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author | nea <nea@nea.moe> | 2023-10-28 04:07:47 +0200 |
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committer | nea <nea@nea.moe> | 2023-10-28 04:07:47 +0200 |
commit | ad490f2ea7967cb6bb97cb797b33aa3554de46a5 (patch) | |
tree | c45cf7f4b8a6d60399fcc46f793c75bd8387211d /src/main/java/moe/nea/firmament/mixins/CustomSkullTexturePatch.java | |
parent | 9e7da2829cdc949d211ef5021131b4a48ddc3054 (diff) | |
download | firmament-ad490f2ea7967cb6bb97cb797b33aa3554de46a5.tar.gz firmament-ad490f2ea7967cb6bb97cb797b33aa3554de46a5.tar.bz2 firmament-ad490f2ea7967cb6bb97cb797b33aa3554de46a5.zip |
Rename mixins after what they do, rather than where they do it
[no changelog]
Mixins are now named after what they do, and mixins for the same class that do different things should be in two
separate mixins now.
Diffstat (limited to 'src/main/java/moe/nea/firmament/mixins/CustomSkullTexturePatch.java')
-rw-r--r-- | src/main/java/moe/nea/firmament/mixins/CustomSkullTexturePatch.java | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/main/java/moe/nea/firmament/mixins/CustomSkullTexturePatch.java b/src/main/java/moe/nea/firmament/mixins/CustomSkullTexturePatch.java new file mode 100644 index 0000000..a8cede4 --- /dev/null +++ b/src/main/java/moe/nea/firmament/mixins/CustomSkullTexturePatch.java @@ -0,0 +1,25 @@ +/* + * SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe> + * + * SPDX-License-Identifier: GPL-3.0-or-later + */ + +package moe.nea.firmament.mixins; + +import com.mojang.authlib.GameProfile; +import moe.nea.firmament.features.texturepack.CustomSkyBlockTextures; +import net.minecraft.block.SkullBlock; +import net.minecraft.client.render.RenderLayer; +import net.minecraft.client.render.block.entity.SkullBlockEntityRenderer; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +@Mixin(SkullBlockEntityRenderer.class) +public class CustomSkullTexturePatch { + @Inject(method = "getRenderLayer", at = @At("HEAD"), cancellable = true) + private static void onGetRenderLayer(SkullBlock.SkullType type, GameProfile profile, CallbackInfoReturnable<RenderLayer> cir) { + CustomSkyBlockTextures.INSTANCE.modifySkullTexture(type, profile, cir); + } +} |