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authornea <nea@nea.moe>2023-10-28 04:07:47 +0200
committernea <nea@nea.moe>2023-10-28 04:07:47 +0200
commitad490f2ea7967cb6bb97cb797b33aa3554de46a5 (patch)
treec45cf7f4b8a6d60399fcc46f793c75bd8387211d /src/main/java/moe/nea/firmament/mixins/MixinSkullBlockEntityRenderer.java
parent9e7da2829cdc949d211ef5021131b4a48ddc3054 (diff)
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Rename mixins after what they do, rather than where they do it
[no changelog] Mixins are now named after what they do, and mixins for the same class that do different things should be in two separate mixins now.
Diffstat (limited to 'src/main/java/moe/nea/firmament/mixins/MixinSkullBlockEntityRenderer.java')
-rw-r--r--src/main/java/moe/nea/firmament/mixins/MixinSkullBlockEntityRenderer.java25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/main/java/moe/nea/firmament/mixins/MixinSkullBlockEntityRenderer.java b/src/main/java/moe/nea/firmament/mixins/MixinSkullBlockEntityRenderer.java
deleted file mode 100644
index 7f54150..0000000
--- a/src/main/java/moe/nea/firmament/mixins/MixinSkullBlockEntityRenderer.java
+++ /dev/null
@@ -1,25 +0,0 @@
-/*
- * SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
- *
- * SPDX-License-Identifier: GPL-3.0-or-later
- */
-
-package moe.nea.firmament.mixins;
-
-import com.mojang.authlib.GameProfile;
-import moe.nea.firmament.features.texturepack.CustomSkyBlockTextures;
-import net.minecraft.block.SkullBlock;
-import net.minecraft.client.render.RenderLayer;
-import net.minecraft.client.render.block.entity.SkullBlockEntityRenderer;
-import org.spongepowered.asm.mixin.Mixin;
-import org.spongepowered.asm.mixin.injection.At;
-import org.spongepowered.asm.mixin.injection.Inject;
-import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
-
-@Mixin(SkullBlockEntityRenderer.class)
-public class MixinSkullBlockEntityRenderer {
- @Inject(method = "getRenderLayer", at = @At("HEAD"), cancellable = true)
- private static void onGetRenderLayer(SkullBlock.SkullType type, GameProfile profile, CallbackInfoReturnable<RenderLayer> cir) {
- CustomSkyBlockTextures.INSTANCE.modifySkullTexture(type, profile, cir);
- }
-}