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author | Linnea Gräf <nea@nea.moe> | 2024-01-15 00:32:43 +0100 |
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committer | Linnea Gräf <nea@nea.moe> | 2024-01-17 21:10:51 +0100 |
commit | ac151c8ebc4c5546795cdbf5b0c179183e2c71d1 (patch) | |
tree | 52141110008ba6809d0dde5bc4456fc37e6a665a /src/main/kotlin/moe/nea/firmament/gui/BarComponent.kt | |
parent | c49b65835d37266508561e60782bda36275fb8ae (diff) | |
download | firmament-ac151c8ebc4c5546795cdbf5b0c179183e2c71d1.tar.gz firmament-ac151c8ebc4c5546795cdbf5b0c179183e2c71d1.tar.bz2 firmament-ac151c8ebc4c5546795cdbf5b0c179183e2c71d1.zip |
Add Pristine Profit Tracker
Diffstat (limited to 'src/main/kotlin/moe/nea/firmament/gui/BarComponent.kt')
-rw-r--r-- | src/main/kotlin/moe/nea/firmament/gui/BarComponent.kt | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/src/main/kotlin/moe/nea/firmament/gui/BarComponent.kt b/src/main/kotlin/moe/nea/firmament/gui/BarComponent.kt new file mode 100644 index 0000000..f59d6b1 --- /dev/null +++ b/src/main/kotlin/moe/nea/firmament/gui/BarComponent.kt @@ -0,0 +1,113 @@ +/* + * SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe> + * + * SPDX-License-Identifier: GPL-3.0-or-later + */ + +package moe.nea.firmament.gui + +import com.mojang.blaze3d.systems.RenderSystem +import io.github.cottonmc.cotton.gui.client.ScreenDrawing +import io.github.cottonmc.cotton.gui.widget.data.Texture +import io.github.moulberry.moulconfig.common.MyResourceLocation +import io.github.moulberry.moulconfig.common.RenderContext +import io.github.moulberry.moulconfig.gui.GuiComponent +import io.github.moulberry.moulconfig.gui.GuiImmediateContext +import io.github.moulberry.moulconfig.observer.GetSetter +import io.github.notenoughupdates.moulconfig.platform.ModernRenderContext +import me.shedaniel.math.Color +import net.minecraft.client.gui.DrawContext +import net.minecraft.util.Identifier +import moe.nea.firmament.Firmament + +class BarComponent( + val progress: GetSetter<Double>, val total: GetSetter<Double>, + val fillColor: Color, + val emptyColor: Color, +) : GuiComponent() { + override fun getWidth(): Int { + return 80 + } + + override fun getHeight(): Int { + return 8 + } + + companion object { + val resource = Firmament.identifier("textures/gui/bar.png") + val left = Texture(resource, 0 / 64F, 0 / 64F, 4 / 64F, 8 / 64F) + val middle = Texture(resource, 4 / 64F, 0 / 64F, 8 / 64F, 8 / 64F) + val right = Texture(resource, 8 / 64F, 0 / 64F, 12 / 64F, 8 / 64F) + val segmentOverlay = Texture(resource, 12 / 64F, 0 / 64F, 15 / 64F, 8 / 64F) + } + + private fun drawSection( + context: DrawContext, + texture: Texture, + x: Int, + y: Int, + width: Int, + sectionStart: Double, + sectionEnd: Double + ) { + if (sectionEnd < progress.get() && width == 4) { + ScreenDrawing.texturedRect(context, x, y, 4, 8, texture, fillColor.color) + return + } + if (sectionStart > progress.get() && width == 4) { + ScreenDrawing.texturedRect(context, x, y, 4, 8, texture, emptyColor.color) + return + } + val increasePerPixel = (sectionEnd - sectionStart / 4) + var valueAtPixel = sectionStart + for (i in (0 until width)) { + ScreenDrawing.texturedRect( + context, x + i, y, 1, 8, + texture.image, texture.u1 + i / 64F, texture.v1, texture.u1 + (i + 1) / 64F, texture.v2, + if (valueAtPixel < progress.get()) fillColor.color else emptyColor.color + ) + valueAtPixel += increasePerPixel + } + } + + override fun render(context: GuiImmediateContext) { + val renderContext = (context.renderContext as ModernRenderContext).drawContext + var i = 0 + val x = 0 + val y = 0 + while (i < context.width - 4) { + drawSection( + renderContext, + if (i == 0) left else middle, + x + i, y, + (context.width - (i + 4)).coerceAtMost(4), + i * total.get() / context.width, (i + 4) * total.get() / context.width + ) + i += 4 + } + drawSection( + renderContext, + right, + x + context.width - 4, + y, + 4, + (context.width - 4) * total.get() / context.width, + total.get() + ) + RenderSystem.setShaderColor(1F, 1F, 1F, 1F) + + } + +} + +fun Identifier.toMoulConfig(): MyResourceLocation { + return MyResourceLocation(this.namespace, this.path) +} + +fun RenderContext.color(color: Color) { + color(color.red, color.green, color.blue, color.alpha) +} + +fun RenderContext.color(red: Int, green: Int, blue: Int, alpha: Int) { + color(red / 255f, green / 255f, blue / 255f, alpha / 255f) +} |