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author | nea <nea@nea.moe> | 2023-06-08 00:11:46 +0200 |
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committer | nea <nea@nea.moe> | 2023-06-08 00:11:46 +0200 |
commit | f98a1f5d53792c026c3688fa89dea3e69910cb3a (patch) | |
tree | 873ee14abe51b1d229149c62f4958252026505fa /src/main/kotlin/moe/nea/firmament/gui/WBar.kt | |
parent | b65382a7b74836e13d8d9c9104971737288d1496 (diff) | |
download | firmament-f98a1f5d53792c026c3688fa89dea3e69910cb3a.tar.gz firmament-f98a1f5d53792c026c3688fa89dea3e69910cb3a.tar.bz2 firmament-f98a1f5d53792c026c3688fa89dea3e69910cb3a.zip |
Update to 1.20
- Remove some devenv mods that are not updated yet
- Replace lib39 with fletchingtable for automixins
- Use non kotlin entrypoints
- Make use of DrawContext in a bunch of places
Diffstat (limited to 'src/main/kotlin/moe/nea/firmament/gui/WBar.kt')
-rw-r--r-- | src/main/kotlin/moe/nea/firmament/gui/WBar.kt | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/main/kotlin/moe/nea/firmament/gui/WBar.kt b/src/main/kotlin/moe/nea/firmament/gui/WBar.kt index 04c5e3d..ed812ec 100644 --- a/src/main/kotlin/moe/nea/firmament/gui/WBar.kt +++ b/src/main/kotlin/moe/nea/firmament/gui/WBar.kt @@ -5,6 +5,7 @@ import io.github.cottonmc.cotton.gui.client.ScreenDrawing import io.github.cottonmc.cotton.gui.widget.WWidget import io.github.cottonmc.cotton.gui.widget.data.Texture import me.shedaniel.math.Color +import net.minecraft.client.gui.DrawContext import net.minecraft.client.util.math.MatrixStack import moe.nea.firmament.Firmament @@ -27,7 +28,7 @@ open class WBar( } private fun drawSection( - matrices: MatrixStack, + context: DrawContext, texture: Texture, x: Int, y: Int, @@ -36,18 +37,18 @@ open class WBar( sectionEnd: Double ) { if (sectionEnd < progress && width == 4) { - ScreenDrawing.texturedRect(matrices, x, y, 4, 8, texture, fillColor.color) + ScreenDrawing.texturedRect(context, x, y, 4, 8, texture, fillColor.color) return } if (sectionStart > progress && width == 4) { - ScreenDrawing.texturedRect(matrices, x, y, 4, 8, texture, emptyColor.color) + ScreenDrawing.texturedRect(context, x, y, 4, 8, texture, emptyColor.color) return } val increasePerPixel = (sectionEnd - sectionStart / 4) var valueAtPixel = sectionStart for (i in (0 until width)) { ScreenDrawing.texturedRect( - matrices, x + i, y, 1, 8, + context, x + i, y, 1, 8, texture.image, texture.u1 + i / 64F, texture.v1, texture.u1 + (i + 1) / 64F, texture.v2, if (valueAtPixel < progress) fillColor.color else emptyColor.color ) @@ -55,11 +56,11 @@ open class WBar( } } - override fun paint(matrices: MatrixStack, x: Int, y: Int, mouseX: Int, mouseY: Int) { + override fun paint(context: DrawContext, x: Int, y: Int, mouseX: Int, mouseY: Int) { var i = 0 while (i < width - 4) { drawSection( - matrices, + context, if (i == 0) left else middle, x + i, y, (width - (i + 4)).coerceAtMost(4), @@ -67,7 +68,7 @@ open class WBar( ) i += 4 } - drawSection(matrices, right, x + width - 4, y, 4, (width - 4) * total / width, total) + drawSection(context, right, x + width - 4, y, 4, (width - 4) * total / width, total) RenderSystem.setShaderColor(1F, 1F, 1F, 1F) } } |