From fbe94315a45082bdf50d0a95583725352e3f20ec Mon Sep 17 00:00:00 2001 From: Linnea Gräf Date: Wed, 17 Apr 2024 16:17:52 +0200 Subject: Add armor retexturing for skyblock items --- docs/Texture Pack Format.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'docs/Texture Pack Format.md') diff --git a/docs/Texture Pack Format.md b/docs/Texture Pack Format.md index 9b5a66e..5e466bf 100644 --- a/docs/Texture Pack Format.md +++ b/docs/Texture Pack Format.md @@ -143,3 +143,17 @@ specify one of these other matchers and one color preserving property. } ``` +## Armor textures + +You can re-*texture* armors, but not re-*model* them with firmament. + +To do so, simply place the layer 1 and layer 2 armor +texture files at `assets/firmskyblock/textures/models/armor/{skyblock_id}_layer_1.png` and +`assets/firmskyblock/textures/models/armor/{skyblock_id}_layer_2.png` respectively. + +If you want to re-texture a leather +armor you can use `assets/firmskyblock/textures/models/armor/{skyblock_id}_layer_1_overlay.png` and +`assets/firmskyblock/textures/models/armor/{skyblock_id}_layer_2_overlay.png` instead. Doing this will cancel out the +regular leather colors. If you want the leather colors to be applied, supply the normal non-`_overlay` variant, and +also supply a blank `_overlay` variant. You can also put non-color-affected parts into the `_overlay` variant. + -- cgit