/* * SPDX-FileCopyrightText: 2023 Linnea Gräf * * SPDX-License-Identifier: GPL-3.0-or-later */ package moe.nea.firmament.mixins; import moe.nea.firmament.events.*; import net.minecraft.client.gui.DrawContext; import net.minecraft.client.gui.screen.ingame.HandledScreen; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.screen.ScreenHandler; import net.minecraft.screen.slot.Slot; import net.minecraft.screen.slot.SlotActionType; import net.minecraft.text.Text; import org.spongepowered.asm.mixin.Final; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Shadow; import org.spongepowered.asm.mixin.Unique; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; import org.spongepowered.asm.mixin.injection.callback.LocalCapture; @Mixin(HandledScreen.class) public abstract class MixinHandledScreen { @Shadow @Final protected T handler; @Shadow public abstract T getScreenHandler(); @Unique PlayerInventory playerInventory; @Inject(method = "", at = @At("TAIL")) public void savePlayerInventory(ScreenHandler handler, PlayerInventory inventory, Text title, CallbackInfo ci) { this.playerInventory = inventory; } @Inject(method = "keyPressed", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/ingame/HandledScreen;handleHotbarKeyPressed(II)Z", shift = At.Shift.BEFORE), cancellable = true) public void onKeyPressed(int keyCode, int scanCode, int modifiers, CallbackInfoReturnable cir) { if (HandledScreenKeyPressedEvent.Companion.publish(new HandledScreenKeyPressedEvent((HandledScreen) (Object) this, keyCode, scanCode, modifiers)).getCancelled()) { cir.setReturnValue(true); } } @Inject(method = "mouseClicked", at = @At("HEAD"), cancellable = true) public void onMouseClicked(double mouseX, double mouseY, int button, CallbackInfoReturnable cir) { if (ScreenClickEvent.Companion.publish(new ScreenClickEvent((HandledScreen) (Object) this, mouseX, mouseY, button)).getCancelled()) { cir.setReturnValue(true); } } @Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/ingame/HandledScreen;drawForeground(Lnet/minecraft/client/gui/DrawContext;II)V", shift = At.Shift.AFTER)) public void onAfterRenderForeground(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) { HandledScreenForegroundEvent.Companion.publish(new HandledScreenForegroundEvent((HandledScreen) (Object) this, mouseX, mouseY, delta)); } @Inject(method = "onMouseClick(Lnet/minecraft/screen/slot/Slot;IILnet/minecraft/screen/slot/SlotActionType;)V", at = @At("HEAD"), cancellable = true) public void onMouseClickedSlot(Slot slot, int slotId, int button, SlotActionType actionType, CallbackInfo ci) { if (IsSlotProtectedEvent.shouldBlockInteraction(slot)) { ci.cancel(); } if (actionType == SlotActionType.SWAP && 0 <= button && button < 9) { if (IsSlotProtectedEvent.shouldBlockInteraction(new Slot(playerInventory, button, 0, 0))) { ci.cancel(); } } } @Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/ingame/HandledScreen;drawSlot(Lnet/minecraft/client/gui/DrawContext;Lnet/minecraft/screen/slot/Slot;)V", shift = At.Shift.AFTER), locals = LocalCapture.CAPTURE_FAILHARD) public void onAfterDrawSlot(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci, int i, int j, int k, Slot slot) { SlotRenderEvents.After event = new SlotRenderEvents.After(context, slot, mouseX, mouseY, delta); SlotRenderEvents.After.Companion.publish(event); } @Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/ingame/HandledScreen;drawSlot(Lnet/minecraft/client/gui/DrawContext;Lnet/minecraft/screen/slot/Slot;)V", shift = At.Shift.BEFORE), locals = LocalCapture.CAPTURE_FAILHARD) public void onBeforeDrawSlot(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci, int i, int j, int k, Slot slot) { SlotRenderEvents.Before event = new SlotRenderEvents.Before(context, slot, mouseX, mouseY, delta); SlotRenderEvents.Before.Companion.publish(event); } }