package moe.nea.firmament.gui.entity import com.mojang.datafixers.util.Pair import com.mojang.serialization.Lifecycle import java.util.* import java.util.function.BooleanSupplier import java.util.function.Consumer import java.util.stream.Stream import kotlin.jvm.optionals.getOrNull import kotlin.streams.asSequence import net.minecraft.block.Block import net.minecraft.block.BlockState import net.minecraft.component.type.MapIdComponent import net.minecraft.entity.Entity import net.minecraft.entity.player.PlayerEntity import net.minecraft.fluid.Fluid import net.minecraft.item.map.MapState import net.minecraft.recipe.BrewingRecipeRegistry import net.minecraft.recipe.Ingredient import net.minecraft.recipe.RecipeManager import net.minecraft.registry.BuiltinRegistries import net.minecraft.registry.DynamicRegistryManager import net.minecraft.registry.Registry import net.minecraft.registry.RegistryKey import net.minecraft.registry.RegistryKeys import net.minecraft.registry.RegistryWrapper import net.minecraft.registry.entry.RegistryEntry import net.minecraft.registry.entry.RegistryEntryInfo import net.minecraft.registry.entry.RegistryEntryList import net.minecraft.registry.entry.RegistryEntryOwner import net.minecraft.registry.tag.TagKey import net.minecraft.resource.featuretoggle.FeatureFlags import net.minecraft.resource.featuretoggle.FeatureSet import net.minecraft.scoreboard.Scoreboard import net.minecraft.sound.SoundCategory import net.minecraft.sound.SoundEvent import net.minecraft.util.Identifier import net.minecraft.util.TypeFilter import net.minecraft.util.function.LazyIterationConsumer import net.minecraft.util.math.BlockPos import net.minecraft.util.math.Box import net.minecraft.util.math.ChunkPos import net.minecraft.util.math.Direction import net.minecraft.util.math.Vec3d import net.minecraft.util.math.random.Random import net.minecraft.util.profiler.DummyProfiler import net.minecraft.world.BlockView import net.minecraft.world.Difficulty import net.minecraft.world.GameRules import net.minecraft.world.MutableWorldProperties import net.minecraft.world.World import net.minecraft.world.biome.Biome import net.minecraft.world.biome.BiomeKeys import net.minecraft.world.chunk.Chunk import net.minecraft.world.chunk.ChunkManager import net.minecraft.world.chunk.ChunkStatus import net.minecraft.world.chunk.EmptyChunk import net.minecraft.world.chunk.light.LightingProvider import net.minecraft.world.entity.EntityLookup import net.minecraft.world.event.GameEvent import net.minecraft.world.tick.OrderedTick import net.minecraft.world.tick.QueryableTickScheduler import net.minecraft.world.tick.TickManager fun makeRegistry(registryWrapper: RegistryWrapper.Impl, key: RegistryKey>): Registry { val inverseLookup = registryWrapper.streamEntries() .asSequence().map { it.value() to it.registryKey() } .toMap() val idLookup = registryWrapper.streamEntries() .asSequence() .map { it.registryKey() } .withIndex() .associate { it.value to it.index } val map = registryWrapper.streamEntries().asSequence().map { it.registryKey() to it.value() }.toMap(mutableMapOf()) val inverseIdLookup = idLookup.asIterable().associate { (k, v) -> v to k } return object : Registry { override fun get(key: RegistryKey?): T? { return registryWrapper.getOptional(key).getOrNull()?.value() } override fun iterator(): MutableIterator { return object : MutableIterator { val iterator = registryWrapper.streamEntries().iterator() override fun hasNext(): Boolean { return iterator.hasNext() } override fun next(): T { return iterator.next().value() } override fun remove() { TODO("Not yet implemented") } } } override fun getRawId(value: T?): Int { return idLookup[inverseLookup[value ?: return -1] ?: return -1] ?: return -1 } override fun get(id: Identifier?): T? { return get(RegistryKey.of(key, id)) } override fun get(index: Int): T? { return get(inverseIdLookup[index] ?: return null) } override fun size(): Int { return idLookup.size } override fun getKey(): RegistryKey> { return key } override fun getEntryInfo(key: RegistryKey?): Optional { TODO("Not yet implemented") } override fun getLifecycle(): Lifecycle { return Lifecycle.stable() } override fun getDefaultEntry(): Optional> { return Optional.empty() } override fun getIds(): MutableSet { return idLookup.keys.mapTo(mutableSetOf()) { it.value } } override fun getEntrySet(): MutableSet, T>> { return map.entries } override fun getKeys(): MutableSet> { return map.keys } override fun getRandom(random: Random?): Optional> { return registryWrapper.streamEntries().findFirst() } override fun containsId(id: Identifier?): Boolean { return idLookup.containsKey(RegistryKey.of(key, id ?: return false)) } override fun freeze(): Registry { return this } override fun getEntry(rawId: Int): Optional> { val x = inverseIdLookup[rawId] ?: return Optional.empty() return Optional.of(RegistryEntry.Reference.standAlone(registryWrapper, x)) } override fun streamEntries(): Stream> { return registryWrapper.streamEntries() } override fun streamTagsAndEntries(): Stream, RegistryEntryList.Named>> { return streamTags().map { Pair(it, getOrCreateEntryList(it)) } } override fun streamTags(): Stream> { return registryWrapper.streamTagKeys() } override fun clearTags() { } override fun getEntryOwner(): RegistryEntryOwner { return registryWrapper } override fun getReadOnlyWrapper(): RegistryWrapper.Impl { return registryWrapper } override fun populateTags(tagEntries: MutableMap, MutableList>>?) { } override fun getOrCreateEntryList(tag: TagKey?): RegistryEntryList.Named { return getEntryList(tag).orElseGet { RegistryEntryList.of(registryWrapper, tag) } } override fun getEntryList(tag: TagKey?): Optional> { return registryWrapper.getOptional(tag ?: return Optional.empty()) } override fun getEntry(value: T): RegistryEntry { return registryWrapper.getOptional(inverseLookup[value]!!).get() } override fun getEntry(key: RegistryKey?): Optional> { return registryWrapper.getOptional(key ?: return Optional.empty()) } override fun getEntry(id: Identifier?): Optional> { TODO("Not yet implemented") } override fun createEntry(value: T): RegistryEntry.Reference { TODO("Not yet implemented") } override fun contains(key: RegistryKey?): Boolean { return getEntry(key).isPresent } override fun getId(value: T): Identifier? { return (inverseLookup[value] ?: return null).value } override fun getKey(entry: T): Optional> { return Optional.ofNullable(inverseLookup[entry ?: return Optional.empty()]) } } } fun createDynamicRegistry(): DynamicRegistryManager.Immutable { val wrapperLookup = BuiltinRegistries.createWrapperLookup() return object : DynamicRegistryManager.Immutable { override fun getOptional(key: RegistryKey>): Optional> { val lookup = wrapperLookup.getOptionalWrapper(key).getOrNull() ?: return Optional.empty() val registry = makeRegistry(lookup, key as RegistryKey>) return Optional.of(registry) } fun entry(reg: RegistryKey>): DynamicRegistryManager.Entry { return DynamicRegistryManager.Entry(reg, getOptional(reg).get()) } override fun streamAllRegistries(): Stream> { return wrapperLookup.streamAllRegistryKeys() .map { entry(it as RegistryKey>) } } } } class FakeWorld( registries: DynamicRegistryManager.Immutable = createDynamicRegistry(), ) : World( Properties, RegistryKey.of(RegistryKeys.WORLD, Identifier.of("firmament", "fakeworld")), registries, registries[RegistryKeys.DIMENSION_TYPE].entryOf( RegistryKey.of( RegistryKeys.DIMENSION_TYPE, Identifier.of("minecraft", "overworld") ) ), { DummyProfiler.INSTANCE }, true, false, 0, 0 ) { object Properties : MutableWorldProperties { override fun getSpawnPos(): BlockPos { return BlockPos.ORIGIN } override fun getSpawnAngle(): Float { return 0F } override fun getTime(): Long { return 0 } override fun getTimeOfDay(): Long { return 0 } override fun isThundering(): Boolean { return false } override fun isRaining(): Boolean { return false } override fun setRaining(raining: Boolean) { } override fun isHardcore(): Boolean { return false } override fun getGameRules(): GameRules { return GameRules() } override fun getDifficulty(): Difficulty { return Difficulty.HARD } override fun isDifficultyLocked(): Boolean { return false } override fun setSpawnPos(pos: BlockPos?, angle: Float) {} } override fun getPlayers(): List { return emptyList() } override fun getBrightness(direction: Direction?, shaded: Boolean): Float { return 1f } override fun getGeneratorStoredBiome(biomeX: Int, biomeY: Int, biomeZ: Int): RegistryEntry { return registryManager.get(RegistryKeys.BIOME).entryOf(BiomeKeys.PLAINS) } override fun getEnabledFeatures(): FeatureSet { return FeatureFlags.VANILLA_FEATURES } class FakeTickScheduler : QueryableTickScheduler { override fun scheduleTick(orderedTick: OrderedTick?) { } override fun isQueued(pos: BlockPos?, type: T): Boolean { return true } override fun getTickCount(): Int { return 0 } override fun isTicking(pos: BlockPos?, type: T): Boolean { return true } } override fun getBlockTickScheduler(): QueryableTickScheduler { return FakeTickScheduler() } override fun getFluidTickScheduler(): QueryableTickScheduler { return FakeTickScheduler() } class FakeChunkManager(val world: FakeWorld) : ChunkManager() { override fun getChunk(x: Int, z: Int, leastStatus: ChunkStatus?, create: Boolean): Chunk { return EmptyChunk( world, ChunkPos(x, z), world.registryManager.get(RegistryKeys.BIOME).entryOf(BiomeKeys.PLAINS) ) } override fun getWorld(): BlockView { return world } override fun tick(shouldKeepTicking: BooleanSupplier?, tickChunks: Boolean) { } override fun getDebugString(): String { return "FakeChunkManager" } override fun getLoadedChunkCount(): Int { return 0 } override fun getLightingProvider(): LightingProvider { return FakeLightingProvider(this) } } class FakeLightingProvider(chunkManager: FakeChunkManager) : LightingProvider(chunkManager, false, false) override fun getChunkManager(): ChunkManager { return FakeChunkManager(this) } override fun playSound( source: PlayerEntity?, x: Double, y: Double, z: Double, sound: RegistryEntry?, category: SoundCategory?, volume: Float, pitch: Float, seed: Long ) { } override fun syncWorldEvent(player: PlayerEntity?, eventId: Int, pos: BlockPos?, data: Int) { } override fun emitGameEvent(event: RegistryEntry?, emitterPos: Vec3d?, emitter: GameEvent.Emitter?) { } override fun updateListeners(pos: BlockPos?, oldState: BlockState?, newState: BlockState?, flags: Int) { } override fun playSoundFromEntity( source: PlayerEntity?, entity: Entity?, sound: RegistryEntry?, category: SoundCategory?, volume: Float, pitch: Float, seed: Long ) { } override fun asString(): String { return "FakeWorld" } override fun getEntityById(id: Int): Entity? { return null } override fun getTickManager(): TickManager { return TickManager() } override fun getMapState(id: MapIdComponent?): MapState? { return null } override fun putMapState(id: MapIdComponent?, state: MapState?) { } override fun increaseAndGetMapId(): MapIdComponent { return MapIdComponent(0) } override fun setBlockBreakingInfo(entityId: Int, pos: BlockPos?, progress: Int) { } override fun getScoreboard(): Scoreboard { return Scoreboard() } override fun getRecipeManager(): RecipeManager { return RecipeManager(registryManager) } object FakeEntityLookup : EntityLookup { override fun get(id: Int): Entity? { return null } override fun get(uuid: UUID?): Entity? { return null } override fun iterate(): MutableIterable { return mutableListOf() } override fun forEachIntersects( filter: TypeFilter?, box: Box?, consumer: LazyIterationConsumer? ) { } override fun forEachIntersects(box: Box?, action: Consumer?) { } override fun forEach(filter: TypeFilter?, consumer: LazyIterationConsumer?) { } } override fun getEntityLookup(): EntityLookup { return FakeEntityLookup } override fun getBrewingRecipeRegistry(): BrewingRecipeRegistry { return BrewingRecipeRegistry.EMPTY } }