package moe.nea.firmament.events import net.minecraft.entity.player.PlayerEntity import net.minecraft.util.Hand import net.minecraft.util.math.BlockPos import net.minecraft.util.math.Direction import net.minecraft.world.World data class AttackBlockEvent( val player: PlayerEntity, val world: World, val hand: Hand, val blockPos: BlockPos, val direction: Direction ) : FirmamentEvent.Cancellable() { companion object : FirmamentEventBus() }