package moe.nea.firmament.events import net.minecraft.screen.slot.Slot import net.minecraft.text.Text import moe.nea.firmament.util.CommonSoundEffects import moe.nea.firmament.util.MC data class IsSlotProtectedEvent( val slot: Slot, var isProtected: Boolean = false ) : FirmamentEvent() { companion object : FirmamentEventBus() { @JvmStatic fun shouldBlockInteraction(slot: Slot): Boolean { return publish(IsSlotProtectedEvent(slot)).isProtected.also { if (it) { MC.player?.sendMessage(Text.translatable("firmament.protectitem").append(slot.stack.name)) CommonSoundEffects.playFailure() } } } } fun protect() { isProtected = true } }