/* * SPDX-FileCopyrightText: 2023 Linnea Gräf * * SPDX-License-Identifier: GPL-3.0-or-later */ package moe.nea.firmament.features.fishing import kotlin.math.abs import kotlin.math.absoluteValue import kotlin.math.atan2 import kotlin.math.cos import kotlin.math.min import kotlin.math.sin import kotlin.math.sqrt import kotlin.time.Duration.Companion.seconds import net.minecraft.entity.projectile.FishingBobberEntity import net.minecraft.particle.ParticleTypes import net.minecraft.util.math.Vec3d import moe.nea.firmament.Firmament import moe.nea.firmament.events.ParticleSpawnEvent import moe.nea.firmament.events.WorldReadyEvent import moe.nea.firmament.events.WorldRenderLastEvent import moe.nea.firmament.features.FirmamentFeature import moe.nea.firmament.features.debug.DebugView import moe.nea.firmament.gui.config.ManagedConfig import moe.nea.firmament.util.MC import moe.nea.firmament.util.TimeMark import moe.nea.firmament.util.render.RenderInWorldContext.Companion.renderInWorld object FishingWarning : FirmamentFeature { override val identifier: String get() = "fishing-warning" object TConfig : ManagedConfig("fishing-warning") { // Display a warning when you are about to hook a fish val displayWarning by toggle("display-warning") { false } val highlightWakeChain by toggle("highlight-wake-chain") { false } } override val config: ManagedConfig get() = TConfig data class WakeChain( val delta: Vec3d, val momentum: Vec3d, val lastContinued: TimeMark, ) val chains = mutableListOf() private fun areAnglesClose(a: Double, b: Double, tolerance: Double): Boolean { var dist = (a - b).absoluteValue if (180 < dist) dist = 360 - dist; return dist <= tolerance } private fun calculateAngleFromOffsets(xOffset: Double, zOffset: Double): Double { // See also: Vanilla 1.8.9 Fishing particle code. var angleX = Math.toDegrees(Math.acos(xOffset / 0.04)) var angleZ = Math.toDegrees(Math.asin(zOffset / 0.04)) if (xOffset < 0) { // Old: angleZ = 180 - angleZ; angleZ = 180 - angleZ } if (zOffset < 0) { angleX = 360 - angleX } angleX %= 360.0 angleZ %= 360.0 if (angleX < 0) angleX += 360.0 if (angleZ < 0) angleZ += 360.0 var dist = angleX - angleZ if (dist < -180) dist += 360.0 if (dist > 180) dist -= 360.0 return Math.toDegrees(Math.atan2(xOffset, zOffset)) return angleZ + dist / 2 + 180 } val π = Math.PI val τ = Math.PI * 2 private fun toDegrees(d: Double) = Math.toDegrees(d).mod(360.0) private fun toRadians(d: Double) = Math.toRadians(d).mod(τ) fun isHookPossible(hook: FishingBobberEntity, particlePos: Vec3d, angle1: Double, angle2: Double): Boolean { val dx = particlePos.x - hook.trackedPosition.withDelta(0, 0, 0).x val dz = particlePos.z - hook.trackedPosition.withDelta(0, 0, 0).z val dist = sqrt(dx * dx + dz * dz) if (dist < 0.2) return true val tolerance = toDegrees(atan2(0.03125, dist)) * 1.5 val angleToHook = toDegrees(atan2(dz, dx)) return areAnglesClose(angle1, angleToHook, tolerance) || areAnglesClose(angle2, angleToHook, tolerance) } val recentParticles = mutableListOf>() data class Candidate( val angle1: Double, val angle2: Double, val hookOrigin: Vec3d, val position: Vec3d, val timeMark: TimeMark = TimeMark.now() ) val recentCandidates = mutableListOf() private fun onParticleSpawn(event: ParticleSpawnEvent) { if (event.particleEffect.type != ParticleTypes.FISHING) return if (!(abs(event.offset.y - 0.01f) < 0.001f)) return val hook = MC.player?.fishHook ?: return val actualOffset = event.offset val candidate1 = calculateAngleFromOffsets(-actualOffset.x, (-actualOffset.z)) val candidate2 = calculateAngleFromOffsets(actualOffset.x, actualOffset.z) recentCandidates.add(Candidate(candidate1, candidate2, hook.trackedPosition.withDelta(0, 0, 0), event.position)) if (isHookPossible(hook, event.position, candidate1, candidate2)) { recentParticles.add(Pair(event.position, TimeMark.now())) } } override fun onLoad() { ParticleSpawnEvent.subscribe(::onParticleSpawn) WorldReadyEvent.subscribe { recentParticles.clear() } WorldRenderLastEvent.subscribe { recentParticles.removeIf { it.second.passedTime() > 5.seconds } recentCandidates.removeIf { it.timeMark.passedTime() > 5.seconds } renderInWorld(it) { color(0f, 0f, 1f, 1f) recentParticles.forEach { tinyBlock(it.first, 0.1F) } if (Firmament.DEBUG) { recentCandidates.forEach { color(1f, 1f, 0f, 1f) line(it.hookOrigin, it.position) color(1f, 0f, 0f, 1f) fun P(yaw: Double) = Vec3d(cos(yaw), 0.0, sin(yaw)) line( it.position, P(π - toRadians(it.angle1)).multiply(5.0).add(it.position) ) color(0f, 1f, 0f, 1f) line( it.position, P(π - toRadians(it.angle2)).multiply(5.0).add(it.position) ) val tolerance = (atan2(0.03125, it.position.distanceTo(it.hookOrigin))).absoluteValue * 1.5 val diff = it.hookOrigin.subtract(it.position) val rd = atan2(diff.z, diff.x).mod(τ) color(0.8f, 0f, 0.8f, 1f) DebugView.showVariable("tolerance", tolerance) DebugView.showVariable("angle1Rad", toRadians(180 - it.angle1)) DebugView.showVariable("angle1Diff", (toRadians(it.angle1) - rd).mod(τ)) DebugView.showVariable("angle1Deg", it.angle1.mod(360.0)) DebugView.showVariable("angle2Rad", toRadians(180 - it.angle2)) DebugView.showVariable("angle2Deg", it.angle2.mod(360.0)) DebugView.showVariable("angle2Diff", (toRadians(it.angle2) - rd).mod(τ)) DebugView.showVariable("rd", rd) DebugView.showVariable("minT", (rd + tolerance).mod(τ)) DebugView.showVariable("maxT", (rd - tolerance).mod(τ)) DebugView.showVariable( "passes", if (min( (rd - toRadians(180 - it.angle2)).mod(τ), (rd - toRadians(180 - it.angle1)).mod(τ) ) < tolerance ) { "§aPasses" } else { "§cNo Pass" } ) line(it.position, P(rd + tolerance).add(it.position)) line(it.position, P(rd - tolerance).add(it.position)) } color(0.8F, 0.8F, 0.8f, 1f) val fishHook = MC.player?.fishHook if (fishHook != null) tinyBlock(fishHook.trackedPosition.withDelta(0, 0, 0), 0.2f) } } } } }