/* * SPDX-FileCopyrightText: 2023 Linnea Gräf * * SPDX-License-Identifier: GPL-3.0-or-later */ package moe.nea.firmament.keybindings import org.lwjgl.glfw.GLFW import kotlinx.serialization.Serializable import net.minecraft.client.MinecraftClient import net.minecraft.client.util.InputUtil import moe.nea.firmament.util.MC @Serializable data class SavedKeyBinding( val keyCode: Int, val shift: Boolean = false, val ctrl: Boolean = false, val alt: Boolean = false, ) : IKeyBinding { constructor(keyCode: Int, mods: Triple) : this( keyCode, mods.first && keyCode != GLFW.GLFW_KEY_LEFT_SHIFT && keyCode != GLFW.GLFW_KEY_RIGHT_SHIFT, mods.second && keyCode != GLFW.GLFW_KEY_LEFT_CONTROL && keyCode != GLFW.GLFW_KEY_RIGHT_CONTROL, mods.third && keyCode != GLFW.GLFW_KEY_LEFT_ALT && keyCode != GLFW.GLFW_KEY_RIGHT_ALT, ) constructor(keyCode: Int, mods: Int) : this(keyCode, getMods(mods)) companion object { fun getMods(modifiers: Int): Triple { return Triple( modifiers and GLFW.GLFW_MOD_SHIFT != 0, modifiers and GLFW.GLFW_MOD_CONTROL != 0, modifiers and GLFW.GLFW_MOD_ALT != 0 ) } } fun hasShiftDown(): Boolean { return InputUtil.isKeyPressed( MinecraftClient.getInstance().window.handle, GLFW.GLFW_KEY_LEFT_SHIFT ) || InputUtil.isKeyPressed( MinecraftClient.getInstance().window.handle, GLFW.GLFW_KEY_RIGHT_SHIFT ) } fun hasAltDown(): Boolean { return InputUtil.isKeyPressed( MinecraftClient.getInstance().window.handle, GLFW.GLFW_KEY_LEFT_ALT ) || InputUtil.isKeyPressed( MinecraftClient.getInstance().window.handle, GLFW.GLFW_KEY_RIGHT_ALT ) } fun isPressed(): Boolean { val h = MC.window.handle if (!InputUtil.isKeyPressed(h, keyCode)) return false val ctrl = if (MinecraftClient.IS_SYSTEM_MAC) { InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_LEFT_SUPER) || InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_RIGHT_SUPER) } else InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_LEFT_CONTROL) || InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_RIGHT_CONTROL) val shift = InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_LEFT_SHIFT) || InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_RIGHT_SHIFT) val alt = InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_LEFT_ALT) || InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_RIGHT_ALT) return (ctrl == this.ctrl) && (alt == this.alt) && (shift == this.shift) } override fun matches(keyCode: Int, scanCode: Int, modifiers: Int): Boolean { return keyCode == this.keyCode && getMods(modifiers) == Triple(shift, ctrl, alt) } }