package moe.nea.notenoughupdates.repo import io.github.moulberry.repo.NEURepository import io.github.moulberry.repo.NEURepositoryException import kotlinx.coroutines.launch import kotlinx.serialization.Serializable import kotlinx.serialization.serializer import moe.nea.notenoughupdates.NotEnoughUpdates import moe.nea.notenoughupdates.NotEnoughUpdates.logger import moe.nea.notenoughupdates.util.ConfigHolder import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents import net.minecraft.client.Minecraft import net.minecraft.network.chat.Component import net.minecraft.network.protocol.game.ClientboundUpdateRecipesPacket object RepoManager : ConfigHolder(serializer(), "repo", ::Config) { @Serializable data class Config( var user: String = "NotEnoughUpdates", var repo: String = "NotEnoughUpdates-REPO", var autoUpdate: Boolean = true, var branch: String = "dangerous", ) var recentlyFailedToUpdateItemList = false val neuRepo: NEURepository = NEURepository.of(RepoDownloadManager.repoSavedLocation).apply { registerReloadListener(ItemCache) registerReloadListener { if (!trySendClientboundUpdateRecipesPacket()) { logger.warn("Failed to issue a ClientboundUpdateRecipesPacket (to reload REI). This may lead to an outdated item list.") recentlyFailedToUpdateItemList = true } } } private fun trySendClientboundUpdateRecipesPacket(): Boolean { return Minecraft.getInstance().level != null && Minecraft.getInstance().connection?.handleUpdateRecipes( ClientboundUpdateRecipesPacket(mutableListOf()) ) != null } init { ClientTickEvents.START_WORLD_TICK.register(ClientTickEvents.StartWorldTick { if (recentlyFailedToUpdateItemList && trySendClientboundUpdateRecipesPacket()) recentlyFailedToUpdateItemList = false }) } fun launchAsyncUpdate() { NotEnoughUpdates.coroutineScope.launch { RepoDownloadManager.downloadUpdate() reload() } } fun reload() { try { neuRepo.reload() } catch (exc: NEURepositoryException) { Minecraft.getInstance().player?.sendSystemMessage( Component.literal("Failed to reload repository. This will result in some mod features not working.") ) exc.printStackTrace() } } fun initialize() { if (config.autoUpdate) { launchAsyncUpdate() } else { reload() } } }