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package moe.nea.firmament.events
import net.minecraft.screen.slot.Slot
import net.minecraft.text.Text
import moe.nea.firmament.util.CommonSoundEffects
import moe.nea.firmament.util.MC
data class IsSlotProtectedEvent(
val slot: Slot, var isProtected: Boolean = false
) : FirmamentEvent() {
companion object : FirmamentEventBus<IsSlotProtectedEvent>() {
@JvmStatic
fun shouldBlockInteraction(slot: Slot): Boolean {
return publish(IsSlotProtectedEvent(slot)).isProtected.also {
if (it) {
MC.player?.sendMessage(Text.translatable("firmament.protectitem").append(slot.stack.name))
CommonSoundEffects.playFailure()
}
}
}
}
fun protect() {
isProtected = true
}
}
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