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package com.example;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.init.Blocks;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
@Mod(modid = "examplemod", useMetadata=true)
public class ExampleMod {
@Mod.EventHandler
public void init(FMLInitializationEvent event) {
System.out.println("Dirt: " + Blocks.dirt.getUnlocalizedName());
// Below is a demonstration of an access-transformed class access.
System.out.println("Color State: " + new GlStateManager.Color());
}
}
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