package com.dulkirfabric import com.dulkirfabric.DulkirModFabric.EVENT_BUS import com.dulkirfabric.commands.ConfigCommand import com.dulkirfabric.commands.DynamicKeyCommand import com.dulkirfabric.commands.JoinDungeonCommands import com.dulkirfabric.events.BlockOutlineEvent import com.dulkirfabric.events.ClientTickEvent import com.dulkirfabric.events.MouseScrollEvent import com.dulkirfabric.events.WorldRenderLastEvent import com.dulkirfabric.events.chat.ChatReceivedEvent import com.dulkirfabric.events.chat.ModifyCommandEvent import com.dulkirfabric.events.chat.OverlayReceivedEvent import com.dulkirfabric.features.* import com.dulkirfabric.features.chat.AbiPhoneDND import net.fabricmc.fabric.api.client.command.v2.ClientCommandRegistrationCallback import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents import net.fabricmc.fabric.api.client.message.v1.ClientReceiveMessageEvents import net.fabricmc.fabric.api.client.message.v1.ClientSendMessageEvents import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents import net.fabricmc.fabric.api.client.screen.v1.ScreenEvents import net.fabricmc.fabric.api.client.screen.v1.ScreenMouseEvents /** * Collection of different mod registration stuff ran on initializing the mod. It is separated for readability * purposes, as the list of features is planned to be quite large. */ object Registrations { fun registerCommands() { val cre = ClientCommandRegistrationCallback.EVENT cre.register(ConfigCommand::register) cre.register(JoinDungeonCommands.F1Command::register) cre.register(JoinDungeonCommands.F2Command::register) cre.register(JoinDungeonCommands.F3Command::register) cre.register(JoinDungeonCommands.F4Command::register) cre.register(JoinDungeonCommands.F5Command::register) cre.register(JoinDungeonCommands.F6Command::register) cre.register(JoinDungeonCommands.F7Command::register) cre.register(JoinDungeonCommands.M1Command::register) cre.register(JoinDungeonCommands.M2Command::register) cre.register(JoinDungeonCommands.M3Command::register) cre.register(JoinDungeonCommands.M4Command::register) cre.register(JoinDungeonCommands.M5Command::register) cre.register(JoinDungeonCommands.M6Command::register) cre.register(JoinDungeonCommands.M7Command::register) cre.register(DynamicKeyCommand::register) } fun registerEventListeners() { EVENT_BUS.subscribe(DulkirModFabric) EVENT_BUS.subscribe(KeyShortCutImpl) EVENT_BUS.subscribe(RenderTest) EVENT_BUS.subscribe(TooltipImpl) EVENT_BUS.subscribe(CustomBlockOutline) EVENT_BUS.subscribe(AbiPhoneDND) EVENT_BUS.subscribe(InventoryScale) EVENT_BUS.subscribe(AliasImpl) } fun registerEvents() { // Register Custom Tick event, so we can use it like 1.8.9 forge ClientTickEvents.START_CLIENT_TICK.register( ClientTickEvents.StartTick { _ -> ClientTickEvent.post() } ) ClientReceiveMessageEvents.ALLOW_GAME.register( ClientReceiveMessageEvents.AllowGame { message, overlay -> if (overlay) !OverlayReceivedEvent(message.toString()).post() else !ChatReceivedEvent(message).post() } ) ClientSendMessageEvents.MODIFY_COMMAND.register( ClientSendMessageEvents.ModifyCommand { command -> ModifyCommandEvent(command).also { it.post() }.command } ) WorldRenderEvents.END.register( WorldRenderEvents.End { context -> WorldRenderLastEvent(context).post()} ) ScreenEvents.BEFORE_INIT.register( ScreenEvents.BeforeInit { client, screen, scaledWidth, scaledHeight -> ScreenMouseEvents.beforeMouseScroll(screen).register(ScreenMouseEvents.BeforeMouseScroll { coolScreen, mouseX, mouseY, horizontalAmount, verticalAmount -> MouseScrollEvent(coolScreen, mouseX, mouseY, horizontalAmount, verticalAmount).post() }) } ) WorldRenderEvents.BLOCK_OUTLINE.register( WorldRenderEvents.BlockOutline { worldRenderContext, blockOutlineContext -> !BlockOutlineEvent(worldRenderContext, blockOutlineContext).post() } ) } }