package com.dulkirfabric.util import com.dulkirfabric.events.PlaySoundEvent object Utils { fun isInSkyblock(): Boolean { return ScoreBoardUtils.getLines() != null } /** * Prints relevant information about a sound that is being displayed */ fun debugSound(event: PlaySoundEvent) { if (event.sound.id.path == "entity.player.hurt" && event.sound.pitch == 0f && event.sound.volume == 0f) return println("Path: ${event.sound.id.path}") println("Pitch: ${event.sound.pitch}") println("Volume: ${event.sound.volume}") } }