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authoringlettronald <inglettronald@gmail.com>2023-03-25 04:36:31 -0500
committeringlettronald <inglettronald@gmail.com>2023-03-25 04:36:31 -0500
commit43d07fc791e63bba61695e0d4b766b78eb699132 (patch)
tree69111eb055f0e68fdf388046fb0812f4f3f2f004 /src/main/kotlin/dulkirmod/config/Config.kt
parent71af70d22e9a55a58c36642a745e81aa91851375 (diff)
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Config Syntax Change and switch to oneconfig
Diffstat (limited to 'src/main/kotlin/dulkirmod/config/Config.kt')
-rw-r--r--src/main/kotlin/dulkirmod/config/Config.kt636
1 files changed, 0 insertions, 636 deletions
diff --git a/src/main/kotlin/dulkirmod/config/Config.kt b/src/main/kotlin/dulkirmod/config/Config.kt
deleted file mode 100644
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--- a/src/main/kotlin/dulkirmod/config/Config.kt
+++ /dev/null
@@ -1,636 +0,0 @@
-package dulkirmod.config
-
-import dulkirmod.DulkirMod
-import dulkirmod.utils.Utils
-import gg.essential.vigilance.Vigilant
-import gg.essential.vigilance.data.Category
-import gg.essential.vigilance.data.Property
-import gg.essential.vigilance.data.PropertyType
-import gg.essential.vigilance.data.SortingBehavior
-import java.io.File
-
-object Config : Vigilant(File("./config/dulkirmod/config.toml"), "DulkirMod", sortingBehavior = ConfigSorting) {
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Patch Crimson Isle memory leak",
- description = "This is a temporary fix for the memory leak on crimson isles. It will be removed when Hypixel fixes the issue.",
- category = "General"
- )
- var crimsonIslesMemoryLeakPatch = true
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Hide Enchant Rune Particles",
- description = "ugly go bye-bye",
- category = "General"
- )
- var hideEnchantRune = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Abiphone Do-Not-Disturb",
- description = "Detects incoming calls and mutes ring audio for like 5 seconds. \nWorks as long as u don't lag particularly hard at the same time you're being called.",
- category = "General"
- )
- var abiDND = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Abiphone Caller ID",
- description = "If DND is on, still give the player a quick 1 liner to tell them who is calling.",
- category = "General"
- )
- var abiCallerID = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Hurt Cam Slider",
- description = "more or less ouchie",
- category = "General"
- )
- var hurtCamSlider = false
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "Hurt Cam Intensity",
- description = "1 is default, make sure other mods noHurtCam stuff is off",
- category = "General",
- minF = 0f,
- maxF = 2f,
- decimalPlaces = 1
- )
- var hurtCamIntensity = 1f
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Tooltip Features",
- description = "Turns on scrollable and (optional) scalable tooltips.",
- category = "General"
- )
- var scaledTooltips = false
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "Tooltip Scale",
- description = "1 is default",
- category = "General",
- minF = 0f,
- maxF = 2f,
- decimalPlaces = 1
- )
- var tooltipSize = 1f
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Hide Healer fairy",
- description = "Now only runs in dungeons lol",
- category = "Dungeons"
- )
- var hideHealerFairy = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Hide Heart Particles",
- description = "Useful for hyperion and healer bullshit",
- category = "Dungeons"
- )
- var hideHeartParticles = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Throttle Notifier",
- description = "Im pretty sure this is mostly patched? Idk I'm leaving it in",
- category = "Dungeons"
- )
- var throttleNotifier = true
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Vanquisher Broadcaster",
- description = "sends patcher sendcoords msg when you spawn a vanquisher. might make this put a waypoint later",
- category = "Random Beta Features"
- )
- var vanqBroadcast = false
-
- @Property(
- type = PropertyType.TEXT,
- name = "Throttle Notifier String",
- description = "How do you want to tell people you are throttled?",
- category = "Dungeons",
- placeholder = "i am being throttled zzz",
- protectedText = false
- )
- var customMessage: String = "i am being throttled zzz"
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Throttle Notifier Spam",
- description = "LET EM KNOW!",
- category = "Dungeons"
- )
- var throttleNotifierSpam = true
-
- @Property(
- type = PropertyType.SWITCH,
- name = "M7 Dragon Timer",
- description = "Large in-world text timers to help you see when dragons will spawn.",
- category = "Dungeons"
- )
- var dragonTimer = true
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Better M7 Dragon Killbox",
- description = "Mostly stolen from odin",
- category = "Dungeons"
- )
- var dragonKillBox = true
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Hide Extra Nametags",
- description = "Prevents some nametags not covered by skytils \"Hide non-starred nametags\" from rendering.",
- category = "General"
- )
- var hideTags = true
-
- // CUSTOM ANIMATIONS
- @Property(
- type = PropertyType.SWITCH,
- name = "Global Toggle",
- description = "Change the look of your held item",
- category = "Animations"
- )
- var customAnimations = false
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "Size",
- description = "Scales the size of your currently held item. Default: 0",
- category = "Animations",
- minF = -1.5f,
- maxF = 1.5f,
- decimalPlaces = 2
- )
- var customSize = 0f
-
- @Property(
- type = PropertyType.CHECKBOX,
- name = "Scale Swing",
- description = "Also scale the size of the swing animation.",
- category = "Animations"
- )
- var doesScaleSwing = true
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "X",
- description = "Moves the held item. Default: 0",
- category = "Animations",
- minF = -1.5f,
- maxF = 1.5f,
- decimalPlaces = 2
- )
- var customX = 0f
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "Y",
- description = "Moves the held item. Default: 0",
- category = "Animations",
- minF = -1.5f,
- maxF = 1.5f,
- decimalPlaces = 2
- )
- var customY = 0f
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "Z",
- description = "Moves the held item. Default: 0",
- category = "Animations",
- minF = -1.5f,
- maxF = 1.5f,
- decimalPlaces = 2
- )
- var customZ = 0f
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "Yaw",
- description = "Rotates your held item. Default: 0",
- category = "Animations",
- minF = -180f,
- maxF = 180f,
- decimalPlaces = 0
- )
- var customYaw = 0f
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "Pitch",
- description = "Rotates your held item. Default: 0",
- category = "Animations",
- minF = -180f,
- maxF = 180f,
- decimalPlaces = 0
- )
- var customPitch = 0f
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "Roll",
- description = "Rotates your held item. Default: 0",
- category = "Animations",
- minF = -180f,
- maxF = 180f,
- decimalPlaces = 0
- )
- var customRoll = 0f
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "Speed",
- description = "Speed of the swing animation.",
- category = "Animations",
- minF = -2f,
- maxF = 1f,
- decimalPlaces = 2
- )
- var customSpeed = 0f
-
- @Property(
- type = PropertyType.CHECKBOX,
- name = "Ignore Haste",
- description = "Makes the chosen speed override haste modifiers.",
- category = "Animations"
- )
- var ignoreHaste = true
-
- @Property(
- type = PropertyType.SELECTOR,
- name = "Drinking Fix",
- description = "Pick how to handle drinking animations.",
- category = "Animations",
- options = ["No fix", "Rotationless", "Fixed"]
- )
- var drinkingSelector = 2
-
- @Property(
- type = PropertyType.BUTTON,
- name = "Reset Item Values",
- description = "Vanilla Look! Closes Settings GUI.",
- category = "Animations"
- )
- fun demoButton() {
- customSize = 0f
- customX = 0f
- customY = 0f
- customZ = 0f
- customRoll = 0f
- customPitch = 0f
- customYaw = 0f
- doesScaleSwing = true
- ignoreHaste = true
- customSpeed = 0f
- DulkirMod.mc.displayGuiScreen(null)
- }
-
- @Property(
- type = PropertyType.BUTTON,
- name = "Export Preset as String",
- description = "Base64 representation of your current config - will copy to clipboard when pressed.",
- category = "Animations",
- subcategory = "Presets"
- )
- fun presetString() {
- Utils.animationConfigToString()
- }
-
- @Property(
- type = PropertyType.BUTTON,
- name = "Import Preset from Clipboard",
- description = "Base64 representation of your config accepted from clipboard. Closes gui.",
- category = "Animations",
- subcategory = "Presets"
- )
- fun stringToConfig() {
- Utils.animationStringtoConfig()
- }
-
- @Property(
- type = PropertyType.SWITCH,
- name = "JoinDungeon Command Confirmation",
- description = "Chat notification when you push the button. Useful if you suck at navigating a numpad.",
- category = "Dungeons"
- )
- var dungeonCommandConfirm = true
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Hide Chests that are already opened at Croesus",
- description = "Just doesn't render the item if it has the chest opened string",
- category = "Dungeons"
- )
- var hideOpenedChests = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Highlight custom player for leap in menu",
- description = "Changes texture to green wool! Use the \"/hl\" command for convenient assignment.",
- category = "Dungeons"
- )
- var highlightLeap = false
-
- @Property(
- type = PropertyType.TEXT,
- name = "Highlighted player name",
- description = "case-sensitive",
- category = "Dungeons",
- placeholder = "Dilkur",
- protectedText = false
- )
- var highlightLeapName: String = "Dilkur"
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Remove Selfie Camera",
- description = "Get rid of pesky reverse third person!",
- category = "General"
- )
- var noReverse3rdPerson = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Bridge Bot Formatter",
- description = "Global Toggle",
- category = "Bridge"
- )
- var bridgeBot = false
-
- @Property(
- type = PropertyType.TEXT,
- name = "Bridge Bot Name",
- description = "Not case-sensitive",
- category = "Bridge",
- placeholder = "Bweefing",
- protectedText = false
- )
- var botName: String = "Bweefing"
-
- @Property(
- type = PropertyType.SELECTOR,
- name = "Bridge Chatter Name Color",
- description = "Pick how the player name looks.",
- category = "Bridge",
- options = ["§0Black",
- "§1Dark Blue",
- "§2Dark Green",
- "§3Dark Aqua",
- "§4Dark Red",
- "§5Dark Purple",
- "§6Gold",
- "§7Gray",
- "§8Dark Gray",
- "§9Blue",
- "§aGreen",
- "§bAqua",
- "§cRed",
- "§dLight Purple",
- "§eYellow",
- "§fWhite",
- "§zSBA Chroma"
- ]
- )
- var bridgeColor = 6
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Ghast Notification",
- description = "Shows a title at 9:00pm for bestiary",
- category = "Bestiary",
- subcategory = "Notifications"
- )
- var notifyGhast = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Zombie Villager Notification",
- description = "Shows a title at 8:00pm for bestiary",
- category = "Bestiary",
- subcategory = "Notifications"
- )
- var notifyZombieVillager = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Broken Hype Notification",
- description = "Tells you if you are no longer getting bestiary! Requires champion and book of stats on your item. LEAVE OFF IF FISHING.",
- category = "Bestiary",
- subcategory = "Notifications"
- )
- var notifyHype = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Matcho Spawn Alert!",
- description = "Alerts you if your lobby becomes EXPLOSIVE!",
- category = "Bestiary",
- subcategory = "Notifications"
- )
- var notifyMatcho = false
-
- @Property(
- type = PropertyType.SELECTOR,
- name = "Bestiary Notification Color",
- description = "Changes color some bestiary features.",
- category = "Bestiary",
- subcategory = "Notifications",
- options = ["§0Black",
- "§1Dark Blue",
- "§2Dark Green",
- "§3Dark Aqua",
- "§4Dark Red",
- "§5Dark Purple",
- "§6Gold",
- "§7Gray",
- "§8Dark Gray",
- "§9Blue",
- "§aGreen",
- "§bAqua",
- "§cRed",
- "§dLight Purple",
- "§eYellow",
- "§fWhite",
- "§zSBA Chroma"
- ]
- )
- var bestiaryNotifColor = 15
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Text Shadow",
- description = "Shows text shadow for notification",
- category = "Bestiary",
- subcategory = "Notifications"
- )
- var bestiaryTextShadow = false
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "Scale",
- description = "Size of notification!",
- category = "Bestiary",
- subcategory = "Notifications",
- minF = 0f,
- maxF = 1f,
- decimalPlaces = 1
- )
- var bestiaryNotifSize = .7f
-
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Alert Noises",
- description = "Uses relevant mob sounds, doesn't override audio/patcher settings",
- category = "Bestiary",
- subcategory = "Audio"
- )
- var bestiaryAlertSounds = false
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "Alert Volume",
- description = "Volume of notification!",
- category = "Bestiary",
- subcategory = "Audio",
- minF = 0f,
- maxF = 1f,
- decimalPlaces = 1
- )
- var bestiaryNotifVol = .7f
-
- @Property(
- type = PropertyType.BUTTON,
- name = "Demo Volume Selection",
- description = "Plays the Ghast Noise as Reference, Might add individual sliders later but this seems like enough",
- category = "Bestiary",
- subcategory = "Audio"
- )
- fun demoVolume() {
- DulkirMod.mc.thePlayer.playSound("mob.ghast.scream", 1f * bestiaryNotifVol, 1f)
- }
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Hide Arachne Loot Nametags",
- description = "Useful when killing a lot of them",
- category = "Bestiary",
- subcategory = "Arachne"
- )
- var hideArachneTags = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Arachne kill timer",
- description = "Shows in chat.",
- category = "Bestiary",
- subcategory = "Arachne"
- )
- var arachneKillTimer = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Arachne spawn countdown",
- description = "Shows how long it takes for the arachne to spawn (in world).",
- category = "Bestiary",
- subcategory = "Arachne"
- )
- var arachneSpawnTimer = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Show Arachne Keeper Spawn Locations",
- description = "simple text waypoints",
- category = "Bestiary",
- subcategory = "Arachne"
- )
- var keeperWaypoints = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Focus Mode",
- description = "only show the nametags of keepers. make sure to turn off when you're done",
- category = "Bestiary",
- subcategory = "Arachne"
- )
- var keeperFocus = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Garden Visitor Alert",
- description = "Notifies you if you have max garden visitors in queue",
- category = "Farming"
- )
- var notifyMaxVisitors = false
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Persistent alert",
- description = "If turned on, the alert will continue to flash until dealt with.",
- category = "Farming"
- )
- var persistentAlert = true
-
- @Property(
- type = PropertyType.DECIMAL_SLIDER,
- name = "Default Sensitivity",
- description = "For use with the /farmcontrols command toggle",
- category = "Farming",
- minF = 0f,
- maxF = 2f,
- decimalPlaces = 2
- )
- var defaultSens = .7f
-
- @Property(
- type = PropertyType.SWITCH,
- name = "Turn off re-equip animation",
- description = "Will stop the spam re-equip when stuff like cultivating is updating",
- category = "Animations"
- )
- var cancelReequip = false
-
- fun init() {
- initialize()
- addDependency("customMessage", "throttleNotifier")
- addDependency("throttleNotifierSpam", "throttleNotifier")
- addDependency("bestiaryNotifVol", "bestiaryAlertSounds")
- addDependency("demoVolume", "bestiaryAlertSounds")
- addDependency("highlightLeapName", "highlightLeap")
- addDependency("abiCallerID", "abiDND")
- addDependency("hurtCamIntensity", "hurtCamSlider")
- addDependency("tooltipSize", "scaledTooltips")
- addDependency("persistentAlert", "notifyMaxVisitors")
-
- setCategoryDescription(
- "Custom Animations",
- "All settings that are related to custom animations. Mostly help from Aton."
- )
- setCategoryDescription(
- "Bridge",
- "Dm me on discord with formatting issues."
- )
- }
-
- private object ConfigSorting : SortingBehavior() {
- override fun getCategoryComparator(): Comparator<in Category> = Comparator { o1, o2 ->
- if (o1.name == "General") return@Comparator -1
- if (o2.name == "General") return@Comparator 1
- else compareValuesBy(o1, o2) {
- it.name
- }
- }
- }
-}