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diff --git a/src/main/java/dulkirmod/mixins/MixinOldAnimations.java b/src/main/java/dulkirmod/mixins/MixinOldAnimations.java
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+++ b/src/main/java/dulkirmod/mixins/MixinOldAnimations.java
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+package dulkirmod.mixins;
+
+import dulkirmod.DulkirMod;
+import net.minecraft.client.renderer.ItemRenderer;
+import net.minecraft.item.ItemStack;
+import org.spongepowered.asm.mixin.Mixin;
+import org.spongepowered.asm.mixin.Pseudo;
+import org.spongepowered.asm.mixin.injection.At;
+import org.spongepowered.asm.mixin.injection.Inject;
+import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
+
+/**
+ * This method will basically just turn off all the oldanimations code that is breaking dulkirmod.
+ *
+ * It will only run if you have the global settings of Custom Animations turned on, so you can basically
+ * pick which one you want to have. Either custom animations or old. This is not a great fix, but
+ * to make them work together seamlessly I would *basically* be recoding the entirety of Old Animations into
+ * this mod, which I don't really want to do.
+ */
+
+@Pseudo
+@Mixin(targets = "club.sk1er.oldanimations.AnimationHandler", remap = false)
+public class MixinOldAnimations {
+
+ @Inject(method = "renderItemInFirstPerson", at = @At(value = "HEAD"), cancellable = true)
+ public void angy(ItemRenderer renderer, ItemStack stack, float equipProgress, float partialTicks, CallbackInfoReturnable<Boolean> cir) {
+ if (DulkirMod.Companion.getConfig().getCustomAnimations())
+ cir.setReturnValue(false);
+ }
+}