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Diffstat (limited to 'src/main/kotlin/dulkirmod/features/ItemAnimations.kt')
-rw-r--r-- | src/main/kotlin/dulkirmod/features/ItemAnimations.kt | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/main/kotlin/dulkirmod/features/ItemAnimations.kt b/src/main/kotlin/dulkirmod/features/ItemAnimations.kt new file mode 100644 index 0000000..c685f16 --- /dev/null +++ b/src/main/kotlin/dulkirmod/features/ItemAnimations.kt @@ -0,0 +1,60 @@ +package dulkirmod.features + +import dulkirmod.DulkirMod.Companion.config +import net.minecraft.client.renderer.GlStateManager +import net.minecraft.util.MathHelper +import kotlin.math.exp + +/** + * Module to change the appearance of held items. + * + * This module uses the EntityLivingBase and ItemRenderer Mixins to function. + * Because only this module and no others are supposed to modify their behavior direct references are used instead of + * forge events. + * + * @author Aton - THANK YOU + */ +object ItemAnimations { + /** + * Directly referenced hook for the itemTransform Inject in the ItemRenderer Mixin. + * Takes care of scaling and positioning the held item. + */ + fun itemTransforHook(equipProgress: Float, swingProgress: Float): Boolean { + if (!config.customAnimations) return false + val newSize = (0.4f * exp(config.customSize)) + val newX = (0.56f * (1 + config.customX)) + val newY = (-0.52f * (1 - config.customY)) + val newZ = (-0.71999997f * (1 + config.customZ)) + GlStateManager.translate(newX, newY, newZ) + GlStateManager.translate(0.0f, equipProgress * -0.6f, 0.0f) + + //Rotation + GlStateManager.rotate(config.customPitch, 1.0f, 0.0f, 0.0f) + GlStateManager.rotate(config.customYaw, 0.0f, 1f, 0f) + GlStateManager.rotate(config.customRoll, 0f, 0f, 1f) + + GlStateManager.rotate(45f, 0.0f, 1f, 0f) + + val f = MathHelper.sin(swingProgress * swingProgress * Math.PI.toFloat()) + val f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * Math.PI.toFloat()) + GlStateManager.rotate(f * -20.0f, 0.0f, 1.0f, 0.0f) + GlStateManager.rotate(f1 * -20.0f, 0.0f, 0.0f, 1.0f) + GlStateManager.rotate(f1 * -80.0f, 1.0f, 0.0f, 0.0f) + GlStateManager.scale(newSize, newSize, newSize) + return true + } + + /** + * Directly referenced by the ItemRendereMixin. If enabled will scale the item swing animation. + * Returns whether custom animation was performed. + */ + fun scaledSwing(swingProgress: Float): Boolean { + if (!config.customAnimations || !config.doesScaleSwing) return false + val scale = exp(config.customSize) + val f = -0.4f * MathHelper.sin(MathHelper.sqrt_float(swingProgress) * Math.PI.toFloat()) * scale + val f1 = 0.2f * MathHelper.sin(MathHelper.sqrt_float(swingProgress) * Math.PI.toFloat() * 2.0f) * scale + val f2 = -0.2f * MathHelper.sin(swingProgress * Math.PI.toFloat()) * scale + GlStateManager.translate(f, f1, f2) + return true + } +}
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