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-rw-r--r--src/main/kotlin/dulkirmod/features/KeeperWaypoints.kt51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/main/kotlin/dulkirmod/features/KeeperWaypoints.kt b/src/main/kotlin/dulkirmod/features/KeeperWaypoints.kt
new file mode 100644
index 0000000..7b82fa2
--- /dev/null
+++ b/src/main/kotlin/dulkirmod/features/KeeperWaypoints.kt
@@ -0,0 +1,51 @@
+package dulkirmod.features
+
+import dulkirmod.DulkirMod.Companion.mc
+import dulkirmod.config.Config
+import dulkirmod.utils.Utils
+import dulkirmod.utils.WorldRenderUtils
+import net.minecraft.util.Vec3
+import net.minecraftforge.client.event.RenderWorldLastEvent
+import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
+import kotlin.math.max
+
+class KeeperWaypoints {
+ @SubscribeEvent
+ fun onWorldRenderLast(event: RenderWorldLastEvent) {
+ if (!Config.keeperWaypoints) return
+ if (Utils.area != "Spider's Den") return
+
+ val vec1 = Vec3(-208.5, 44.5, -259.5)
+ val vec2 = Vec3(-311.5, 43.5, -232.5)
+ val vec3 = Vec3(-230.5, 57.5, -307.5)
+ val vec4 = Vec3(-269.5, 47.5, -166.5)
+ val vec5 = Vec3(-292.5, 47.5, -167.5)
+ val vec6 = Vec3(-291.5, 47.5, -183.5)
+ val vec7 = Vec3(-282.5, 47.5, -195.5)
+ val vec8 = Vec3(-262.5, 49.5, -191.5)
+ val vec9 = Vec3(-269.5, 61.5, -159.5)
+ val playerVec = mc.thePlayer.positionVector
+
+ val scale1 = max(1f, playerVec.distanceTo(vec1).toFloat()/10f)
+ val scale2 = max(1f,playerVec.distanceTo(vec2).toFloat()/10f)
+ val scale3 = max(1f, playerVec.distanceTo(vec3).toFloat()/10f)
+ val scale4 = max(1f, playerVec.distanceTo(vec4).toFloat()/10f)
+ val scale5 = max(1f, playerVec.distanceTo(vec5).toFloat()/10f)
+ val scale6 = max(1f, playerVec.distanceTo(vec6).toFloat()/10f)
+ val scale7 = max(1f, playerVec.distanceTo(vec7).toFloat()/10f)
+ val scale8 = max(1f, playerVec.distanceTo(vec8).toFloat()/10f)
+ val scale9 = max(1f, playerVec.distanceTo(vec9).toFloat()/10f)
+
+ val color = Utils.getColorString(Config.bestiaryNotifColor)
+ WorldRenderUtils.render(vec1, "${color}1", false, scale1, true)
+ WorldRenderUtils.render(vec2, "${color}2", false, scale2, true)
+ WorldRenderUtils.render(vec3, "${color}3", false, scale3, true)
+ WorldRenderUtils.render(vec4, "${color}4", false, scale4, true)
+ WorldRenderUtils.render(vec5, "${color}5", false, scale5, true)
+ WorldRenderUtils.render(vec6, "${color}6", false, scale6, true)
+ WorldRenderUtils.render(vec7, "${color}7", false, scale7, true)
+ WorldRenderUtils.render(vec8, "${color}8", false, scale8, true)
+ WorldRenderUtils.render(vec9, "${color}9", false, scale9, true)
+ }
+}
+