package dulkirmod.config import cc.polyfrost.oneconfig.config.Config import cc.polyfrost.oneconfig.config.annotations.* import cc.polyfrost.oneconfig.config.data.Mod import cc.polyfrost.oneconfig.config.data.ModType import dulkirmod.DulkirMod import dulkirmod.utils.Utils object DulkirConfig : Config(Mod("DulkirMod", ModType.SKYBLOCK), "dulkirmod-config.json") { @Switch( name = "Patch Crimson Isle memory leak", description = "This is a temporary fix for the memory leak on crimson isles. It will be removed when Hypixel fixes the issue.", category = "General", subcategory = "General" ) var crimsonIslesMemoryLeakPatch = true @Switch( name = "Hide Enchant Rune Particles", description = "ugly go bye-bye", category = "General", subcategory = "General" ) var hideEnchantRune = false @Switch( name = "Abiphone Do-Not-Disturb", description = "Detects incoming calls and mutes ring audio for like 5 seconds. \nWorks as long as u don't lag particularly hard at the same time you're being called.", category = "General", subcategory = "General" ) var abiDND = false @Switch( name = "Abiphone Caller ID", description = "If DND is on, still give the player a quick 1 liner to tell them who is calling.", category = "General", subcategory = "General" ) var abiCallerID = false @Switch( name = "Hurt Cam Slider", description = "more or less ouchie", category = "General", subcategory = "General" ) var hurtCamSlider = false @Slider( name = "Hurt Cam Intensity", description = "1 is default, make sure other mods noHurtCam stuff is off", category = "General", subcategory = "General", min = 0f, max = 2f, step = 0 ) var hurtCamIntensity = 1f @Switch( name = "Tooltip Features", description = "Turns on scrollable and (optional) scalable tooltips.", category = "General", subcategory = "General" ) var scaledTooltips = false @Slider( name = "Tooltip Scale", description = "1 is default", category = "General", subcategory = "General", min = 0f, max = 2f, step = 0 ) var tooltipSize = 1f @Switch( name = "Hide Healer fairy", description = "Now only runs in dungeons lol", category = "Dungeons", subcategory = "Dungeons" ) var hideHealerFairy = false @Switch( name = "Hide Heart Particles", description = "Useful for hyperion and healer bullshit", category = "Dungeons", subcategory = "Dungeons" ) var hideHeartParticles = false @Switch( name = "Throttle Notifier", description = "Im pretty sure this is mostly patched? Idk I'm leaving it in", category = "Dungeons", subcategory = "Dungeons" ) var throttleNotifier = true @Switch( name = "Vanquisher Broadcaster", description = "sends patcher sendcoords msg when you spawn a vanquisher. might make this put a waypoint later", category = "Random Beta Features", subcategory = "Random Beta Features" ) var vanqBroadcast = false @Switch( name = "Cancel Armor Glint", description = "If you want all glint gone, I suggest using Patcher for that.", category = "Random Beta Features", subcategory = "Random Beta Features" ) var cancelArmorGlint = false @Text( name = "Throttle Notifier String", description = "How do you want to tell people you are throttled?", category = "Dungeons", subcategory = "Dungeons", placeholder = "i am being throttled zzz", secure = false ) var customMessage: String = "i am being throttled zzz" @Switch( name = "Throttle Notifier Spam", description = "LET EM KNOW!", category = "Dungeons", subcategory = "Dungeons" ) var throttleNotifierSpam = true @Switch( name = "M7 Dragon Timer", description = "Large in-world text timers to help you see when dragons will spawn.", category = "Dungeons", subcategory = "Dungeons" ) var dragonTimer = true @Switch( name = "Better M7 Dragon Killbox", description = "Mostly stolen from odin", category = "Dungeons", subcategory = "Dungeons" ) var dragonKillBox = true @Switch( name = "Hide Extra Nametags", description = "Prevents some nametags not covered by skytils \"Hide non-starred nametags\" from rendering.", category = "General", subcategory = "General" ) var hideTags = true // CUSTOM ANIMATIONS @Switch( name = "Global Toggle", description = "Change the look of your held item", category = "Animations", subcategory = "Animations" ) var customAnimations = false @Slider( name = "Size", description = "Scales the size of your currently held item. Default: 0", category = "Animations", subcategory = "Dungeons", min = -1.5f, max = 1.5f, step = 0 ) var customSize = 0f @Checkbox( name = "Scale Swing", description = "Also scale the size of the swing animation.", category = "Animations", subcategory = "Animations" ) var doesScaleSwing = true @Slider( name = "X", description = "Moves the held item. Default: 0", category = "Animations", subcategory = "Animations", min = -1.5f, max = 1.5f, step = 0 ) var customX = 0f @Slider( name = "Y", description = "Moves the held item. Default: 0", category = "Animations", subcategory = "Animations", min = -1.5f, max = 1.5f, step = 0 ) var customY = 0f @Slider( name = "Z", description = "Moves the held item. Default: 0", category = "Animations", subcategory = "Animations", min = -1.5f, max = 1.5f, step = 0 ) var customZ = 0f @Slider( name = "Yaw", description = "Rotates your held item. Default: 0", category = "Animations", subcategory = "Animations", min = -180f, max = 180f, step = 1 ) var customYaw = 0f @Slider( name = "Pitch", description = "Rotates your held item. Default: 0", category = "Animations", subcategory = "Animations", min = -180f, max = 180f, step = 1 ) var customPitch = 0f @Slider( name = "Roll", description = "Rotates your held item. Default: 0", category = "Animations", subcategory = "Animations", min = -180f, max = 180f, step = 1 ) var customRoll = 0f @Slider( name = "Speed", description = "Speed of the swing animation.", category = "Animations", subcategory = "Animations", min = -2f, max = 1f, step = 0 ) var customSpeed = 0f @Checkbox( name = "Ignore Haste", description = "Makes the chosen speed override haste modifiers.", category = "Animations", subcategory = "Animations", ) var ignoreHaste = true @Dropdown( name = "Drinking Fix", description = "Pick how to handle drinking animations.", category = "Animations", subcategory = "Fixes", options = ["No fix", "Rotationless", "Fixed"] ) var drinkingSelector = 2 @Button( name = "Reset Item Values", description = "Vanilla Look! Closes Settings GUI.", category = "Animations", subcategory = "Animations", text = "Reset!" ) fun demoButton() { customSize = 0f customX = 0f customY = 0f customZ = 0f customRoll = 0f customPitch = 0f customYaw = 0f doesScaleSwing = true ignoreHaste = true customSpeed = 0f DulkirMod.mc.displayGuiScreen(null) } @Button( name = "Export Preset as String", description = "Base64 representation of your current config - will copy to clipboard when pressed.", category = "Animations", subcategory = "Presets", text = "Export!" ) fun presetString() = Utils.animationConfigToString() @Button( name = "Import Preset from Clipboard", description = "Base64 representation of your config accepted from clipboard. Closes gui.", category = "Animations", subcategory = "Presets", text = "Import!" ) fun stringToConfig() = Utils.animationStringtoConfig() @Switch( name = "JoinDungeon Command Confirmation", description = "Chat notification when you push the button. Useful if you suck at navigating a numpad.", category = "Dungeons", subcategory = "Dungeons" ) var dungeonCommandConfirm = true @Switch( name = "Hide Chests that are already opened at Croesus", description = "Just doesn't render the item if it has the chest opened string", category = "Dungeons", subcategory = "Dungeons" ) var hideOpenedChests = false @Switch( name = "Highlight custom player for leap in menu", description = "Changes texture to green wool! Use the \"/hl\" command for convenient assignment.", category = "Dungeons", subcategory = "Dungeons" ) var highlightLeap = false @Text( name = "Highlighted player name", description = "case-sensitive", category = "Dungeons", subcategory = "Dungeons", placeholder = "Dilkur", secure = false ) var highlightLeapName: String = "Dilkur" @Switch( name = "Remove Selfie Camera", description = "Get rid of pesky reverse third person!", category = "General", subcategory = "General" ) var noReverse3rdPerson = false @Switch( name = "Bridge Bot Formatter", description = "Global Toggle", category = "Bridge", subcategory = "Bridge" ) var bridgeBot = false @Text( name = "Bridge Bot Name", description = "Not case-sensitive", category = "Bridge", subcategory = "Bridge", placeholder = "Bweefing", secure = false ) var botName: String = "Bweefing" @Dropdown( name = "Bridge Chatter Name Color", description = "Pick how the player name looks.", category = "Bridge", subcategory = "Bridge", options = ["§0Black", "§1Dark Blue", "§2Dark Green", "§3Dark Aqua", "§4Dark Red", "§5Dark Purple", "§6Gold", "§7Gray", "§8Dark Gray", "§9Blue", "§aGreen", "§bAqua", "§cRed", "§dLight Purple", "§eYellow", "§fWhite", "§zSBA Chroma" ] ) var bridgeColor = 6 @Switch( name = "Ghast Notification", description = "Shows a title at 9:00pm for bestiary", category = "Bestiary", subcategory = "Notifications" ) var notifyGhast = false @Switch( name = "Zombie Villager Notification", description = "Shows a title at 8:00pm for bestiary", category = "Bestiary", subcategory = "Notifications" ) var notifyZombieVillager = false @Switch( name = "Broken Hype Notification", description = "Tells you if you are no longer getting bestiary! Requires champion and book of stats on your item. LEAVE OFF IF FISHING.", category = "Bestiary", subcategory = "Notifications" ) var notifyHype = false @Switch( name = "Matcho Spawn Alert!", description = "Alerts you if your lobby becomes EXPLOSIVE!", category = "Bestiary", subcategory = "Notifications" ) var notifyMatcho = false @Dropdown( name = "Bestiary Notification Color", description = "Changes color some bestiary features.", category = "Bestiary", subcategory = "Notifications", options = ["§0Black", "§1Dark Blue", "§2Dark Green", "§3Dark Aqua", "§4Dark Red", "§5Dark Purple", "§6Gold", "§7Gray", "§8Dark Gray", "§9Blue", "§aGreen", "§bAqua", "§cRed", "§dLight Purple", "§eYellow", "§fWhite", "§zSBA Chroma" ] ) var bestiaryNotifColor = 15 @Switch( name = "Text Shadow", description = "Shows text shadow for notification", category = "Bestiary", subcategory = "Notifications" ) var bestiaryTextShadow = false @Slider( name = "Scale", description = "Size of notification!", category = "Bestiary", subcategory = "Notifications", min = 0f, max = 1f, step = 0 ) var bestiaryNotifSize = .7f @Switch( name = "Alert Noises", description = "Uses relevant mob sounds, doesn't override audio/patcher settings", category = "Bestiary", subcategory = "Audio" ) var bestiaryAlertSounds = false @Slider( name = "Alert Volume", description = "Volume of notification!", category = "Bestiary", subcategory = "Audio", min = 0f, max = 1f, step = 0 ) var bestiaryNotifVol = .7f @Button( name = "Demo Volume Selection", description = "Plays the Ghast Noise as Reference, Might add individual sliders later but this seems like enough", category = "Bestiary", subcategory = "Audio", text = "Test" ) fun demoVolume() { DulkirMod.mc.thePlayer.playSound("mob.ghast.scream", 1f * bestiaryNotifVol, 1f) } @Switch( name = "Hide Arachne Loot Nametags", description = "Useful when killing a lot of them", category = "Bestiary", subcategory = "Arachne" ) var hideArachneTags = false @Switch( name = "Arachne kill timer", description = "Shows in chat.", category = "Bestiary", subcategory = "Arachne" ) var arachneKillTimer = false @Switch( name = "Arachne spawn countdown", description = "Shows how long it takes for the arachne to spawn (in world).", category = "Bestiary", subcategory = "Arachne" ) var arachneSpawnTimer = false @Switch( name = "Show Arachne Keeper Spawn Locations", description = "simple text waypoints", category = "Bestiary", subcategory = "Arachne" ) var keeperWaypoints = false @Switch( name = "Focus Mode", description = "only show the nametags of keepers. make sure to turn off when you're done", category = "Bestiary", subcategory = "Arachne" ) var keeperFocus = false @Switch( name = "Garden Visitor Alert", description = "Notifies you if you have max garden visitors in queue", category = "Farming", subcategory = "Farming" ) var notifyMaxVisitors = false @Switch( name = "Persistent alert", description = "If turned on, the alert will continue to flash until dealt with.", category = "Farming", subcategory = "Farming" ) var persistentAlert = true @Slider( name = "Default Sensitivity", description = "For use with the /farmcontrols command toggle", category = "Farming", subcategory = "Farming", min = 0f, max = 2f, step = 0 ) var defaultSens = .7f @Switch( name = "Turn off re-equip animation", description = "Will stop the spam re-equip when stuff like cultivating is updating", category = "Animations", subcategory = "Fixes" ) var cancelReequip = false @HUD( name = "Wither Key Display", category = "HUD", subcategory = "Dungeons" ) var witherKeyDisplayHUD: KeyHud = KeyHud() fun init() { initialize() addDependency("customMessage", "throttleNotifier") addDependency("throttleNotifierSpam", "throttleNotifier") addDependency("bestiaryNotifVol", "bestiaryAlertSounds") addDependency("demoVolume", "bestiaryAlertSounds") addDependency("highlightLeapName", "highlightLeap") addDependency("abiCallerID", "abiDND") addDependency("hurtCamIntensity", "hurtCamSlider") addDependency("tooltipSize", "scaledTooltips") addDependency("persistentAlert", "notifyMaxVisitors") } }