package dulkirmod.features import dulkirmod.config.Config import net.minecraft.client.Minecraft import net.minecraft.client.gui.FontRenderer import net.minecraft.client.renderer.GlStateManager import net.minecraft.client.renderer.RenderHelper import net.minecraftforge.fml.client.config.GuiUtils import org.lwjgl.input.Keyboard import org.lwjgl.input.Mouse object ScalableTooltips { var scrollY: Int = 0 var scrollX: Int = 0 // Checks to see if large tooltips should be snapped (for larger than can fit on screen code) var snapFlag: Boolean = true var scaleScale: Float = 0f fun drawScaledHoveringText( textLines: List, mouseX: Int, mouseY: Int, screenWidth: Int, screenHeight: Int, font: FontRenderer, ): Boolean { if(!Config.scaledTooltips) return false if(textLines.isEmpty()) return true // Calculate the amount of translation that should be applied based on how much the user has scrolled val eventDWheel = Mouse.getDWheel() if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) { if (eventDWheel < 0) { scrollX += Minecraft.getMinecraft().displayWidth/192 } else if (eventDWheel > 0) { //Scrolling to access higher stuff scrollX -= Minecraft.getMinecraft().displayWidth/192 } } else if (Keyboard.isKeyDown(Keyboard.KEY_LCONTROL)) { if (eventDWheel < 0) { scaleScale -= .1f } else if (eventDWheel > 0) { scaleScale += .1f } } else { if (eventDWheel < 0) { scrollY -= Minecraft.getMinecraft().displayHeight/108 } else if (eventDWheel > 0) { //Scrolling to access higher stuff scrollY += Minecraft.getMinecraft().displayHeight/108 } } if (Mouse.isButtonDown(2)) { scaleScale = 0f } val scale = (Config.tooltipSize + scaleScale).coerceAtLeast(0f) // Calculate the width and height of the tooltip box var width = 0 for (textLine in textLines) { val textWidth = font.getStringWidth(textLine) if (textWidth > width) { width = textWidth } } val height = (textLines.size) * font.FONT_HEIGHT // Save the matrix state and scale it GlStateManager.pushMatrix() GlStateManager.scale(scale, scale, 1f) GlStateManager.disableRescaleNormal() RenderHelper.disableStandardItemLighting() GlStateManager.disableLighting() GlStateManager.disableDepth() // calculates where it wants to put the tooltip based on user input var x = ((mouseX + 12 + scrollX) / scale).toInt() var y = ((mouseY - 12 + scrollY) / scale).toInt() /** * Extra code to account for larger tooltips: * Tooltips should not initially render off the screen if they can fit, if too wide/too long for screen * it will just default to normal. */ if ((x + width + 4 > screenWidth / scale) && (width + 4 <= screenWidth / scale)) { scrollX = (screenWidth - mouseX - 12 - (width + 4)* scale).toInt() } if ((y + height + 4 > screenHeight / scale) && (height + 4 <= screenHeight / scale)) { scrollY = (screenHeight - mouseY + 12 - (height + 4)* scale).toInt() } /** * HAVE: default x and y * NEED: modify scrollx and scroll why such that updates x and y to 0 later */ if (x < 0 && (width + 4 <= screenWidth / scale)) scrollX = -mouseX - 12 + 4 if (y < 0 && (height + 4 <= screenHeight / scale)) scrollY = -mouseY + 12 + 4 // if too large, then snap to top (if first time rendering tooltip) if (snapFlag) { if (width + 4 > screenWidth / scale) { scrollX = -mouseX - 12 + 4 } if (height + 4 > screenHeight / scale) { scrollY = -mouseY + 12 + 4 } snapFlag = false } //updates the position of x and y if it has been modified. x = ((mouseX + 12 + scrollX) / scale).toInt() y = ((mouseY - 12 + scrollY) / scale).toInt() // Draw the background rectangle val backgroundColor = -0xfeffff0 val zLevel = 300 GuiUtils.drawGradientRect(zLevel, x - 3, y - 4, x + width + 3, y - 3, backgroundColor, backgroundColor) GuiUtils.drawGradientRect(zLevel, x - 3, y + height + 3, x + width + 3, y + height + 4, backgroundColor, backgroundColor) GuiUtils.drawGradientRect(zLevel, x - 3, y - 3, x + width + 3, y + height + 3, backgroundColor, backgroundColor) GuiUtils.drawGradientRect(zLevel, x - 4, y - 3, x - 3, y + height + 3, backgroundColor, backgroundColor) GuiUtils.drawGradientRect(zLevel, x + width + 3, y - 3, x + width + 4, y + height + 3, backgroundColor, backgroundColor) val borderColorStart = 0x505000FF val borderColorEnd = borderColorStart and 0xFEFEFE shr 1 or (borderColorStart and -0x1000000) GuiUtils.drawGradientRect(zLevel, x - 3, y - 3 + 1, x - 3 + 1, y + height + 3 - 1, borderColorStart, borderColorEnd) GuiUtils.drawGradientRect(zLevel, x + width + 2, y - 3 + 1, x + width + 3, y + height + 3 - 1, borderColorStart, borderColorEnd) GuiUtils.drawGradientRect(zLevel, x - 3, y - 3, x + width + 3, y - 3 + 1, borderColorStart, borderColorStart) GuiUtils.drawGradientRect(zLevel, x - 3, y + height + 2, x + width + 3, y + height + 3, borderColorEnd, borderColorEnd) // Render the tooltip text var yStart = y for (textLine in textLines) { font.drawStringWithShadow(textLine, x.toFloat(), yStart.toFloat(), -1) yStart += font.FONT_HEIGHT } // Reset matrix state GlStateManager.enableLighting() GlStateManager.enableDepth() RenderHelper.enableStandardItemLighting() GlStateManager.enableRescaleNormal() GlStateManager.popMatrix() return true } fun resetPos() { scrollX = 0 scrollY = 0 scaleScale = 0f snapFlag = true } }