package dulkirmod.utils import dulkirmod.DulkirMod.Companion.mc import net.minecraft.client.renderer.GlStateManager import net.minecraft.client.renderer.GlStateManager.disableTexture2D import net.minecraft.client.renderer.GlStateManager.enableTexture2D import net.minecraft.client.renderer.Tessellator import net.minecraft.client.renderer.vertex.DefaultVertexFormats import net.minecraft.util.Vec3 import org.lwjgl.opengl.GL11 class WorldRenderUtils { companion object { fun render( location: Vec3, text: String, depthTest: Boolean = true, scale: Float = 1f, shadow: Boolean = false, renderBlackBox: Boolean = true, ) { if (!depthTest) { GL11.glDisable(GL11.GL_DEPTH_TEST) GL11.glDepthMask(false) } GlStateManager.pushMatrix() GlStateManager.enableBlend() GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0) GlStateManager.translate( location.xCoord - mc.renderManager.viewerPosX, location.yCoord - mc.renderManager.viewerPosY, location.zCoord - mc.renderManager.viewerPosZ ) GlStateManager.color(1f, 1f, 1f, 0.5f) GlStateManager.rotate(-mc.renderManager.playerViewY, 0.0f, 1.0f, 0.0f) GlStateManager.rotate(mc.renderManager.playerViewX, 1.0f, 0.0f, 0.0f) GlStateManager.scale(-scale / 25, -scale / 25, scale / 25) if (renderBlackBox) { val j = mc.fontRendererObj.getStringWidth(text) / 2 disableTexture2D() val worldRenderer = Tessellator.getInstance().worldRenderer worldRenderer.begin(7, DefaultVertexFormats.POSITION_COLOR) worldRenderer.pos((-j - 1).toDouble(), (-1).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() worldRenderer.pos((-j - 1).toDouble(), 8.toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() worldRenderer.pos((j + 1).toDouble(), 8.toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() worldRenderer.pos((j + 1).toDouble(), (-1).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() Tessellator.getInstance().draw() enableTexture2D() } if (shadow) { mc.fontRendererObj.drawStringWithShadow( text, -mc.fontRendererObj.getStringWidth(text) / 2f, 0f, 0 ) } else { mc.fontRendererObj.drawString( text, -mc.fontRendererObj.getStringWidth(text) / 2, 0, 0 ) } GlStateManager.color(1f, 1f, 1f) GlStateManager.disableBlend() GlStateManager.popMatrix() if (!depthTest) { GL11.glEnable(GL11.GL_DEPTH_TEST) GL11.glDepthMask(true) } } } }