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package dulkirmod.mixins;
import dulkirmod.DulkirMod;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Pseudo;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
/**
* This method will basically just turn off all the oldanimations code that is breaking dulkirmod.
*
* It will only run if you have the global settings of Custom Animations turned on, so you can basically
* pick which one you want to have. Either custom animations or old. This is not a great fix, but
* to make them work together seamlessly I would *basically* be recoding the entirety of Old Animations into
* this mod, which I don't really want to do.
*/
@Pseudo
@Mixin(targets = "club.sk1er.oldanimations.AnimationHandler", remap = false)
public class MixinOldAnimations {
@Inject(method = "renderItemInFirstPerson", at = @At(value = "HEAD"), cancellable = true)
public void disableCustomAnimationsStuff(ItemRenderer renderer, ItemStack stack, float equipProgress, float partialTicks, CallbackInfoReturnable<Boolean> cir) {
if (DulkirMod.Companion.getConfig().getCustomAnimations())
cir.setReturnValue(false);
}
}
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