aboutsummaryrefslogtreecommitdiff
path: root/docs/Texture Pack Format.md
diff options
context:
space:
mode:
authornea <nea@nea.moe>2023-09-09 04:50:29 +0200
committernea <nea@nea.moe>2023-09-09 04:50:29 +0200
commitc82c051704424763c20742b616228cfe636b9f65 (patch)
treed9400135aebefe40671d990218415443b842d033 /docs/Texture Pack Format.md
parentdd974fcb79014452e6109dbeb008d5413819b73d (diff)
downloadFirmament-c82c051704424763c20742b616228cfe636b9f65.tar.gz
Firmament-c82c051704424763c20742b616228cfe636b9f65.tar.bz2
Firmament-c82c051704424763c20742b616228cfe636b9f65.zip
Add custom textures to placed skulls
Diffstat (limited to 'docs/Texture Pack Format.md')
-rw-r--r--docs/Texture Pack Format.md12
1 files changed, 10 insertions, 2 deletions
diff --git a/docs/Texture Pack Format.md b/docs/Texture Pack Format.md
index bd06b33..587bcd3 100644
--- a/docs/Texture Pack Format.md
+++ b/docs/Texture Pack Format.md
@@ -8,11 +8,19 @@ SPDX-License-Identifier: CC0-1.0
## Items by internal id (ExtraAttributes)
-Find the internal id of the item. This is usually stored in the ExtraAttributes tag (i will soon-ish add a command for
-finding the texture pack id specifically). Once you found it, create an item model in a resource pack like you would for
+Find the internal id of the item. This is usually stored in the ExtraAttributes tag (Check the Power User Config for
+keybinds). Once you found it, create an item model in a resource pack like you would for
a vanilla item model, but at the coordinate `firmskyblock:<internalid>`. So for an aspect of the end, this would be
`firmskyblock:models/item/aspect_of_the_end.json` (or `assets/firmskyblock/models/item/aspect_of_the_end.json`). Then,
just use a normal minecraft item model. See https://github.com/romangraef/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json
as an example.
+## (Placed) Skulls by texture id
+
+Find the texture id of a skull. This is the hash part of an url like
+`https://textures.minecraft.net/texture/bc8ea1f51f253ff5142ca11ae45193a4ad8c3ab5e9c6eec8ba7a4fcb7bac40` (so after the
+/texture/). You can find it in game for placed skulls using the keybinding in the Power User Config. Then place the
+replacement texture at `firmskyblock:textures/placedskulls/<thathash>.png`. Keep in mind that you will probably replace
+the texture with another skin texture, meaning that skin texture has it's own hash. Do not mix those up, you need to use
+the hash of the old skin.