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author | Linnea Gräf <nea@nea.moe> | 2024-08-12 22:48:07 +0200 |
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committer | Linnea Gräf <nea@nea.moe> | 2024-08-12 22:48:07 +0200 |
commit | 0decd04bc348f957ef94a9a4beba5e3f829da718 (patch) | |
tree | b2fc85671d3748e5a15a64c4f42437307a960c76 /docs | |
parent | b8a45b9a0438a12ba3c609f6e416d519829471be (diff) | |
download | Firmament-0decd04bc348f957ef94a9a4beba5e3f829da718.tar.gz Firmament-0decd04bc348f957ef94a9a4beba5e3f829da718.tar.bz2 Firmament-0decd04bc348f957ef94a9a4beba5e3f829da718.zip |
Fix sodium reloadin
[no changelog]
Diffstat (limited to 'docs')
-rw-r--r-- | docs/Texture Pack Format.md | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/docs/Texture Pack Format.md b/docs/Texture Pack Format.md index 4726e53..bb5dc25 100644 --- a/docs/Texture Pack Format.md +++ b/docs/Texture Pack Format.md @@ -467,6 +467,10 @@ Currently, the only supported filter is `title`, which accepts a [string matcher ## Block Model Replacements +Firmament adds the ability to retexture block models. Supported renderers are vanilla, indigo (fabric), sodium (and +anything sodium based). Firmament performs gentle world reloading so that even when the world data gets updated very +late by the server there should be no flicker. + If you want to replace block textures in the world you can do so using block overrides. Those are stored in `assets/firmskyblock/overrides/blocks/<id>.json`. The id does not matter, all overrides are loaded. This file specifies which block models are replaced under which conditions: |