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authorLinnea Gräf <nea@nea.moe>2024-09-07 14:44:43 +0200
committerLinnea Gräf <nea@nea.moe>2024-09-07 14:44:43 +0200
commit26461deda4dc8695dacedefe50d976eb5e3d7714 (patch)
treec079a8c2330df05037f944d6d7068b9ea39ebc24 /src/main/java/moe
parent9cdc30e024fac9fe04eeeccb15dfd46f4aa648cb (diff)
downloadFirmament-26461deda4dc8695dacedefe50d976eb5e3d7714.tar.gz
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Add shader loading functionality
[no changelog]
Diffstat (limited to 'src/main/java/moe')
-rw-r--r--src/main/java/moe/nea/firmament/mixins/InjectCustomShaderPrograms.java31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/main/java/moe/nea/firmament/mixins/InjectCustomShaderPrograms.java b/src/main/java/moe/nea/firmament/mixins/InjectCustomShaderPrograms.java
new file mode 100644
index 0000000..5306e42
--- /dev/null
+++ b/src/main/java/moe/nea/firmament/mixins/InjectCustomShaderPrograms.java
@@ -0,0 +1,31 @@
+package moe.nea.firmament.mixins;
+
+import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
+import com.llamalad7.mixinextras.sugar.Local;
+import com.mojang.datafixers.util.Pair;
+import moe.nea.firmament.events.RegisterCustomShadersEvent;
+import net.minecraft.client.gl.ShaderProgram;
+import net.minecraft.client.render.GameRenderer;
+import net.minecraft.resource.ResourceFactory;
+import org.spongepowered.asm.mixin.Mixin;
+import org.spongepowered.asm.mixin.injection.At;
+import org.spongepowered.asm.mixin.injection.Inject;
+import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
+
+import java.util.List;
+import java.util.function.Consumer;
+
+@Mixin(GameRenderer.class)
+public class InjectCustomShaderPrograms {
+
+ @Inject(method = "loadPrograms",
+ at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/GameRenderer;loadBlurPostProcessor(Lnet/minecraft/resource/ResourceFactory;)V",
+ shift = At.Shift.AFTER))
+ void addFirmamentShaders(
+ ResourceFactory resourceFactory, CallbackInfo ci,
+ @Local(index = 3) List<Pair<ShaderProgram, Consumer<ShaderProgram>>> list
+ ) {
+ var event = new RegisterCustomShadersEvent(list, resourceFactory);
+ RegisterCustomShadersEvent.Companion.publish(event);
+ }
+}