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author | Linnea Gräf <nea@nea.moe> | 2024-11-03 01:24:24 +0100 |
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committer | Linnea Gräf <nea@nea.moe> | 2024-11-03 01:24:24 +0100 |
commit | e2677d6ee5c3f74d5f547ca48bf6641f047a2a1e (patch) | |
tree | fecc0322e48a399df7697da11adfb022d5641a6c /src/main/kotlin/gui/BarComponent.kt | |
parent | 646843ba3b960ac48f9866b3640438d3cc1dafc4 (diff) | |
download | Firmament-e2677d6ee5c3f74d5f547ca48bf6641f047a2a1e.tar.gz Firmament-e2677d6ee5c3f74d5f547ca48bf6641f047a2a1e.tar.bz2 Firmament-e2677d6ee5c3f74d5f547ca48bf6641f047a2a1e.zip |
1.21.3 WIP
Diffstat (limited to 'src/main/kotlin/gui/BarComponent.kt')
-rw-r--r-- | src/main/kotlin/gui/BarComponent.kt | 182 |
1 files changed, 90 insertions, 92 deletions
diff --git a/src/main/kotlin/gui/BarComponent.kt b/src/main/kotlin/gui/BarComponent.kt index 8ef0753..b82c666 100644 --- a/src/main/kotlin/gui/BarComponent.kt +++ b/src/main/kotlin/gui/BarComponent.kt @@ -1,4 +1,3 @@ - package moe.nea.firmament.gui import com.mojang.blaze3d.systems.RenderSystem @@ -10,116 +9,115 @@ import io.github.notenoughupdates.moulconfig.observer.GetSetter import io.github.notenoughupdates.moulconfig.platform.ModernRenderContext import me.shedaniel.math.Color import net.minecraft.client.gui.DrawContext +import net.minecraft.client.render.RenderLayer import net.minecraft.util.Identifier import moe.nea.firmament.Firmament class BarComponent( - val progress: GetSetter<Double>, val total: GetSetter<Double>, - val fillColor: Color, - val emptyColor: Color, + val progress: GetSetter<Double>, val total: GetSetter<Double>, + val fillColor: Color, + val emptyColor: Color, ) : GuiComponent() { - override fun getWidth(): Int { - return 80 - } + override fun getWidth(): Int { + return 80 + } - override fun getHeight(): Int { - return 8 - } + override fun getHeight(): Int { + return 8 + } - data class Texture( - val identifier: Identifier, - val u1: Float, val v1: Float, - val u2: Float, val v2: Float, - ) { - fun draw(context: DrawContext, x: Int, y: Int, width: Int, height: Int, color: Color) { - context.drawTexturedQuad( - identifier, - x, y, x + width, x + height, 0, - u1, u2, v1, v2, - color.red / 255F, - color.green / 255F, - color.blue / 255F, - color.alpha / 255F, - ) - } - } + data class Texture( + val identifier: Identifier, + val u1: Float, val v1: Float, + val u2: Float, val v2: Float, + ) { + fun draw(context: DrawContext, x: Int, y: Int, width: Int, height: Int, color: Color) { + context.drawTexturedQuad( + RenderLayer::getGuiTextured, + identifier, + x, y, x + width, x + height, + u1, u2, v1, v2, + color.color + ) + } + } - companion object { - val resource = Firmament.identifier("textures/gui/bar.png") - val left = Texture(resource, 0 / 64F, 0 / 64F, 4 / 64F, 8 / 64F) - val middle = Texture(resource, 4 / 64F, 0 / 64F, 8 / 64F, 8 / 64F) - val right = Texture(resource, 8 / 64F, 0 / 64F, 12 / 64F, 8 / 64F) - val segmentOverlay = Texture(resource, 12 / 64F, 0 / 64F, 15 / 64F, 8 / 64F) - } + companion object { + val resource = Firmament.identifier("textures/gui/bar.png") + val left = Texture(resource, 0 / 64F, 0 / 64F, 4 / 64F, 8 / 64F) + val middle = Texture(resource, 4 / 64F, 0 / 64F, 8 / 64F, 8 / 64F) + val right = Texture(resource, 8 / 64F, 0 / 64F, 12 / 64F, 8 / 64F) + val segmentOverlay = Texture(resource, 12 / 64F, 0 / 64F, 15 / 64F, 8 / 64F) + } - private fun drawSection( - context: DrawContext, - texture: Texture, - x: Int, - y: Int, - width: Int, - sectionStart: Double, - sectionEnd: Double - ) { - if (sectionEnd < progress.get() && width == 4) { - texture.draw(context, x, y, 4, 8, fillColor) - return - } - if (sectionStart > progress.get() && width == 4) { - texture.draw(context, x, y, 4, 8, emptyColor) - return - } - val increasePerPixel = (sectionEnd - sectionStart) / width - var valueAtPixel = sectionStart - for (i in (0 until width)) { - val newTex = - Texture(texture.identifier, texture.u1 + i / 64F, texture.v1, texture.u1 + (i + 1) / 64F, texture.v2) - newTex.draw( - context, x + i, y, 1, 8, - if (valueAtPixel < progress.get()) fillColor else emptyColor - ) - valueAtPixel += increasePerPixel - } - } + private fun drawSection( + context: DrawContext, + texture: Texture, + x: Int, + y: Int, + width: Int, + sectionStart: Double, + sectionEnd: Double + ) { + if (sectionEnd < progress.get() && width == 4) { + texture.draw(context, x, y, 4, 8, fillColor) + return + } + if (sectionStart > progress.get() && width == 4) { + texture.draw(context, x, y, 4, 8, emptyColor) + return + } + val increasePerPixel = (sectionEnd - sectionStart) / width + var valueAtPixel = sectionStart + for (i in (0 until width)) { + val newTex = + Texture(texture.identifier, texture.u1 + i / 64F, texture.v1, texture.u1 + (i + 1) / 64F, texture.v2) + newTex.draw( + context, x + i, y, 1, 8, + if (valueAtPixel < progress.get()) fillColor else emptyColor + ) + valueAtPixel += increasePerPixel + } + } - override fun render(context: GuiImmediateContext) { - val renderContext = (context.renderContext as ModernRenderContext).drawContext - var i = 0 - val x = 0 - val y = 0 - while (i < context.width - 4) { - drawSection( - renderContext, - if (i == 0) left else middle, - x + i, y, - (context.width - (i + 4)).coerceAtMost(4), - i * total.get() / context.width, (i + 4) * total.get() / context.width - ) - i += 4 - } - drawSection( - renderContext, - right, - x + context.width - 4, - y, - 4, - (context.width - 4) * total.get() / context.width, - total.get() - ) - RenderSystem.setShaderColor(1F, 1F, 1F, 1F) + override fun render(context: GuiImmediateContext) { + val renderContext = (context.renderContext as ModernRenderContext).drawContext + var i = 0 + val x = 0 + val y = 0 + while (i < context.width - 4) { + drawSection( + renderContext, + if (i == 0) left else middle, + x + i, y, + (context.width - (i + 4)).coerceAtMost(4), + i * total.get() / context.width, (i + 4) * total.get() / context.width + ) + i += 4 + } + drawSection( + renderContext, + right, + x + context.width - 4, + y, + 4, + (context.width - 4) * total.get() / context.width, + total.get() + ) + RenderSystem.setShaderColor(1F, 1F, 1F, 1F) - } + } } fun Identifier.toMoulConfig(): MyResourceLocation { - return MyResourceLocation(this.namespace, this.path) + return MyResourceLocation(this.namespace, this.path) } fun RenderContext.color(color: Color) { - color(color.red, color.green, color.blue, color.alpha) + color(color.red, color.green, color.blue, color.alpha) } fun RenderContext.color(red: Int, green: Int, blue: Int, alpha: Int) { - color(red / 255f, green / 255f, blue / 255f, alpha / 255f) + color(red / 255f, green / 255f, blue / 255f, alpha / 255f) } |