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authornea <nea@nea.moe>2023-07-04 04:22:13 +0200
committernea <nea@nea.moe>2023-07-04 04:22:13 +0200
commit4444fcca44d9a53c8162d69e0e9f19fd214c2f54 (patch)
tree3061008b93a4f994923c6523c99c754abfe3e4d1 /src/main/kotlin/moe/nea/firmament/util
parentd4410a67fb43cf467194b67552cdf4b85c6753bd (diff)
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Add text rendering debugging
Diffstat (limited to 'src/main/kotlin/moe/nea/firmament/util')
-rw-r--r--src/main/kotlin/moe/nea/firmament/util/assertions.kt20
-rw-r--r--src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt81
2 files changed, 95 insertions, 6 deletions
diff --git a/src/main/kotlin/moe/nea/firmament/util/assertions.kt b/src/main/kotlin/moe/nea/firmament/util/assertions.kt
new file mode 100644
index 0000000..0fe569a
--- /dev/null
+++ b/src/main/kotlin/moe/nea/firmament/util/assertions.kt
@@ -0,0 +1,20 @@
+package moe.nea.firmament.util
+
+/**
+ * Less aggressive version of `require(obj != null)`, which fails in devenv but continues at runtime.
+ */
+inline fun <T : Any> assertNotNullOr(obj: T?, block: () -> T): T {
+ assert(obj != null)
+ return obj ?: block()
+}
+
+
+/**
+ * Less aggressive version of `require(condition)`, which fails in devenv but continues at runtime.
+ */
+inline fun assertTrueOr(condition: Boolean, block: () -> Unit) {
+ assert(condition)
+ if (!condition) block()
+}
+
+
diff --git a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt
index 9c38145..1603b6b 100644
--- a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt
+++ b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt
@@ -22,22 +22,32 @@ import com.mojang.blaze3d.systems.RenderSystem
import java.lang.Math.pow
import org.joml.Matrix4f
import org.joml.Vector3f
+import net.minecraft.client.font.TextRenderer
import net.minecraft.client.gl.VertexBuffer
import net.minecraft.client.render.BufferBuilder
import net.minecraft.client.render.Camera
import net.minecraft.client.render.GameRenderer
+import net.minecraft.client.render.LightmapTextureManager
+import net.minecraft.client.render.RenderLayer
import net.minecraft.client.render.Tessellator
+import net.minecraft.client.render.VertexConsumer
+import net.minecraft.client.render.VertexConsumerProvider
import net.minecraft.client.render.VertexFormat
import net.minecraft.client.render.VertexFormats
import net.minecraft.client.util.math.MatrixStack
import net.minecraft.client.util.math.MatrixStack.Entry
+import net.minecraft.text.Text
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Vec3d
+import moe.nea.firmament.events.WorldRenderLastEvent
+import moe.nea.firmament.util.MC
+import moe.nea.firmament.util.assertTrueOr
class RenderInWorldContext private constructor(
private val tesselator: Tessellator,
private val matrixStack: MatrixStack,
- private val camera: Camera
+ private val camera: Camera,
+ private val vertexConsumers: VertexConsumerProvider.Immediate,
) {
private val buffer = tesselator.buffer
@@ -54,6 +64,59 @@ class RenderInWorldContext private constructor(
matrixStack.pop()
}
+ enum class VerticalAlign {
+ TOP, BOTTOM, CENTER;
+
+ fun align(index: Int, count: Int): Float {
+ return when (this) {
+ CENTER -> (index - count / 2F) * (1 + MC.font.fontHeight.toFloat())
+ BOTTOM -> (index - count) * (1 + MC.font.fontHeight.toFloat())
+ TOP -> (index) * (1 + MC.font.fontHeight.toFloat())
+ }
+ }
+ }
+
+ fun text(position: Vec3d, vararg texts: Text, verticalAlign: VerticalAlign = VerticalAlign.CENTER) {
+ assertTrueOr(texts.isNotEmpty()) { return@text }
+ matrixStack.push()
+ matrixStack.translate(position.x, position.y, position.z)
+ matrixStack.multiply(camera.rotation)
+ matrixStack.scale(-0.025F, -0.025F, -1F)
+ for ((index, text) in texts.withIndex()) {
+ matrixStack.push()
+ val width = MC.font.getWidth(text)
+ matrixStack.translate(-width / 2F, verticalAlign.align(index, texts.size), 0F)
+ val vertexConsumer: VertexConsumer = vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough())
+ val matrix4f = matrixStack.peek().positionMatrix
+ vertexConsumer.vertex(matrix4f, -1.0f, -1.0f, 0.0f).color(0x70808080)
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ vertexConsumer.vertex(matrix4f, -1.0f, MC.font.fontHeight.toFloat(), 0.0f).color(0x70808080)
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ vertexConsumer.vertex(matrix4f, width.toFloat(), MC.font.fontHeight.toFloat(), 0.0f)
+ .color(0x70808080)
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ vertexConsumer.vertex(matrix4f, width.toFloat(), -1.0f, 0.0f).color(0x70808080)
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ matrixStack.translate(0F, 0F, 0.01F)
+
+ MC.font.draw(
+ text,
+ 0F,
+ 0F,
+ -1,
+ false,
+ matrixStack.peek().positionMatrix,
+ vertexConsumers,
+ TextRenderer.TextLayerType.SEE_THROUGH,
+ 0,
+ LightmapTextureManager.MAX_LIGHT_COORDINATE
+ )
+ matrixStack.pop()
+ }
+ matrixStack.pop()
+ vertexConsumers.drawCurrentLayer()
+ }
+
fun tinyBlock(vec3d: Vec3d, size: Float) {
RenderSystem.setShader(GameRenderer::getPositionColorProgram)
matrixStack.push()
@@ -157,20 +220,26 @@ class RenderInWorldContext private constructor(
buf.unfixColor()
}
- fun renderInWorld(matrices: MatrixStack, camera: Camera, block: RenderInWorldContext. () -> Unit) {
+
+ fun renderInWorld(event: WorldRenderLastEvent, block: RenderInWorldContext. () -> Unit) {
RenderSystem.disableDepthTest()
RenderSystem.enableBlend()
RenderSystem.defaultBlendFunc()
RenderSystem.disableCull()
- matrices.push()
- matrices.translate(-camera.pos.x, -camera.pos.y, -camera.pos.z)
+ event.matrices.push()
+ event.matrices.translate(-event.camera.pos.x, -event.camera.pos.y, -event.camera.pos.z)
- val ctx = RenderInWorldContext(RenderSystem.renderThreadTesselator(), matrices, camera)
+ val ctx = RenderInWorldContext(
+ RenderSystem.renderThreadTesselator(),
+ event.matrices,
+ event.camera,
+ event.vertexConsumers
+ )
block(ctx)
- matrices.pop()
+ event.matrices.pop()
RenderSystem.setShaderColor(1F, 1F, 1F, 1F)
VertexBuffer.unbind()