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author | Linnea Gräf <nea@nea.moe> | 2024-11-02 12:55:51 +0100 |
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committer | Linnea Gräf <nea@nea.moe> | 2024-11-02 12:55:51 +0100 |
commit | c516c4b94710f60732bd7f2edf48b9a6832fedcb (patch) | |
tree | dfd64d40f794d31b64b382028d0a199d75f16e2f /src/main/resources | |
parent | 8b410fbdf2cffb3ceaa51bbea150f5165848bc37 (diff) | |
download | Firmament-c516c4b94710f60732bd7f2edf48b9a6832fedcb.tar.gz Firmament-c516c4b94710f60732bd7f2edf48b9a6832fedcb.tar.bz2 Firmament-c516c4b94710f60732bd7f2edf48b9a6832fedcb.zip |
Fix line flickering in ancestral spade solver
Diffstat (limited to 'src/main/resources')
-rw-r--r-- | src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh b/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh index 35892be..b2d0f99 100644 --- a/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh +++ b/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh @@ -37,7 +37,7 @@ void main() { gl_Position = vec4(-2.0, -2.0, -2.0, 1.0); return; // I don't care for these people } - if (linePosStartBehind || linePosEndBehind) { + if ((linePosStartBehind || linePosEndBehind) && false) { ndc1.z = 0.0; ndc2.z = 0.0; linePosStart.w = 1.0; |