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authorLinnea Gräf <nea@nea.moe>2024-11-02 12:55:51 +0100
committerLinnea Gräf <nea@nea.moe>2024-11-02 12:55:51 +0100
commitc516c4b94710f60732bd7f2edf48b9a6832fedcb (patch)
treedfd64d40f794d31b64b382028d0a199d75f16e2f /src/main/resources
parent8b410fbdf2cffb3ceaa51bbea150f5165848bc37 (diff)
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Fix line flickering in ancestral spade solver
Diffstat (limited to 'src/main/resources')
-rw-r--r--src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh b/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh
index 35892be..b2d0f99 100644
--- a/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh
+++ b/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh
@@ -37,7 +37,7 @@ void main() {
gl_Position = vec4(-2.0, -2.0, -2.0, 1.0);
return; // I don't care for these people
}
- if (linePosStartBehind || linePosEndBehind) {
+ if ((linePosStartBehind || linePosEndBehind) && false) {
ndc1.z = 0.0;
ndc2.z = 0.0;
linePosStart.w = 1.0;