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authorLinnea Gräf <nea@nea.moe>2024-12-09 17:08:12 +0100
committerLinnea Gräf <nea@nea.moe>2024-12-09 17:08:12 +0100
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WIP: Automatically generate fake item asset entries for skyblock items
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+<!--
+SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
+
+SPDX-License-Identifier: CC0-1.0
+-->
+
+# Technical Notes for the texture pack implementation
+
+Relevant classes:
+
+`ItemModelManager` can be used to select an `ItemModel`. This is done from the `ITEM_MODEL` component which is defaulted by the `Item` class.
+
+The list of available `ItemModel`s (as in `Identifier` -> `ItemModel` maps) is loaded by `BakedModelManager`. To this end, item models in particular are loaded from `ItemAssetsLoader#load`. Those `ItemAssets` are found in `assets/<ns>/items/` directly (not in the model folder) and can be used to select other models, similar to how predicates used to work