diff options
-rw-r--r-- | src/main/kotlin/moe/nea/firmament/features/world/Waypoints.kt | 2 | ||||
-rw-r--r-- | src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt | 110 |
2 files changed, 79 insertions, 33 deletions
diff --git a/src/main/kotlin/moe/nea/firmament/features/world/Waypoints.kt b/src/main/kotlin/moe/nea/firmament/features/world/Waypoints.kt index de25a37..f3bea4e 100644 --- a/src/main/kotlin/moe/nea/firmament/features/world/Waypoints.kt +++ b/src/main/kotlin/moe/nea/firmament/features/world/Waypoints.kt @@ -9,12 +9,14 @@ package moe.nea.firmament.features.world import kotlin.time.Duration.Companion.hours import kotlin.time.Duration.Companion.seconds import net.minecraft.text.Text +import net.minecraft.util.Identifier import net.minecraft.util.math.BlockPos import moe.nea.firmament.events.ProcessChatEvent import moe.nea.firmament.events.WorldReadyEvent import moe.nea.firmament.events.WorldRenderLastEvent import moe.nea.firmament.features.FirmamentFeature import moe.nea.firmament.gui.config.ManagedConfig +import moe.nea.firmament.util.MC import moe.nea.firmament.util.TimeMark import moe.nea.firmament.util.render.RenderInWorldContext diff --git a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt index 20f9de8..a1a18c8 100644 --- a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt +++ b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt @@ -15,6 +15,7 @@ import kotlin.math.tan import net.minecraft.client.font.TextRenderer import net.minecraft.client.gl.VertexBuffer import net.minecraft.client.render.BufferBuilder +import net.minecraft.client.render.BufferRenderer import net.minecraft.client.render.Camera import net.minecraft.client.render.GameRenderer import net.minecraft.client.render.LightmapTextureManager @@ -24,9 +25,11 @@ import net.minecraft.client.render.VertexConsumer import net.minecraft.client.render.VertexConsumerProvider import net.minecraft.client.render.VertexFormat import net.minecraft.client.render.VertexFormats +import net.minecraft.client.texture.Sprite import net.minecraft.client.util.math.MatrixStack import net.minecraft.client.util.math.MatrixStack.Entry import net.minecraft.text.Text +import net.minecraft.util.Identifier import net.minecraft.util.math.BlockPos import net.minecraft.util.math.Vec3d import moe.nea.firmament.events.WorldRenderLastEvent @@ -79,8 +82,7 @@ class RenderInWorldContext private constructor( ) } - fun text(position: Vec3d, vararg texts: Text, verticalAlign: VerticalAlign = VerticalAlign.CENTER) { - assertTrueOr(texts.isNotEmpty()) { return@text } + fun withFacingThePlayer(position: Vec3d, block: () -> Unit) { matrixStack.push() matrixStack.translate(position.x, position.y, position.z) val actualCameraDistance = position.distanceTo(camera.pos) @@ -90,41 +92,83 @@ class RenderInWorldContext private constructor( matrixStack.multiply(camera.rotation) matrixStack.scale(-0.025F, -0.025F, -1F) - for ((index, text) in texts.withIndex()) { - matrixStack.push() - val width = MC.font.getWidth(text) - matrixStack.translate(-width / 2F, verticalAlign.align(index, texts.size), 0F) - val vertexConsumer: VertexConsumer = vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough()) - val matrix4f = matrixStack.peek().positionMatrix - vertexConsumer.vertex(matrix4f, -1.0f, -1.0f, 0.0f).color(0x70808080) - .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() - vertexConsumer.vertex(matrix4f, -1.0f, MC.font.fontHeight.toFloat(), 0.0f).color(0x70808080) - .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() - vertexConsumer.vertex(matrix4f, width.toFloat(), MC.font.fontHeight.toFloat(), 0.0f) - .color(0x70808080) - .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() - vertexConsumer.vertex(matrix4f, width.toFloat(), -1.0f, 0.0f).color(0x70808080) - .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() - matrixStack.translate(0F, 0F, 0.01F) - - MC.font.draw( - text, - 0F, - 0F, - -1, - false, - matrixStack.peek().positionMatrix, - vertexConsumers, - TextRenderer.TextLayerType.SEE_THROUGH, - 0, - LightmapTextureManager.MAX_LIGHT_COORDINATE - ) - matrixStack.pop() - } + block() + matrixStack.pop() vertexConsumers.drawCurrentLayer() } + fun sprite(position: Vec3d, sprite: Sprite, width: Int, height: Int) { + texture( + position, sprite.atlasId, width, height, sprite.minU, sprite.minV, sprite.maxU, sprite.maxV + ) + } + + fun texture( + position: Vec3d, texture: Identifier, width: Int, height: Int, + u1: Float, v1: Float, + u2: Float, v2: Float, + ) { + withFacingThePlayer(position) { + RenderSystem.setShaderTexture(0, texture) + RenderSystem.setShader(GameRenderer::getPositionColorTexProgram) + val hw = width / 2F + val hh = height / 2F + val matrix4f: Matrix4f = matrixStack.peek().positionMatrix + val buf = Tessellator.getInstance().buffer + buf.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE) + buf.fixedColor(255, 255, 255, 255) + buf.vertex(matrix4f, -hw, -hh, 0F) + .texture(u1, v1).next() + buf.vertex(matrix4f, -hw, +hh, 0F) + .texture(u1, v2).next() + buf.vertex(matrix4f, +hw, +hh, 0F) + .texture(u2, v2).next() + buf.vertex(matrix4f, +hw, -hh, 0F) + .texture(u2, v1).next() + buf.unfixColor() + BufferRenderer.drawWithGlobalProgram(buf.end()) + } + } + + fun text(position: Vec3d, vararg texts: Text, verticalAlign: VerticalAlign = VerticalAlign.CENTER) { + assertTrueOr(texts.isNotEmpty()) { return@text } + withFacingThePlayer(position) { + for ((index, text) in texts.withIndex()) { + matrixStack.push() + val width = MC.font.getWidth(text) + matrixStack.translate(-width / 2F, verticalAlign.align(index, texts.size), 0F) + val vertexConsumer: VertexConsumer = + vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough()) + val matrix4f = matrixStack.peek().positionMatrix + vertexConsumer.vertex(matrix4f, -1.0f, -1.0f, 0.0f).color(0x70808080) + .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() + vertexConsumer.vertex(matrix4f, -1.0f, MC.font.fontHeight.toFloat(), 0.0f).color(0x70808080) + .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() + vertexConsumer.vertex(matrix4f, width.toFloat(), MC.font.fontHeight.toFloat(), 0.0f) + .color(0x70808080) + .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() + vertexConsumer.vertex(matrix4f, width.toFloat(), -1.0f, 0.0f).color(0x70808080) + .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() + matrixStack.translate(0F, 0F, 0.01F) + + MC.font.draw( + text, + 0F, + 0F, + -1, + false, + matrixStack.peek().positionMatrix, + vertexConsumers, + TextRenderer.TextLayerType.SEE_THROUGH, + 0, + LightmapTextureManager.MAX_LIGHT_COORDINATE + ) + matrixStack.pop() + } + } + } + fun tinyBlock(vec3d: Vec3d, size: Float) { RenderSystem.setShader(GameRenderer::getPositionColorProgram) matrixStack.push() |