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-rw-r--r--src/main/kotlin/features/mining/PickaxeAbility.kt5
-rw-r--r--src/main/kotlin/util/render/RenderCircleProgress.kt4
-rw-r--r--src/main/resources/assets/firmament/textures/gui/circle.pngbin340 -> 362 bytes
-rw-r--r--translations/en_us.json2
4 files changed, 9 insertions, 2 deletions
diff --git a/src/main/kotlin/features/mining/PickaxeAbility.kt b/src/main/kotlin/features/mining/PickaxeAbility.kt
index 5bd85c5..862d979 100644
--- a/src/main/kotlin/features/mining/PickaxeAbility.kt
+++ b/src/main/kotlin/features/mining/PickaxeAbility.kt
@@ -1,5 +1,6 @@
package moe.nea.firmament.features.mining
+import io.github.notenoughupdates.moulconfig.ChromaColour
import java.util.regex.Pattern
import kotlin.jvm.optionals.getOrNull
import kotlin.time.Duration
@@ -68,6 +69,7 @@ object PickaxeAbility {
val disableInDungeons by toggle("disable-in-dungeons") { true }
val showOnTools by choice("show-on-tools") { ShowOnTools.PICKAXES_AND_DRILLS }
val cooldownScale by integer("ability-scale", 16, 64) { 16 }
+ val cooldownColour by colour("ability-colour") { ChromaColour.fromStaticRGB(187, 54, 44, 128) }
val cooldownReadyToast by toggle("ability-cooldown-toast") { false }
val drillFuelBar by toggle("fuel-bar") { true }
val blockOnPrivateIsland by choice(
@@ -262,7 +264,8 @@ object PickaxeAbility {
RenderCircleProgress.renderCircle(
event.context, Identifier.of("firmament", "textures/gui/circle.png"),
getCooldownPercentage(ability.name, ability.cooldown).toFloat(),
- 0f, 1f, 0f, 1f
+ 0f, 1f, 0f, 1f,
+ color = TConfig.cooldownColour.getEffectiveColourRGB()
)
event.context.matrices.popMatrix()
}
diff --git a/src/main/kotlin/util/render/RenderCircleProgress.kt b/src/main/kotlin/util/render/RenderCircleProgress.kt
index 7ea4ca8..c9b8e16 100644
--- a/src/main/kotlin/util/render/RenderCircleProgress.kt
+++ b/src/main/kotlin/util/render/RenderCircleProgress.kt
@@ -153,12 +153,14 @@ object RenderCircleProgress {
u2: Float,
v1: Float,
v2: Float,
+ color: Int = -1
) {
renderCircularSlice(
drawContext,
CustomRenderLayers.GUI_TEXTURED_NO_DEPTH_TRIS.apply(texture),
u1, u2, v1, v2,
- (-τ / 4).toFloat()..(progress * τ - τ / 4).toFloat()
+ (-τ / 4).toFloat()..(progress * τ - τ / 4).toFloat(),
+ color = color
)
}
}
diff --git a/src/main/resources/assets/firmament/textures/gui/circle.png b/src/main/resources/assets/firmament/textures/gui/circle.png
index ffd3fab..b5021f8 100644
--- a/src/main/resources/assets/firmament/textures/gui/circle.png
+++ b/src/main/resources/assets/firmament/textures/gui/circle.png
Binary files differ
diff --git a/translations/en_us.json b/translations/en_us.json
index 5d5efbf..02f6943 100644
--- a/translations/en_us.json
+++ b/translations/en_us.json
@@ -260,6 +260,8 @@
"firmament.config.pickaxe-info.ability-cooldown.description": "Show a cooldown on your cross-hair for your pickaxe ability.",
"firmament.config.pickaxe-info.ability-scale": "Ability Cooldown Scale",
"firmament.config.pickaxe-info.ability-scale.description": "Resize the cooldown around your cross-hair for your pickaxe ability.",
+ "firmament.config.pickaxe-info.ability-colour": "Ability Cooldown Colour",
+ "firmament.config.pickaxe-info.ability-colour.description": "Color of the cooldown indicator around the cross-hair.",
"firmament.config.pickaxe-info.block-on-dynamic": "Block on Private Island",
"firmament.config.pickaxe-info.block-on-dynamic.choice.always": "Always Block",
"firmament.config.pickaxe-info.block-on-dynamic.choice.never": "Never Block",