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-rw-r--r--docs/Texture Pack Format.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/Texture Pack Format.md b/docs/Texture Pack Format.md
index 9d61ce0..23dd7a1 100644
--- a/docs/Texture Pack Format.md
+++ b/docs/Texture Pack Format.md
@@ -21,7 +21,7 @@ Find the texture id of a skull. This is the hash part of an url like
`https://textures.minecraft.net/texture/bc8ea1f51f253ff5142ca11ae45193a4ad8c3ab5e9c6eec8ba7a4fcb7bac40` (so after the
/texture/). You can find it in game for placed skulls using the keybinding in the Power User Config. Then place the
replacement texture at `firmskyblock:textures/placedskulls/<thathash>.png`. Keep in mind that you will probably replace
-the texture with another skin texture, meaning that skin texture has it's own hash. Do not mix those up, you need to use
+the texture with another skin texture, meaning that skin texture has its own hash. Do not mix those up, you need to use
the hash of the old skin.
## Armor Skull Models