diff options
Diffstat (limited to 'src/main/kotlin/events/registration/ChatEvents.kt')
| -rw-r--r-- | src/main/kotlin/events/registration/ChatEvents.kt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/main/kotlin/events/registration/ChatEvents.kt b/src/main/kotlin/events/registration/ChatEvents.kt index 7fe040a..93a0f1a 100644 --- a/src/main/kotlin/events/registration/ChatEvents.kt +++ b/src/main/kotlin/events/registration/ChatEvents.kt @@ -5,8 +5,8 @@ import net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents import net.fabricmc.fabric.api.event.player.AttackBlockCallback import net.fabricmc.fabric.api.event.player.UseBlockCallback import net.fabricmc.fabric.api.event.player.UseItemCallback -import net.minecraft.text.Text -import net.minecraft.util.ActionResult +import net.minecraft.network.chat.Component +import net.minecraft.world.InteractionResult import moe.nea.firmament.events.AllowChatEvent import moe.nea.firmament.events.AttackBlockEvent import moe.nea.firmament.events.JoinServerEvent @@ -15,7 +15,7 @@ import moe.nea.firmament.events.ProcessChatEvent import moe.nea.firmament.events.UseBlockEvent import moe.nea.firmament.events.UseItemEvent -private var lastReceivedMessage: Text? = null +private var lastReceivedMessage: Component? = null fun registerFirmamentEvents() { ClientReceiveMessageEvents.ALLOW_CHAT.register(ClientReceiveMessageEvents.AllowChat { message, signedMessage, sender, params, receptionTimestamp -> @@ -45,22 +45,22 @@ fun registerFirmamentEvents() { AttackBlockCallback.EVENT.register(AttackBlockCallback { player, world, hand, pos, direction -> if (AttackBlockEvent.publish(AttackBlockEvent(player, world, hand, pos, direction)).cancelled) - ActionResult.FAIL - else ActionResult.PASS + InteractionResult.FAIL + else InteractionResult.PASS }) UseBlockCallback.EVENT.register(UseBlockCallback { player, world, hand, hitResult -> if (UseBlockEvent.publish(UseBlockEvent(player, world, hand, hitResult)).cancelled) - ActionResult.FAIL - else ActionResult.PASS + InteractionResult.FAIL + else InteractionResult.PASS }) UseBlockCallback.EVENT.register(UseBlockCallback { player, world, hand, hitResult -> if (UseItemEvent.publish(UseItemEvent(player, world, hand)).cancelled) - ActionResult.FAIL - else ActionResult.PASS + InteractionResult.FAIL + else InteractionResult.PASS }) UseItemCallback.EVENT.register(UseItemCallback { playerEntity, world, hand -> - if (UseItemEvent.publish(UseItemEvent(playerEntity, world, hand)).cancelled) ActionResult.FAIL - else ActionResult.PASS + if (UseItemEvent.publish(UseItemEvent(playerEntity, world, hand)).cancelled) InteractionResult.FAIL + else InteractionResult.PASS }) ClientPlayConnectionEvents.JOIN.register { networkHandler, packetSender, _ -> JoinServerEvent.publish(JoinServerEvent(networkHandler, packetSender)) |
