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-rw-r--r--src/main/kotlin/moe/nea/firmament/util/render/FacingThePlayerContext.kt102
-rw-r--r--src/main/kotlin/moe/nea/firmament/util/render/RenderContextDSL.kt11
-rw-r--r--src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt68
3 files changed, 120 insertions, 61 deletions
diff --git a/src/main/kotlin/moe/nea/firmament/util/render/FacingThePlayerContext.kt b/src/main/kotlin/moe/nea/firmament/util/render/FacingThePlayerContext.kt
new file mode 100644
index 0000000..178422d
--- /dev/null
+++ b/src/main/kotlin/moe/nea/firmament/util/render/FacingThePlayerContext.kt
@@ -0,0 +1,102 @@
+/*
+ * SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
+ *
+ * SPDX-License-Identifier: GPL-3.0-or-later
+ */
+
+package moe.nea.firmament.util.render
+
+import com.mojang.blaze3d.systems.RenderSystem
+import org.joml.Matrix4f
+import net.minecraft.client.font.TextRenderer
+import net.minecraft.client.render.BufferRenderer
+import net.minecraft.client.render.GameRenderer
+import net.minecraft.client.render.LightmapTextureManager
+import net.minecraft.client.render.RenderLayer
+import net.minecraft.client.render.Tessellator
+import net.minecraft.client.render.VertexConsumer
+import net.minecraft.client.render.VertexFormat
+import net.minecraft.client.render.VertexFormats
+import net.minecraft.text.Text
+import net.minecraft.util.Identifier
+import net.minecraft.util.math.BlockPos
+import moe.nea.firmament.util.FirmFormatters
+import moe.nea.firmament.util.MC
+import moe.nea.firmament.util.assertTrueOr
+
+@RenderContextDSL
+class FacingThePlayerContext(val worldContext: RenderInWorldContext) {
+ val matrixStack by worldContext::matrixStack
+ fun waypoint(position: BlockPos, label: Text) {
+ text(
+ label,
+ Text.literal("§e${FirmFormatters.formatDistance(MC.player?.pos?.distanceTo(position.toCenterPos()) ?: 42069.0)}")
+ )
+ }
+
+ fun text(
+ vararg texts: Text,
+ verticalAlign: RenderInWorldContext.VerticalAlign = RenderInWorldContext.VerticalAlign.CENTER
+ ) {
+ assertTrueOr(texts.isNotEmpty()) { return@text }
+ for ((index, text) in texts.withIndex()) {
+ worldContext.matrixStack.push()
+ val width = MC.font.getWidth(text)
+ worldContext.matrixStack.translate(-width / 2F, verticalAlign.align(index, texts.size), 0F)
+ val vertexConsumer: VertexConsumer =
+ worldContext.vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough())
+ val matrix4f = worldContext.matrixStack.peek().positionMatrix
+ vertexConsumer.vertex(matrix4f, -1.0f, -1.0f, 0.0f).color(0x70808080)
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ vertexConsumer.vertex(matrix4f, -1.0f, MC.font.fontHeight.toFloat(), 0.0f).color(0x70808080)
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ vertexConsumer.vertex(matrix4f, width.toFloat(), MC.font.fontHeight.toFloat(), 0.0f)
+ .color(0x70808080)
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ vertexConsumer.vertex(matrix4f, width.toFloat(), -1.0f, 0.0f).color(0x70808080)
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ worldContext.matrixStack.translate(0F, 0F, 0.01F)
+
+ MC.font.draw(
+ text,
+ 0F,
+ 0F,
+ -1,
+ false,
+ worldContext.matrixStack.peek().positionMatrix,
+ worldContext.vertexConsumers,
+ TextRenderer.TextLayerType.SEE_THROUGH,
+ 0,
+ LightmapTextureManager.MAX_LIGHT_COORDINATE
+ )
+ worldContext.matrixStack.pop()
+ }
+ }
+
+
+ fun texture(
+ texture: Identifier, width: Int, height: Int,
+ u1: Float, v1: Float,
+ u2: Float, v2: Float,
+ ) {
+ RenderSystem.setShaderTexture(0, texture)
+ RenderSystem.setShader(GameRenderer::getPositionColorTexProgram)
+ val hw = width / 2F
+ val hh = height / 2F
+ val matrix4f: Matrix4f = worldContext.matrixStack.peek().positionMatrix
+ val buf = Tessellator.getInstance().buffer
+ buf.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE)
+ buf.fixedColor(255, 255, 255, 255)
+ buf.vertex(matrix4f, -hw, -hh, 0F)
+ .texture(u1, v1).next()
+ buf.vertex(matrix4f, -hw, +hh, 0F)
+ .texture(u1, v2).next()
+ buf.vertex(matrix4f, +hw, +hh, 0F)
+ .texture(u2, v2).next()
+ buf.vertex(matrix4f, +hw, -hh, 0F)
+ .texture(u2, v1).next()
+ buf.unfixColor()
+ BufferRenderer.drawWithGlobalProgram(buf.end())
+ }
+
+}
diff --git a/src/main/kotlin/moe/nea/firmament/util/render/RenderContextDSL.kt b/src/main/kotlin/moe/nea/firmament/util/render/RenderContextDSL.kt
new file mode 100644
index 0000000..f692620
--- /dev/null
+++ b/src/main/kotlin/moe/nea/firmament/util/render/RenderContextDSL.kt
@@ -0,0 +1,11 @@
+/*
+ * SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
+ *
+ * SPDX-License-Identifier: GPL-3.0-or-later
+ */
+
+package moe.nea.firmament.util.render
+
+@DslMarker
+annotation class RenderContextDSL {
+}
diff --git a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt
index a1a18c8..897fabb 100644
--- a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt
+++ b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt
@@ -12,16 +12,11 @@ import java.lang.Math.toRadians
import org.joml.Matrix4f
import org.joml.Vector3f
import kotlin.math.tan
-import net.minecraft.client.font.TextRenderer
import net.minecraft.client.gl.VertexBuffer
import net.minecraft.client.render.BufferBuilder
-import net.minecraft.client.render.BufferRenderer
import net.minecraft.client.render.Camera
import net.minecraft.client.render.GameRenderer
-import net.minecraft.client.render.LightmapTextureManager
-import net.minecraft.client.render.RenderLayer
import net.minecraft.client.render.Tessellator
-import net.minecraft.client.render.VertexConsumer
import net.minecraft.client.render.VertexConsumerProvider
import net.minecraft.client.render.VertexFormat
import net.minecraft.client.render.VertexFormats
@@ -36,14 +31,14 @@ import moe.nea.firmament.events.WorldRenderLastEvent
import moe.nea.firmament.mixins.accessor.AccessorGameRenderer
import moe.nea.firmament.util.FirmFormatters
import moe.nea.firmament.util.MC
-import moe.nea.firmament.util.assertTrueOr
+@RenderContextDSL
class RenderInWorldContext private constructor(
private val tesselator: Tessellator,
- private val matrixStack: MatrixStack,
+ val matrixStack: MatrixStack,
private val camera: Camera,
private val tickDelta: Float,
- private val vertexConsumers: VertexConsumerProvider.Immediate,
+ val vertexConsumers: VertexConsumerProvider.Immediate,
) {
private val buffer = tesselator.buffer
val effectiveFov = (MC.instance.gameRenderer as AccessorGameRenderer).getFov_firmament(camera, tickDelta, true)
@@ -82,7 +77,7 @@ class RenderInWorldContext private constructor(
)
}
- fun withFacingThePlayer(position: Vec3d, block: () -> Unit) {
+ fun withFacingThePlayer(position: Vec3d, block: FacingThePlayerContext.() -> Unit) {
matrixStack.push()
matrixStack.translate(position.x, position.y, position.z)
val actualCameraDistance = position.distanceTo(camera.pos)
@@ -92,7 +87,7 @@ class RenderInWorldContext private constructor(
matrixStack.multiply(camera.rotation)
matrixStack.scale(-0.025F, -0.025F, -1F)
- block()
+ FacingThePlayerContext(this).run(block)
matrixStack.pop()
vertexConsumers.drawCurrentLayer()
@@ -110,62 +105,13 @@ class RenderInWorldContext private constructor(
u2: Float, v2: Float,
) {
withFacingThePlayer(position) {
- RenderSystem.setShaderTexture(0, texture)
- RenderSystem.setShader(GameRenderer::getPositionColorTexProgram)
- val hw = width / 2F
- val hh = height / 2F
- val matrix4f: Matrix4f = matrixStack.peek().positionMatrix
- val buf = Tessellator.getInstance().buffer
- buf.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE)
- buf.fixedColor(255, 255, 255, 255)
- buf.vertex(matrix4f, -hw, -hh, 0F)
- .texture(u1, v1).next()
- buf.vertex(matrix4f, -hw, +hh, 0F)
- .texture(u1, v2).next()
- buf.vertex(matrix4f, +hw, +hh, 0F)
- .texture(u2, v2).next()
- buf.vertex(matrix4f, +hw, -hh, 0F)
- .texture(u2, v1).next()
- buf.unfixColor()
- BufferRenderer.drawWithGlobalProgram(buf.end())
+ texture(texture, width, height, u1, v1, u2, v2)
}
}
fun text(position: Vec3d, vararg texts: Text, verticalAlign: VerticalAlign = VerticalAlign.CENTER) {
- assertTrueOr(texts.isNotEmpty()) { return@text }
withFacingThePlayer(position) {
- for ((index, text) in texts.withIndex()) {
- matrixStack.push()
- val width = MC.font.getWidth(text)
- matrixStack.translate(-width / 2F, verticalAlign.align(index, texts.size), 0F)
- val vertexConsumer: VertexConsumer =
- vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough())
- val matrix4f = matrixStack.peek().positionMatrix
- vertexConsumer.vertex(matrix4f, -1.0f, -1.0f, 0.0f).color(0x70808080)
- .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
- vertexConsumer.vertex(matrix4f, -1.0f, MC.font.fontHeight.toFloat(), 0.0f).color(0x70808080)
- .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
- vertexConsumer.vertex(matrix4f, width.toFloat(), MC.font.fontHeight.toFloat(), 0.0f)
- .color(0x70808080)
- .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
- vertexConsumer.vertex(matrix4f, width.toFloat(), -1.0f, 0.0f).color(0x70808080)
- .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
- matrixStack.translate(0F, 0F, 0.01F)
-
- MC.font.draw(
- text,
- 0F,
- 0F,
- -1,
- false,
- matrixStack.peek().positionMatrix,
- vertexConsumers,
- TextRenderer.TextLayerType.SEE_THROUGH,
- 0,
- LightmapTextureManager.MAX_LIGHT_COORDINATE
- )
- matrixStack.pop()
- }
+ text(*texts, verticalAlign = verticalAlign)
}
}