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-rw-r--r--src/main/kotlin/moe/nea/firmament/features/diana/AncestralSpadeSolver.kt2
-rw-r--r--src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt50
2 files changed, 34 insertions, 18 deletions
diff --git a/src/main/kotlin/moe/nea/firmament/features/diana/AncestralSpadeSolver.kt b/src/main/kotlin/moe/nea/firmament/features/diana/AncestralSpadeSolver.kt
index e80ef92..fb7e8da 100644
--- a/src/main/kotlin/moe/nea/firmament/features/diana/AncestralSpadeSolver.kt
+++ b/src/main/kotlin/moe/nea/firmament/features/diana/AncestralSpadeSolver.kt
@@ -110,7 +110,7 @@ object AncestralSpadeSolver : SubscriptionOwner {
}
if (particlePositions.size > 2 && lastDing.passedTime() < 10.seconds && nextGuess != null) {
color(0f, 1f, 0f, 0.7f)
- line(*particlePositions.toTypedArray())
+ line(particlePositions)
}
}
}
diff --git a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt
index d5fb464..750d8ac 100644
--- a/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt
+++ b/src/main/kotlin/moe/nea/firmament/util/render/RenderInWorldContext.kt
@@ -151,12 +151,24 @@ class RenderInWorldContext private constructor(
fun line(points: List<Vec3d>, lineWidth: Float = 10F) {
RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram)
- RenderSystem.lineWidth(lineWidth / pow(camera.pos.squaredDistanceTo(points.first()), 0.25).toFloat())
+ RenderSystem.lineWidth(lineWidth)
buffer.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES)
buffer.fixedColor(255, 255, 255, 255)
+ val matrix = matrixStack.peek()
+ var lastNormal: Vector3f? = null
points.zipWithNext().forEach { (a, b) ->
- doLine(matrixStack.peek(), buffer, a.x, a.y, a.z, b.x, b.y, b.z)
+ val normal = Vector3f(b.x.toFloat(), b.y.toFloat(), b.z.toFloat())
+ .sub(a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
+ .normalize()
+ val lastNormal0 = lastNormal ?: normal
+ lastNormal = normal
+ buffer.vertex(matrix.positionMatrix, a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
+ .normal(matrix, lastNormal0.x, lastNormal0.y, lastNormal0.z)
+ .next()
+ buffer.vertex(matrix.positionMatrix, b.x.toFloat(), b.y.toFloat(), b.z.toFloat())
+ .normal(matrix, normal.x, normal.y, normal.z)
+ .next()
}
buffer.unfixColor()
@@ -167,20 +179,22 @@ class RenderInWorldContext private constructor(
private fun doLine(
matrix: MatrixStack.Entry,
buf: BufferBuilder,
- i: Number,
- j: Number,
- k: Number,
- x: Number,
- y: Number,
- z: Number
+ i: Float,
+ j: Float,
+ k: Float,
+ x: Float,
+ y: Float,
+ z: Float
) {
- val normal = Vector3f(x.toFloat(), y.toFloat(), z.toFloat())
- .sub(i.toFloat(), j.toFloat(), k.toFloat())
+ val normal = Vector3f(x, y, z)
+ .sub(i, j, k)
.normalize()
- buf.vertex(matrix.positionMatrix, i.toFloat(), j.toFloat(), k.toFloat())
- .normal(matrix, normal.x, normal.y, normal.z).next()
- buf.vertex(matrix.positionMatrix, x.toFloat(), y.toFloat(), z.toFloat())
- .normal(matrix, normal.x, normal.y, normal.z).next()
+ buf.vertex(matrix.positionMatrix, i, j, k)
+ .normal(matrix, normal.x, normal.y, normal.z)
+ .next()
+ buf.vertex(matrix.positionMatrix, x, y, z)
+ .normal(matrix, normal.x, normal.y, normal.z)
+ .next()
}
@@ -190,9 +204,11 @@ class RenderInWorldContext private constructor(
for (i in 0..1) {
for (j in 0..1) {
- doLine(matrix, buf, 0, i, j, 1, i, j)
- doLine(matrix, buf, i, 0, j, i, 1, j)
- doLine(matrix, buf, i, j, 0, i, j, 1)
+ val i = i.toFloat()
+ val j = j.toFloat()
+ doLine(matrix, buf, 0F, i, j, 1F, i, j)
+ doLine(matrix, buf, i, 0F, j, i, 1F, j)
+ doLine(matrix, buf, i, j, 0F, i, j, 1F)
}
}
buf.unfixColor()