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path: root/src/main/kotlin/util/render/DrawContextExt.kt
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-rw-r--r--src/main/kotlin/util/render/DrawContextExt.kt71
1 files changed, 65 insertions, 6 deletions
diff --git a/src/main/kotlin/util/render/DrawContextExt.kt b/src/main/kotlin/util/render/DrawContextExt.kt
index fc38aa6..da0b0b0 100644
--- a/src/main/kotlin/util/render/DrawContextExt.kt
+++ b/src/main/kotlin/util/render/DrawContextExt.kt
@@ -4,12 +4,70 @@ import com.mojang.blaze3d.systems.RenderSystem
import me.shedaniel.math.Color
import org.joml.Matrix4f
import net.minecraft.client.gui.DrawContext
+import net.minecraft.client.render.RenderLayer
+import net.minecraft.client.render.RenderLayer.MultiPhaseParameters
+import net.minecraft.client.render.RenderPhase
+import net.minecraft.client.render.VertexFormat
+import net.minecraft.client.render.VertexFormats
+import net.minecraft.util.Identifier
+import net.minecraft.util.TriState
+import net.minecraft.util.Util
import moe.nea.firmament.util.MC
fun DrawContext.isUntranslatedGuiDrawContext(): Boolean {
return (matrices.peek().positionMatrix.properties() and Matrix4f.PROPERTY_IDENTITY.toInt()) != 0
}
+object GuiRenderLayers {
+ val GUI_TEXTURED_NO_DEPTH = Util.memoize<Identifier, RenderLayer> { texture: Identifier ->
+ RenderLayer.of("firmament_gui_textured_no_depth",
+ VertexFormats.POSITION_TEXTURE_COLOR,
+ VertexFormat.DrawMode.QUADS,
+ RenderLayer.CUTOUT_BUFFER_SIZE,
+ MultiPhaseParameters.builder()
+ .texture(RenderPhase.Texture(texture, TriState.FALSE, false))
+ .program(RenderPhase.POSITION_TEXTURE_COLOR_PROGRAM)
+ .transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY)
+ .depthTest(RenderPhase.ALWAYS_DEPTH_TEST)
+ .build(false))
+ }
+}
+
+@Deprecated("Use the other drawGuiTexture")
+fun DrawContext.drawGuiTexture(
+ x: Int, y: Int, z: Int, width: Int, height: Int, sprite: Identifier
+) = this.drawGuiTexture(RenderLayer::getGuiTextured, sprite, x, y, width, height)
+
+fun DrawContext.drawGuiTexture(
+ sprite: Identifier,
+ x: Int, y: Int, width: Int, height: Int
+) = this.drawGuiTexture(RenderLayer::getGuiTextured, sprite, x, y, width, height)
+
+fun DrawContext.drawTexture(
+ sprite: Identifier,
+ x: Int,
+ y: Int,
+ u: Float,
+ v: Float,
+ width: Int,
+ height: Int,
+ textureWidth: Int,
+ textureHeight: Int
+) {
+ this.drawTexture(RenderLayer::getGuiTextured,
+ sprite,
+ x,
+ y,
+ u,
+ v,
+ width,
+ height,
+ width,
+ height,
+ textureWidth,
+ textureHeight)
+}
+
fun DrawContext.drawLine(fromX: Int, fromY: Int, toX: Int, toY: Int, color: Color) {
// TODO: push scissors
// TODO: use matrix translations and a different render layer
@@ -18,11 +76,12 @@ fun DrawContext.drawLine(fromX: Int, fromY: Int, toX: Int, toY: Int, color: Colo
return
}
RenderSystem.lineWidth(MC.window.scaleFactor.toFloat())
- val buf = this.vertexConsumers.getBuffer(RenderInWorldContext.RenderLayers.LINES)
- buf.vertex(fromX.toFloat(), fromY.toFloat(), 0F).color(color.color)
- .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
- buf.vertex(toX.toFloat(), toY.toFloat(), 0F).color(color.color)
- .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
- this.draw()
+ draw { vertexConsumers ->
+ val buf = vertexConsumers.getBuffer(RenderInWorldContext.RenderLayers.LINES)
+ buf.vertex(fromX.toFloat(), fromY.toFloat(), 0F).color(color.color)
+ .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
+ buf.vertex(toX.toFloat(), toY.toFloat(), 0F).color(color.color)
+ .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
+ }
}