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-rw-r--r--src/main/kotlin/util/render/CustomRenderLayers.kt13
-rw-r--r--src/main/kotlin/util/render/DrawContextExt.kt158
-rw-r--r--src/main/kotlin/util/render/DumpTexture.kt34
-rw-r--r--src/main/kotlin/util/render/FacingThePlayerContext.kt22
-rw-r--r--src/main/kotlin/util/render/MultiSpecialGuiRenderState.kt48
-rw-r--r--src/main/kotlin/util/render/RenderCircleProgress.kt178
-rw-r--r--src/main/kotlin/util/render/RenderInWorldContext.kt39
-rw-r--r--src/main/kotlin/util/render/TranslatedScissors.kt29
8 files changed, 375 insertions, 146 deletions
diff --git a/src/main/kotlin/util/render/CustomRenderLayers.kt b/src/main/kotlin/util/render/CustomRenderLayers.kt
index 2da1de7..d88a1e4 100644
--- a/src/main/kotlin/util/render/CustomRenderLayers.kt
+++ b/src/main/kotlin/util/render/CustomRenderLayers.kt
@@ -11,7 +11,6 @@ import net.minecraft.client.render.RenderLayer
import net.minecraft.client.render.RenderPhase
import net.minecraft.client.render.VertexFormats
import net.minecraft.util.Identifier
-import net.minecraft.util.TriState
import net.minecraft.util.Util
import moe.nea.firmament.Firmament
@@ -31,7 +30,7 @@ object CustomRenderPipelines {
.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST)
.build()
val COLORED_OMNIPRESENT_QUADS =
- RenderPipeline.builder(RenderPipelines.MATRICES_COLOR_SNIPPET)// TODO: split this up to support better transparent ordering.
+ RenderPipeline.builder(RenderPipelines.TRANSFORMS_AND_PROJECTION_SNIPPET)// TODO: split this up to support better transparent ordering.
.withLocation(Firmament.identifier("colored_omnipresent_quads"))
.withVertexShader("core/position_color")
.withFragmentShader("core/position_color")
@@ -46,9 +45,9 @@ object CustomRenderPipelines {
RenderPipeline.builder(RenderPipelines.POSITION_TEX_COLOR_SNIPPET)
.withVertexFormat(VertexFormats.POSITION_TEXTURE_COLOR, DrawMode.TRIANGLES)
.withLocation(Firmament.identifier("gui_textured_overlay_tris_circle"))
- .withUniform("InnerCutoutRadius", UniformType.FLOAT)
+ .withUniform("CutoutRadius", UniformType.UNIFORM_BUFFER)
.withFragmentShader(Firmament.identifier("circle_discard_color"))
- .withBlend(BlendFunction.TRANSLUCENT)
+// .withBlend(BlendFunction.TRANSLUCENT)
.build()
val PARALLAX_CAPE_SHADER =
RenderPipeline.builder(RenderPipelines.ENTITY_SNIPPET)
@@ -57,12 +56,12 @@ object CustomRenderPipelines {
.withSampler("Sampler0")
.withSampler("Sampler1")
.withSampler("Sampler3")
- .withUniform("Animation", UniformType.FLOAT)
+ .withUniform("Animation", UniformType.UNIFORM_BUFFER)
.build()
}
object CustomRenderLayers {
- inline fun memoizeTextured(crossinline func: (Identifier) -> RenderLayer) = memoize(func)
+ inline fun memoizeTextured(crossinline func: (Identifier) -> RenderLayer.MultiPhase) = memoize(func)
inline fun <T, R> memoize(crossinline func: (T) -> R): Function<T, R> {
return Util.memoize { it: T -> func(it) }
}
@@ -73,7 +72,7 @@ object CustomRenderLayers {
RenderLayer.DEFAULT_BUFFER_SIZE,
CustomRenderPipelines.GUI_TEXTURED_NO_DEPTH_TRIS,
RenderLayer.MultiPhaseParameters.builder().texture(
- RenderPhase.Texture(texture, TriState.DEFAULT, false)
+ RenderPhase.Texture(texture, false)
)
.build(false)
)
diff --git a/src/main/kotlin/util/render/DrawContextExt.kt b/src/main/kotlin/util/render/DrawContextExt.kt
index a833c86..e63bf5f 100644
--- a/src/main/kotlin/util/render/DrawContextExt.kt
+++ b/src/main/kotlin/util/render/DrawContextExt.kt
@@ -2,26 +2,31 @@ package moe.nea.firmament.util.render
import com.mojang.blaze3d.systems.RenderSystem
import me.shedaniel.math.Color
-import org.joml.Matrix4f
+import org.joml.Vector2f
+import org.joml.Vector3f
import util.render.CustomRenderLayers
+import kotlin.math.abs
+import net.minecraft.client.gl.RenderPipelines
import net.minecraft.client.gui.DrawContext
-import net.minecraft.client.render.RenderLayer
+import net.minecraft.client.gui.ScreenRect
+import net.minecraft.client.render.VertexConsumerProvider
+import net.minecraft.client.util.math.MatrixStack
import net.minecraft.util.Identifier
import moe.nea.firmament.util.MC
fun DrawContext.isUntranslatedGuiDrawContext(): Boolean {
- return (matrices.peek().positionMatrix.properties() and Matrix4f.PROPERTY_IDENTITY.toInt()) != 0
+ return matrices.m00 == 1F && matrices.m11 == 1f && matrices.m01 == 0F && matrices.m10 == 0F && matrices.m20 == 0F && matrices.m21 == 0F
}
@Deprecated("Use the other drawGuiTexture")
fun DrawContext.drawGuiTexture(
x: Int, y: Int, z: Int, width: Int, height: Int, sprite: Identifier
-) = this.drawGuiTexture(RenderLayer::getGuiTextured, sprite, x, y, width, height)
+) = this.drawGuiTexture(RenderPipelines.GUI_TEXTURED, sprite, x, y, width, height)
fun DrawContext.drawGuiTexture(
sprite: Identifier,
x: Int, y: Int, width: Int, height: Int
-) = this.drawGuiTexture(RenderLayer::getGuiTextured, sprite, x, y, width, height)
+) = this.drawGuiTexture(RenderPipelines.GUI_TEXTURED, sprite, x, y, width, height)
fun DrawContext.drawTexture(
sprite: Identifier,
@@ -34,35 +39,130 @@ fun DrawContext.drawTexture(
textureWidth: Int,
textureHeight: Int
) {
- this.drawTexture(RenderLayer::getGuiTextured,
- sprite,
- x,
- y,
- u,
- v,
- width,
- height,
- width,
- height,
- textureWidth,
- textureHeight)
+ this.drawTexture(
+ RenderPipelines.GUI_TEXTURED,
+ sprite,
+ x,
+ y,
+ u,
+ v,
+ width,
+ height,
+ width,
+ height,
+ textureWidth,
+ textureHeight
+ )
}
-fun DrawContext.drawLine(fromX: Int, fromY: Int, toX: Int, toY: Int, color: Color) {
- // TODO: push scissors
- // TODO: use matrix translations and a different render layer
+data class LineRenderState(
+ override val x1: Int,
+ override val x2: Int,
+ override val y1: Int,
+ override val y2: Int,
+ override val scale: Float,
+ override val bounds: ScreenRect,
+ val lineWidth: Float,
+ val w: Int,
+ val h: Int,
+ val color: Int,
+ val direction: LineDirection,
+) : MultiSpecialGuiRenderState() {
+ enum class LineDirection {
+ TOP_LEFT_TO_BOTTOM_RIGHT,
+ BOTTOM_LEFT_TO_TOP_RIGHT,
+ }
+
+ override fun createRenderer(vertexConsumers: VertexConsumerProvider.Immediate): MultiSpecialGuiRenderer<out MultiSpecialGuiRenderState> {
+ return LineRenderer(vertexConsumers)
+ }
+
+ override val scissorArea = null
+}
+
+class LineRenderer(vertexConsumers: VertexConsumerProvider.Immediate) :
+ MultiSpecialGuiRenderer<LineRenderState>(vertexConsumers) {
+ override fun getElementClass(): Class<LineRenderState> {
+ return LineRenderState::class.java
+ }
+
+ override fun getYOffset(height: Int, windowScaleFactor: Int): Float {
+ return height / 2F
+ }
+
+ override fun render(
+ state: LineRenderState,
+ matrices: MatrixStack
+ ) {
+ val gr = MC.instance.gameRenderer
+ val client = MC.instance
+ gr.globalSettings
+ .set(
+ state.bounds.width,
+ state.bounds.height,
+ client.options.glintStrength.getValue(),
+ client.world?.time ?: 0L,
+ client.renderTickCounter,
+ client.options.menuBackgroundBlurrinessValue
+ )
+
+ RenderSystem.lineWidth(state.lineWidth)
+ val buf = vertexConsumers.getBuffer(CustomRenderLayers.LINES)
+ val matrix = matrices.peek()
+ val wh = state.w / 2F
+ val hh = state.h / 2F
+ val lowX = -wh
+ val lowY = if (state.direction == LineRenderState.LineDirection.BOTTOM_LEFT_TO_TOP_RIGHT) hh else -hh
+ val highX = wh
+ val highY = -lowY
+ val norm = Vector3f(highX - lowX, highY - lowY, 0F).normalize()
+ buf.vertex(matrix, lowX, lowY, 0F).color(state.color)
+ .normal(matrix, norm)
+ buf.vertex(matrix, highX, highY, 0F).color(state.color)
+ .normal(matrix, norm)
+ vertexConsumers.draw()
+ gr.globalSettings
+ .set(
+ client.window.framebufferWidth,
+ client.window.framebufferHeight,
+ client.options.glintStrength.getValue(),
+ client.world?.getTime() ?: 0L,
+ client.renderTickCounter,
+ client.options.menuBackgroundBlurrinessValue
+ )
+
+ }
+
+ override fun getName(): String? {
+ return "Firmament Line Renderer"
+ }
+}
+
+
+fun DrawContext.drawLine(fromX: Int, fromY: Int, toX: Int, toY: Int, color: Color, lineWidth: Float = 1F) {
if (toY < fromY) {
drawLine(toX, toY, fromX, fromY, color)
return
}
- RenderSystem.lineWidth(MC.window.scaleFactor.toFloat())
- draw { vertexConsumers ->
- val buf = vertexConsumers.getBuffer(CustomRenderLayers.LINES)
- val matrix = this.matrices.peek()
- buf.vertex(matrix, fromX.toFloat(), fromY.toFloat(), 0F).color(color.color)
- .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
- buf.vertex(matrix, toX.toFloat(), toY.toFloat(), 0F).color(color.color)
- .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
- }
+ val originalRect = ScreenRect(
+ minOf(fromX, toX), minOf(toY, fromY),
+ abs(toX - fromX), abs(toY - fromY)
+ ).transform(matrices)
+ val expansionFactor = 3
+ val rect = ScreenRect(
+ originalRect.left - expansionFactor,
+ originalRect.top - expansionFactor,
+ originalRect.width + expansionFactor * 2,
+ originalRect.height + expansionFactor * 2
+ )
+ // TODO: expand the bounds so that the thickness of the line can be used
+ // TODO: fix this up to work with scissorarea
+ state.addSpecialElement(
+ LineRenderState(
+ rect.left, rect.right, rect.top, rect.bottom, 1F, rect, lineWidth,
+ originalRect.width, originalRect.height, color.color,
+ if (fromX < toX) LineRenderState.LineDirection.TOP_LEFT_TO_BOTTOM_RIGHT else LineRenderState.LineDirection.BOTTOM_LEFT_TO_TOP_RIGHT
+ )
+ )
}
diff --git a/src/main/kotlin/util/render/DumpTexture.kt b/src/main/kotlin/util/render/DumpTexture.kt
new file mode 100644
index 0000000..a7b4e78
--- /dev/null
+++ b/src/main/kotlin/util/render/DumpTexture.kt
@@ -0,0 +1,34 @@
+package moe.nea.firmament.util.render
+
+import com.mojang.blaze3d.buffers.GpuBuffer
+import com.mojang.blaze3d.systems.RenderSystem
+import com.mojang.blaze3d.textures.GpuTexture
+import java.io.File
+import net.minecraft.client.texture.NativeImage
+
+fun dumpTexture(gpuTexture: GpuTexture, name: String) {
+ val w = gpuTexture.getWidth(0)
+ val h = gpuTexture.getHeight(0)
+ val buffer = RenderSystem.getDevice()
+ .createBuffer(
+ { "Dump Buffer" },
+ GpuBuffer.USAGE_COPY_DST or GpuBuffer.USAGE_MAP_READ,
+ w * h * gpuTexture.getFormat().pixelSize()
+ )
+ val commandEncoder = RenderSystem.getDevice().createCommandEncoder()
+ commandEncoder.copyTextureToBuffer(
+ gpuTexture, buffer, 0, {
+ val nativeImage = NativeImage(w, h, false)
+ commandEncoder.mapBuffer(buffer, true, false).use { mappedView ->
+ for (i in 0..<w) {
+ for (j in 0..<h) {
+ val color = mappedView.data().getInt((j + i * w) * gpuTexture.format.pixelSize())
+ nativeImage.setColor(j, h - i - 1, color)
+ }
+ }
+ }
+ buffer.close()
+ nativeImage.writeTo(File("$name.png"))
+ }, 0
+ )
+}
diff --git a/src/main/kotlin/util/render/FacingThePlayerContext.kt b/src/main/kotlin/util/render/FacingThePlayerContext.kt
index 670beb6..76270c5 100644
--- a/src/main/kotlin/util/render/FacingThePlayerContext.kt
+++ b/src/main/kotlin/util/render/FacingThePlayerContext.kt
@@ -1,11 +1,13 @@
package moe.nea.firmament.util.render
-import io.github.notenoughupdates.moulconfig.platform.next
import org.joml.Matrix4f
+import util.render.CustomRenderLayers
import net.minecraft.client.font.TextRenderer
import net.minecraft.client.render.LightmapTextureManager
import net.minecraft.client.render.RenderLayer
+import net.minecraft.client.render.RenderLayers
+import net.minecraft.client.render.TexturedRenderLayers
import net.minecraft.client.render.VertexConsumer
import net.minecraft.text.Text
import net.minecraft.util.Identifier
@@ -38,14 +40,14 @@ class FacingThePlayerContext(val worldContext: RenderInWorldContext) {
worldContext.vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough())
val matrix4f = worldContext.matrixStack.peek().positionMatrix
vertexConsumer.vertex(matrix4f, -1.0f, -1.0f, 0.0f).color(background)
- .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE)
vertexConsumer.vertex(matrix4f, -1.0f, MC.font.fontHeight.toFloat(), 0.0f).color(background)
- .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE)
vertexConsumer.vertex(matrix4f, width.toFloat(), MC.font.fontHeight.toFloat(), 0.0f)
.color(background)
- .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE)
vertexConsumer.vertex(matrix4f, width.toFloat(), -1.0f, 0.0f).color(background)
- .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE)
worldContext.matrixStack.translate(0F, 0F, 0.01F)
MC.font.draw(
@@ -70,22 +72,22 @@ class FacingThePlayerContext(val worldContext: RenderInWorldContext) {
u1: Float, v1: Float,
u2: Float, v2: Float,
) {
- val buf = worldContext.vertexConsumers.getBuffer(RenderLayer.getGuiTexturedOverlay(texture))
+ val buf = worldContext.vertexConsumers.getBuffer(CustomRenderLayers.GUI_TEXTURED_NO_DEPTH_TRIS.apply(texture)) // TODO: this is strictly an incorrect render layer
val hw = width / 2F
val hh = height / 2F
val matrix4f: Matrix4f = worldContext.matrixStack.peek().positionMatrix
buf.vertex(matrix4f, -hw, -hh, 0F)
.color(-1)
- .texture(u1, v1).next()
+ .texture(u1, v1)
buf.vertex(matrix4f, -hw, +hh, 0F)
.color(-1)
- .texture(u1, v2).next()
+ .texture(u1, v2)
buf.vertex(matrix4f, +hw, +hh, 0F)
.color(-1)
- .texture(u2, v2).next()
+ .texture(u2, v2)
buf.vertex(matrix4f, +hw, -hh, 0F)
.color(-1)
- .texture(u2, v1).next()
+ .texture(u2, v1)
worldContext.vertexConsumers.draw()
}
diff --git a/src/main/kotlin/util/render/MultiSpecialGuiRenderState.kt b/src/main/kotlin/util/render/MultiSpecialGuiRenderState.kt
new file mode 100644
index 0000000..ce56df3
--- /dev/null
+++ b/src/main/kotlin/util/render/MultiSpecialGuiRenderState.kt
@@ -0,0 +1,48 @@
+package moe.nea.firmament.util.render
+
+import org.joml.Matrix3x2f
+import net.minecraft.client.gui.ScreenRect
+import net.minecraft.client.gui.render.SpecialGuiElementRenderer
+import net.minecraft.client.gui.render.state.GuiRenderState
+import net.minecraft.client.gui.render.state.special.SpecialGuiElementRenderState
+import net.minecraft.client.render.VertexConsumerProvider
+
+abstract class MultiSpecialGuiRenderState : SpecialGuiElementRenderState {
+ // I wish i had manifolds @Self type here... Maybe i should switch to java after all :(
+ abstract fun createRenderer(vertexConsumers: VertexConsumerProvider.Immediate): MultiSpecialGuiRenderer<out MultiSpecialGuiRenderState>
+ abstract val x1: Int
+ abstract val x2: Int
+ abstract val y1: Int
+ abstract val y2: Int
+ abstract val scale: Float
+ abstract val bounds: ScreenRect?
+ abstract val scissorArea: ScreenRect?
+ override fun x1(): Int = x1
+
+ override fun x2(): Int = x2
+
+ override fun y1(): Int = y1
+
+ override fun y2(): Int = y2
+
+ override fun scale(): Float = scale
+
+ override fun scissorArea(): ScreenRect? = scissorArea
+
+ override fun bounds(): ScreenRect? = bounds
+
+}
+
+abstract class MultiSpecialGuiRenderer<T : MultiSpecialGuiRenderState>(
+ vertexConsumers: VertexConsumerProvider.Immediate
+) : SpecialGuiElementRenderer<T>(vertexConsumers) {
+ var wasUsedThisFrame = false
+ fun consumeRender(): Boolean {
+ return wasUsedThisFrame.also { wasUsedThisFrame = false }
+ }
+
+ override fun renderElement(element: T, state: GuiRenderState) {
+ wasUsedThisFrame = true
+ super.renderElement(element, state)
+ }
+}
diff --git a/src/main/kotlin/util/render/RenderCircleProgress.kt b/src/main/kotlin/util/render/RenderCircleProgress.kt
index 81dde6f..301eec4 100644
--- a/src/main/kotlin/util/render/RenderCircleProgress.kt
+++ b/src/main/kotlin/util/render/RenderCircleProgress.kt
@@ -1,25 +1,126 @@
package moe.nea.firmament.util.render
-import com.mojang.blaze3d.systems.RenderSystem
import com.mojang.blaze3d.vertex.VertexFormat
-import io.github.notenoughupdates.moulconfig.platform.next
-import java.util.OptionalInt
-import org.joml.Matrix4f
+import org.joml.Matrix3x2f
import util.render.CustomRenderLayers
import net.minecraft.client.gui.DrawContext
+import net.minecraft.client.gui.ScreenRect
import net.minecraft.client.render.BufferBuilder
import net.minecraft.client.render.RenderLayer
+import net.minecraft.client.render.VertexConsumerProvider
import net.minecraft.client.util.BufferAllocator
+import net.minecraft.client.util.math.MatrixStack
import net.minecraft.util.Identifier
import moe.nea.firmament.util.MC
import moe.nea.firmament.util.collections.nonNegligibleSubSectionsAlignedWith
import moe.nea.firmament.util.math.Projections
+import moe.nea.firmament.util.mc.CustomRenderPassHelper
object RenderCircleProgress {
+
+ data class State(
+ override val x1: Int,
+ override val x2: Int,
+ override val y1: Int,
+ override val y2: Int,
+ val layer: RenderLayer.MultiPhase,
+ val u1: Float,
+ val u2: Float,
+ val v1: Float,
+ val v2: Float,
+ val angleRadians: ClosedFloatingPointRange<Float>,
+ val color: Int,
+ val innerCutoutRadius: Float,
+ override val scale: Float,
+ override val bounds: ScreenRect?,
+ override val scissorArea: ScreenRect?,
+ ) : MultiSpecialGuiRenderState() {
+ override fun createRenderer(vertexConsumers: VertexConsumerProvider.Immediate): MultiSpecialGuiRenderer<out MultiSpecialGuiRenderState> {
+ return Renderer(vertexConsumers)
+ }
+ }
+
+ class Renderer(vertexConsumers: VertexConsumerProvider.Immediate) :
+ MultiSpecialGuiRenderer<State>(vertexConsumers) {
+ override fun render(
+ state: State,
+ matrices: MatrixStack
+ ) {
+ matrices.push()
+ matrices.translate(0F, -1F, 0F)
+ val sections = state.angleRadians.nonNegligibleSubSectionsAlignedWith((τ / 8f).toFloat())
+ .zipWithNext().toList()
+ val u1 = state.u1
+ val u2 = state.u2
+ val v1 = state.v1
+ val v2 = state.v2
+ val color = state.color
+ val matrix = matrices.peek().positionMatrix
+ BufferAllocator(state.layer.vertexFormat.vertexSize * sections.size * 3).use { allocator ->
+
+ val bufferBuilder = BufferBuilder(allocator, VertexFormat.DrawMode.TRIANGLES, state.layer.vertexFormat)
+
+ for ((sectionStart, sectionEnd) in sections) {
+ val firstPoint = Projections.Two.projectAngleOntoUnitBox(sectionStart.toDouble())
+ val secondPoint = Projections.Two.projectAngleOntoUnitBox(sectionEnd.toDouble())
+ fun ilerp(f: Float): Float =
+ ilerp(-1f, 1f, f)
+
+ bufferBuilder
+ .vertex(matrix, secondPoint.x, secondPoint.y, 0F)
+ .texture(lerp(u1, u2, ilerp(secondPoint.x)), lerp(v1, v2, ilerp(secondPoint.y)))
+ .color(color)
+
+ bufferBuilder
+ .vertex(matrix, firstPoint.x, firstPoint.y, 0F)
+ .texture(lerp(u1, u2, ilerp(firstPoint.x)), lerp(v1, v2, ilerp(firstPoint.y)))
+ .color(color)
+
+ bufferBuilder
+ .vertex(matrix, 0F, 0F, 0F)
+ .texture(lerp(u1, u2, ilerp(0F)), lerp(v1, v2, ilerp(0F)))
+ .color(color)
+
+ }
+
+ bufferBuilder.end().use { buffer ->
+ if (state.innerCutoutRadius <= 0) {
+ state.layer.draw(buffer)
+ return
+ }
+ CustomRenderPassHelper(
+ { "RenderCircleProgress" },
+ VertexFormat.DrawMode.TRIANGLES,
+ state.layer.vertexFormat,
+ MC.instance.framebuffer,
+ false,
+ ).use { renderPass ->
+ renderPass.uploadVertices(buffer)
+ renderPass.setAllDefaultUniforms()
+ renderPass.setPipeline(state.layer.pipeline)
+ renderPass.setUniform("CutoutRadius", 4) {
+ it.putFloat(state.innerCutoutRadius)
+ }
+ renderPass.draw()
+ }
+ }
+ }
+ matrices.pop()
+ }
+
+ override fun getElementClass(): Class<State> {
+ return State::class.java
+ }
+
+ override fun getName(): String {
+ return "Firmament Circle"
+ }
+ }
+
fun renderCircularSlice(
drawContext: DrawContext,
- layer: RenderLayer,
+ layer: RenderLayer.MultiPhase,
u1: Float,
u2: Float,
v1: Float,
@@ -28,58 +129,21 @@ object RenderCircleProgress {
color: Int = -1,
innerCutoutRadius: Float = 0F
) {
- drawContext.draw()
- val sections = angleRadians.nonNegligibleSubSectionsAlignedWith((τ / 8f).toFloat())
- .zipWithNext().toList()
- BufferAllocator(layer.vertexFormat.vertexSize * sections.size * 3).use { allocator ->
-
- val bufferBuilder = BufferBuilder(allocator, VertexFormat.DrawMode.TRIANGLES, layer.vertexFormat)
- val matrix: Matrix4f = drawContext.matrices.peek().positionMatrix
-
- for ((sectionStart, sectionEnd) in sections) {
- val firstPoint = Projections.Two.projectAngleOntoUnitBox(sectionStart.toDouble())
- val secondPoint = Projections.Two.projectAngleOntoUnitBox(sectionEnd.toDouble())
- fun ilerp(f: Float): Float =
- ilerp(-1f, 1f, f)
-
- bufferBuilder
- .vertex(matrix, secondPoint.x, secondPoint.y, 0F)
- .texture(lerp(u1, u2, ilerp(secondPoint.x)), lerp(v1, v2, ilerp(secondPoint.y)))
- .color(color)
- .next()
- bufferBuilder
- .vertex(matrix, firstPoint.x, firstPoint.y, 0F)
- .texture(lerp(u1, u2, ilerp(firstPoint.x)), lerp(v1, v2, ilerp(firstPoint.y)))
- .color(color)
- .next()
- bufferBuilder
- .vertex(matrix, 0F, 0F, 0F)
- .texture(lerp(u1, u2, ilerp(0F)), lerp(v1, v2, ilerp(0F)))
- .color(color)
- .next()
- }
-
- bufferBuilder.end().use { buffer ->
- // TODO: write a better utility to pass uniforms :sob: ill even take a mixin at this point
- if (innerCutoutRadius <= 0) {
- layer.draw(buffer)
- return
- }
- val vertexBuffer = layer.vertexFormat.uploadImmediateVertexBuffer(buffer.buffer)
- val indexBufferConstructor = RenderSystem.getSequentialBuffer(VertexFormat.DrawMode.TRIANGLES)
- val indexBuffer = indexBufferConstructor.getIndexBuffer(buffer.drawParameters.indexCount)
- RenderSystem.getDevice().createCommandEncoder().createRenderPass(
- MC.instance.framebuffer.colorAttachment,
- OptionalInt.empty(),
- ).use { renderPass ->
- renderPass.setPipeline(layer.pipeline)
- renderPass.setUniform("InnerCutoutRadius", innerCutoutRadius)
- renderPass.setIndexBuffer(indexBuffer, indexBufferConstructor.indexType)
- renderPass.setVertexBuffer(0, vertexBuffer)
- renderPass.drawIndexed(0, buffer.drawParameters.indexCount)
- }
- }
- }
+ val screenRect = ScreenRect(-1, -1, 2, 2).transform(drawContext.matrices)
+ drawContext.state.addSpecialElement(
+ State(
+ screenRect.left, screenRect.right,
+ screenRect.top, screenRect.bottom,
+ layer,
+ u1, u2, v1, v2,
+ angleRadians,
+ color,
+ innerCutoutRadius,
+ screenRect.width / 2F,
+ screenRect,
+ null
+ )
+ )
}
fun renderCircle(
diff --git a/src/main/kotlin/util/render/RenderInWorldContext.kt b/src/main/kotlin/util/render/RenderInWorldContext.kt
index c30ee19..0898190 100644
--- a/src/main/kotlin/util/render/RenderInWorldContext.kt
+++ b/src/main/kotlin/util/render/RenderInWorldContext.kt
@@ -1,7 +1,6 @@
package moe.nea.firmament.util.render
import com.mojang.blaze3d.systems.RenderSystem
-import io.github.notenoughupdates.moulconfig.platform.next
import java.lang.Math.pow
import org.joml.Matrix4f
import org.joml.Vector3f
@@ -28,18 +27,6 @@ class RenderInWorldContext private constructor(
private val tickCounter: RenderTickCounter,
val vertexConsumers: VertexConsumerProvider.Immediate,
) {
-
-
- @Deprecated("stateful color management is no longer a thing")
- fun color(color: me.shedaniel.math.Color) {
- color(color.red / 255F, color.green / 255f, color.blue / 255f, color.alpha / 255f)
- }
-
- @Deprecated("stateful color management is no longer a thing")
- fun color(red: Float, green: Float, blue: Float, alpha: Float) {
- RenderSystem.setShaderColor(red, green, blue, alpha)
- }
-
fun block(blockPos: BlockPos, color: Int) {
matrixStack.push()
matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat())
@@ -156,6 +143,7 @@ class RenderInWorldContext private constructor(
fun wireframeCube(blockPos: BlockPos, lineWidth: Float = 10F) {
val buf = vertexConsumers.getBuffer(RenderLayer.LINES)
matrixStack.push()
+ // TODO: add color arg to this
// TODO: this does not render through blocks (or water layers) anymore
RenderSystem.lineWidth(lineWidth / pow(camera.pos.squaredDistanceTo(blockPos.toCenterPos()), 0.25).toFloat())
matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat())
@@ -164,16 +152,16 @@ class RenderInWorldContext private constructor(
vertexConsumers.draw()
}
- fun line(vararg points: Vec3d, lineWidth: Float = 10F) {
- line(points.toList(), lineWidth)
+ fun line(vararg points: Vec3d, color: Int, lineWidth: Float = 10F) {
+ line(points.toList(), color, lineWidth)
}
- fun tracer(toWhere: Vec3d, lineWidth: Float = 3f) {
+ fun tracer(toWhere: Vec3d, color: Int, lineWidth: Float = 3f) {
val cameraForward = Vector3f(0f, 0f, -1f).rotate(camera.rotation)
- line(camera.pos.add(Vec3d(cameraForward)), toWhere, lineWidth = lineWidth)
+ line(camera.pos.add(Vec3d(cameraForward)), toWhere, color = color, lineWidth = lineWidth)
}
- fun line(points: List<Vec3d>, lineWidth: Float = 10F) {
+ fun line(points: List<Vec3d>, color: Int, lineWidth: Float = 10F) {
RenderSystem.lineWidth(lineWidth)
val buffer = vertexConsumers.getBuffer(CustomRenderLayers.LINES)
@@ -188,11 +176,11 @@ class RenderInWorldContext private constructor(
buffer.vertex(matrix.positionMatrix, a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
.color(-1)
.normal(matrix, lastNormal0.x, lastNormal0.y, lastNormal0.z)
- .next()
+
buffer.vertex(matrix.positionMatrix, b.x.toFloat(), b.y.toFloat(), b.z.toFloat())
.color(-1)
.normal(matrix, normal.x, normal.y, normal.z)
- .next()
+
}
}
@@ -215,11 +203,11 @@ class RenderInWorldContext private constructor(
buf.vertex(matrix.positionMatrix, i, j, k)
.normal(matrix, normal.x, normal.y, normal.z)
.color(-1)
- .next()
+
buf.vertex(matrix.positionMatrix, x, y, z)
.normal(matrix, normal.x, normal.y, normal.z)
.color(-1)
- .next()
+
}
@@ -287,12 +275,6 @@ class RenderInWorldContext private constructor(
}
fun renderInWorld(event: WorldRenderLastEvent, block: RenderInWorldContext. () -> Unit) {
- // TODO: there should be *no more global state*. the only thing we should be doing is render layers. that includes settings like culling, blending, shader color, and depth testing
- // For now i will let these functions remain, but this needs to go before i do a full (non-beta) release
-// RenderSystem.disableDepthTest()
-// RenderSystem.enableBlend()
-// RenderSystem.defaultBlendFunc()
-// RenderSystem.disableCull()
event.matrices.push()
event.matrices.translate(-event.camera.pos.x, -event.camera.pos.y, -event.camera.pos.z)
@@ -308,7 +290,6 @@ class RenderInWorldContext private constructor(
event.matrices.pop()
event.vertexConsumers.draw()
- RenderSystem.setShaderColor(1F, 1F, 1F, 1F)
}
}
}
diff --git a/src/main/kotlin/util/render/TranslatedScissors.kt b/src/main/kotlin/util/render/TranslatedScissors.kt
index 8f8bdcf..a091648 100644
--- a/src/main/kotlin/util/render/TranslatedScissors.kt
+++ b/src/main/kotlin/util/render/TranslatedScissors.kt
@@ -1,26 +1,27 @@
-
package moe.nea.firmament.util.render
-import org.joml.Matrix4f
+import org.joml.Matrix3x2f
+import org.joml.Vector3f
import org.joml.Vector4f
import net.minecraft.client.gui.DrawContext
fun DrawContext.enableScissorWithTranslation(x1: Float, y1: Float, x2: Float, y2: Float) {
- enableScissor(x1.toInt(), y1.toInt(), x2.toInt(), y2.toInt())
+ enableScissor(x1.toInt(), y1.toInt(), x2.toInt(), y2.toInt())
}
+
fun DrawContext.enableScissorWithoutTranslation(x1: Float, y1: Float, x2: Float, y2: Float) {
- val pMat = matrices.peek().positionMatrix.invert(Matrix4f())
- val target = Vector4f()
+ val pMat = Matrix3x2f(matrices).invert()
+ var target = Vector3f()
- target.set(x1, y1, 0f, 1f)
- target.mul(pMat)
- val scissorX1 = target.x
- val scissorY1 = target.y
+ target.set(x1, y1, 1F)
+ target.mul(pMat)
+ val scissorX1 = target.x
+ val scissorY1 = target.y
- target.set(x2, y2, 0f, 1f)
- target.mul(pMat)
- val scissorX2 = target.x
- val scissorY2 = target.y
+ target.set(x2, y2, 1F)
+ target.mul(pMat)
+ val scissorX2 = target.x
+ val scissorY2 = target.y
- enableScissor(scissorX1.toInt(), scissorY1.toInt(), scissorX2.toInt(), scissorY2.toInt())
+ enableScissor(scissorX1.toInt(), scissorY1.toInt(), scissorX2.toInt(), scissorY2.toInt())
}