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-rw-r--r--src/main/kotlin/util/FragmentGuiScreen.kt12
-rw-r--r--src/main/kotlin/util/HoveredItemStack.kt17
-rw-r--r--src/main/kotlin/util/MC.kt9
-rw-r--r--src/main/kotlin/util/MoulConfigFragment.kt69
-rw-r--r--src/main/kotlin/util/MoulConfigUtils.kt27
-rw-r--r--src/main/kotlin/util/SkyblockId.kt4
-rw-r--r--src/main/kotlin/util/json/CodecSerializer.kt26
-rw-r--r--src/main/kotlin/util/mc/CustomRenderPassHelper.kt160
-rw-r--r--src/main/kotlin/util/mc/ItemUtil.kt30
-rw-r--r--src/main/kotlin/util/render/CustomRenderLayers.kt13
-rw-r--r--src/main/kotlin/util/render/DrawContextExt.kt158
-rw-r--r--src/main/kotlin/util/render/DumpTexture.kt34
-rw-r--r--src/main/kotlin/util/render/FacingThePlayerContext.kt22
-rw-r--r--src/main/kotlin/util/render/MultiSpecialGuiRenderState.kt48
-rw-r--r--src/main/kotlin/util/render/RenderCircleProgress.kt178
-rw-r--r--src/main/kotlin/util/render/RenderInWorldContext.kt39
-rw-r--r--src/main/kotlin/util/render/TranslatedScissors.kt29
-rw-r--r--src/main/kotlin/util/textutil.kt3
18 files changed, 659 insertions, 219 deletions
diff --git a/src/main/kotlin/util/FragmentGuiScreen.kt b/src/main/kotlin/util/FragmentGuiScreen.kt
index 5e13d51..de53ac0 100644
--- a/src/main/kotlin/util/FragmentGuiScreen.kt
+++ b/src/main/kotlin/util/FragmentGuiScreen.kt
@@ -19,13 +19,9 @@ abstract class FragmentGuiScreen(
popup = MoulConfigFragment(context, position) { popup = null }
}
- override fun render(context: DrawContext, mouseX: Int, mouseY: Int, delta: Float) {
- super.render(context, mouseX, mouseY, delta)
- context.matrices.push()
- context.matrices.translate(0f, 0f, 1000f)
- popup?.render(context, mouseX, mouseY, delta)
- context.matrices.pop()
- }
+ fun renderPopup(context: DrawContext, mouseX: Int, mouseY: Int, delta: Float) {
+ popup?.render(context, mouseX, mouseY, delta)
+ }
private inline fun ifPopup(ifYes: (MoulConfigFragment) -> Unit): Boolean {
val p = popup ?: return false
@@ -65,7 +61,7 @@ abstract class FragmentGuiScreen(
return ifPopup {
if (!Rectangle(
it.position,
- Dimension(it.context.root.width, it.context.root.height)
+ Dimension(it.guiContext.root.width, it.guiContext.root.height)
).contains(Point(mouseX, mouseY))
&& dismissOnOutOfBounds
) {
diff --git a/src/main/kotlin/util/HoveredItemStack.kt b/src/main/kotlin/util/HoveredItemStack.kt
index 526820a..1b54562 100644
--- a/src/main/kotlin/util/HoveredItemStack.kt
+++ b/src/main/kotlin/util/HoveredItemStack.kt
@@ -6,22 +6,33 @@ import net.minecraft.item.ItemStack
import moe.nea.firmament.mixins.accessor.AccessorHandledScreen
import moe.nea.firmament.util.compatloader.CompatLoader
-interface HoveredItemStackProvider {
+interface HoveredItemStackProvider : Comparable<HoveredItemStackProvider> {
fun provideHoveredItemStack(screen: HandledScreen<*>): ItemStack?
+ override fun compareTo(other: HoveredItemStackProvider): Int {
+ return compareValues(this.prio, other.prio)
+ }
+
+ val prio: Int get() = 0
- companion object : CompatLoader<HoveredItemStackProvider>(HoveredItemStackProvider::class)
+ companion object : CompatLoader<HoveredItemStackProvider>(HoveredItemStackProvider::class) {
+ val sorted = HoveredItemStackProvider.allValidInstances.sorted()
+ }
}
@AutoService(HoveredItemStackProvider::class)
class VanillaScreenProvider : HoveredItemStackProvider {
+
override fun provideHoveredItemStack(screen: HandledScreen<*>): ItemStack? {
screen as AccessorHandledScreen
val vanillaSlot = screen.focusedSlot_Firmament?.stack
return vanillaSlot
}
+
+ override val prio: Int
+ get() = -1
}
val HandledScreen<*>.focusedItemStack: ItemStack?
get() =
- HoveredItemStackProvider.allValidInstances
+ HoveredItemStackProvider.sorted
.firstNotNullOfOrNull { it.provideHoveredItemStack(this)?.takeIf { !it.isEmpty } }
diff --git a/src/main/kotlin/util/MC.kt b/src/main/kotlin/util/MC.kt
index e85b119..7ab0cbb 100644
--- a/src/main/kotlin/util/MC.kt
+++ b/src/main/kotlin/util/MC.kt
@@ -1,7 +1,7 @@
package moe.nea.firmament.util
import io.github.moulberry.repo.data.Coordinate
-import io.github.notenoughupdates.moulconfig.gui.GuiComponentWrapper
+import io.github.notenoughupdates.moulconfig.platform.MoulConfigScreenComponent
import java.util.concurrent.ConcurrentLinkedQueue
import kotlin.jvm.optionals.getOrNull
import net.minecraft.client.MinecraftClient
@@ -16,11 +16,13 @@ import net.minecraft.client.world.ClientWorld
import net.minecraft.entity.Entity
import net.minecraft.item.Item
import net.minecraft.item.ItemStack
+import net.minecraft.nbt.NbtOps
import net.minecraft.network.packet.c2s.play.CommandExecutionC2SPacket
import net.minecraft.registry.BuiltinRegistries
import net.minecraft.registry.Registry
import net.minecraft.registry.RegistryKey
import net.minecraft.registry.RegistryKeys
+import net.minecraft.registry.RegistryOps
import net.minecraft.registry.RegistryWrapper
import net.minecraft.resource.ReloadableResourceManagerImpl
import net.minecraft.text.Text
@@ -74,7 +76,7 @@ object MC {
fun sendCommand(command: String) {
// TODO: add a queue to this and sendServerChat
ErrorUtil.softCheck("Server commands have an implied /", !command.startsWith("/"))
- player?.networkHandler?.sendCommand(command)
+ player?.networkHandler?.sendChatCommand(command)
}
fun onMainThread(block: () -> Unit) {
@@ -117,6 +119,7 @@ object MC {
inline val window get() = instance.window
inline val currentRegistries: RegistryWrapper.WrapperLookup? get() = world?.registryManager
val defaultRegistries: RegistryWrapper.WrapperLookup by lazy { BuiltinRegistries.createWrapperLookup() }
+ val defaultRegistryNbtOps by lazy { RegistryOps.of(NbtOps.INSTANCE, defaultRegistries) }
inline val currentOrDefaultRegistries get() = currentRegistries ?: defaultRegistries
val defaultItems: RegistryWrapper.Impl<Item> by lazy { defaultRegistries.getOrThrow(RegistryKeys.ITEM) }
var currentTick = 0
@@ -128,7 +131,7 @@ object MC {
private set
val currentMoulConfigContext
- get() = (screen as? GuiComponentWrapper)?.context
+ get() = (screen as? MoulConfigScreenComponent)?.guiContext
fun openUrl(uri: String) {
Util.getOperatingSystem().open(uri)
diff --git a/src/main/kotlin/util/MoulConfigFragment.kt b/src/main/kotlin/util/MoulConfigFragment.kt
index 28ccfd0..7e7f5db 100644
--- a/src/main/kotlin/util/MoulConfigFragment.kt
+++ b/src/main/kotlin/util/MoulConfigFragment.kt
@@ -1,44 +1,43 @@
-
-
package moe.nea.firmament.util
-import io.github.notenoughupdates.moulconfig.gui.GuiComponentWrapper
import io.github.notenoughupdates.moulconfig.gui.GuiContext
import io.github.notenoughupdates.moulconfig.gui.GuiImmediateContext
+import io.github.notenoughupdates.moulconfig.platform.MoulConfigScreenComponent
import me.shedaniel.math.Point
import net.minecraft.client.gui.DrawContext
+import net.minecraft.text.Text
class MoulConfigFragment(
- context: GuiContext,
- val position: Point,
- val dismiss: () -> Unit
-) : GuiComponentWrapper(context) {
- init {
- this.init(MC.instance, MC.screen!!.width, MC.screen!!.height)
- }
-
- override fun createContext(drawContext: DrawContext?): GuiImmediateContext {
- val oldContext = super.createContext(drawContext)
- return oldContext.translated(
- position.x,
- position.y,
- context.root.width,
- context.root.height,
- )
- }
-
-
- override fun render(drawContext: DrawContext?, i: Int, j: Int, f: Float) {
- val ctx = createContext(drawContext)
- val m = drawContext!!.matrices
- m.push()
- m.translate(position.x.toFloat(), position.y.toFloat(), 0F)
- context.root.render(ctx)
- m.pop()
- ctx.renderContext.renderExtraLayers()
- }
-
- override fun close() {
- dismiss()
- }
+ context: GuiContext,
+ val position: Point,
+ val dismiss: () -> Unit
+) : MoulConfigScreenComponent(Text.empty(), context, null) {
+ init {
+ this.init(MC.instance, MC.screen!!.width, MC.screen!!.height)
+ }
+
+ override fun createContext(drawContext: DrawContext?): GuiImmediateContext {
+ val oldContext = super.createContext(drawContext)
+ return oldContext.translated(
+ position.x,
+ position.y,
+ guiContext.root.width,
+ guiContext.root.height,
+ )
+ }
+
+
+ override fun render(drawContext: DrawContext, i: Int, j: Int, f: Float) {
+ val ctx = createContext(drawContext)
+ val m = drawContext.matrices
+ m.pushMatrix()
+ m.translate(position.x.toFloat(), position.y.toFloat())
+ guiContext.root.render(ctx)
+ m.popMatrix()
+ ctx.renderContext.renderExtraLayers()
+ }
+
+ override fun close() {
+ dismiss()
+ }
}
diff --git a/src/main/kotlin/util/MoulConfigUtils.kt b/src/main/kotlin/util/MoulConfigUtils.kt
index 51ff340..2f2fd5c 100644
--- a/src/main/kotlin/util/MoulConfigUtils.kt
+++ b/src/main/kotlin/util/MoulConfigUtils.kt
@@ -4,13 +4,14 @@ import io.github.notenoughupdates.moulconfig.common.IMinecraft
import io.github.notenoughupdates.moulconfig.common.MyResourceLocation
import io.github.notenoughupdates.moulconfig.gui.CloseEventListener
import io.github.notenoughupdates.moulconfig.gui.GuiComponent
-import io.github.notenoughupdates.moulconfig.gui.GuiComponentWrapper
import io.github.notenoughupdates.moulconfig.gui.GuiContext
import io.github.notenoughupdates.moulconfig.gui.GuiImmediateContext
import io.github.notenoughupdates.moulconfig.gui.KeyboardEvent
import io.github.notenoughupdates.moulconfig.gui.MouseEvent
import io.github.notenoughupdates.moulconfig.observer.GetSetter
-import io.github.notenoughupdates.moulconfig.platform.ModernRenderContext
+import io.github.notenoughupdates.moulconfig.platform.MoulConfigPlatform
+import io.github.notenoughupdates.moulconfig.platform.MoulConfigRenderContext
+import io.github.notenoughupdates.moulconfig.platform.MoulConfigScreenComponent
import io.github.notenoughupdates.moulconfig.xml.ChildCount
import io.github.notenoughupdates.moulconfig.xml.XMLContext
import io.github.notenoughupdates.moulconfig.xml.XMLGuiLoader
@@ -26,6 +27,7 @@ import kotlin.time.Duration.Companion.seconds
import net.minecraft.client.gui.DrawContext
import net.minecraft.client.gui.screen.Screen
import net.minecraft.client.util.InputUtil
+import net.minecraft.text.Text
import moe.nea.firmament.gui.BarComponent
import moe.nea.firmament.gui.FirmButtonComponent
import moe.nea.firmament.gui.FirmHoverComponent
@@ -226,9 +228,9 @@ object MoulConfigUtils {
}
fun wrapScreen(guiContext: GuiContext, parent: Screen?, onClose: () -> Unit = {}): Screen {
- return object : GuiComponentWrapper(guiContext) {
+ return object : MoulConfigScreenComponent(Text.empty(), guiContext, null) {
override fun close() {
- if (context.onBeforeClose() == CloseEventListener.CloseAction.NO_OBJECTIONS_TO_CLOSE) {
+ if (guiContext.onBeforeClose() == CloseEventListener.CloseAction.NO_OBJECTIONS_TO_CLOSE) {
client!!.setScreen(parent)
onClose()
}
@@ -264,7 +266,7 @@ object MoulConfigUtils {
h: Int,
keyboardEvent: KeyboardEvent
): Boolean {
- val immContext = createInPlaceFullContext(null, IMinecraft.instance.mouseX, IMinecraft.instance.mouseY)
+ val immContext = createInPlaceFullContext(null, IMinecraft.INSTANCE.mouseX, IMinecraft.INSTANCE.mouseY)
if (component.keyboardEvent(keyboardEvent, immContext.translated(x, y, w, h)))
return true
if (component.context.getFocusedElement() != null) {
@@ -292,9 +294,12 @@ object MoulConfigUtils {
}
fun createInPlaceFullContext(drawContext: DrawContext?, mouseX: Int, mouseY: Int): GuiImmediateContext {
- assert(drawContext?.isUntranslatedGuiDrawContext() != false)
- val context = drawContext?.let(::ModernRenderContext)
- ?: IMinecraft.instance.provideTopLevelRenderContext()
+ ErrorUtil.softCheck(
+ "created moulconfig context with pre-existing translations.",
+ drawContext?.isUntranslatedGuiDrawContext() != false
+ )
+ val context = drawContext?.let(::MoulConfigRenderContext)
+ ?: IMinecraft.INSTANCE.provideTopLevelRenderContext()
val immContext = GuiImmediateContext(
context,
0, 0, 0, 0,
@@ -316,10 +321,10 @@ object MoulConfigUtils {
mouseY: Int
) {
val immContext = createInPlaceFullContext(this, mouseX, mouseY)
- matrices.push()
- matrices.translate(x.toFloat(), y.toFloat(), 0F)
+ matrices.pushMatrix()
+ matrices.translate(x.toFloat(), y.toFloat())
component.render(immContext.translated(x, y, w, h))
- matrices.pop()
+ matrices.popMatrix()
}
diff --git a/src/main/kotlin/util/SkyblockId.kt b/src/main/kotlin/util/SkyblockId.kt
index 051ca86..03b8bf4 100644
--- a/src/main/kotlin/util/SkyblockId.kt
+++ b/src/main/kotlin/util/SkyblockId.kt
@@ -146,9 +146,9 @@ val ItemStack.skyblockUUIDString: String?
private val timestampFormat = //"10/11/21 3:39 PM"
DateTimeFormatterBuilder().apply {
- appendValue(ChronoField.MONTH_OF_YEAR, 2)
+ appendValue(ChronoField.MONTH_OF_YEAR, 1, 2, SignStyle.NOT_NEGATIVE)
appendLiteral("/")
- appendValue(ChronoField.DAY_OF_MONTH, 2)
+ appendValue(ChronoField.DAY_OF_MONTH, 1, 2, SignStyle.NOT_NEGATIVE)
appendLiteral("/")
appendValueReduced(ChronoField.YEAR, 2, 2, 1950)
appendLiteral(" ")
diff --git a/src/main/kotlin/util/json/CodecSerializer.kt b/src/main/kotlin/util/json/CodecSerializer.kt
new file mode 100644
index 0000000..9ea08ad
--- /dev/null
+++ b/src/main/kotlin/util/json/CodecSerializer.kt
@@ -0,0 +1,26 @@
+package util.json
+
+import com.mojang.serialization.Codec
+import kotlinx.serialization.KSerializer
+import kotlinx.serialization.descriptors.SerialDescriptor
+import kotlinx.serialization.encoding.Decoder
+import kotlinx.serialization.encoding.Encoder
+import kotlinx.serialization.json.JsonElement
+import moe.nea.firmament.util.json.KJsonOps
+
+abstract class CodecSerializer<T>(val codec: Codec<T>) : KSerializer<T> {
+ override val descriptor: SerialDescriptor
+ get() = JsonElement.serializer().descriptor
+
+ override fun serialize(encoder: Encoder, value: T) {
+ encoder.encodeSerializableValue(
+ JsonElement.serializer(),
+ codec.encodeStart(KJsonOps.INSTANCE, value).orThrow
+ )
+ }
+
+ override fun deserialize(decoder: Decoder): T {
+ return codec.decode(KJsonOps.INSTANCE, decoder.decodeSerializableValue(JsonElement.serializer()))
+ .orThrow.first
+ }
+}
diff --git a/src/main/kotlin/util/mc/CustomRenderPassHelper.kt b/src/main/kotlin/util/mc/CustomRenderPassHelper.kt
new file mode 100644
index 0000000..295f727
--- /dev/null
+++ b/src/main/kotlin/util/mc/CustomRenderPassHelper.kt
@@ -0,0 +1,160 @@
+package moe.nea.firmament.util.mc
+
+import com.mojang.blaze3d.buffers.GpuBuffer
+import com.mojang.blaze3d.buffers.GpuBufferSlice
+import com.mojang.blaze3d.buffers.Std140Builder
+import com.mojang.blaze3d.pipeline.RenderPipeline
+import com.mojang.blaze3d.systems.RenderPass
+import com.mojang.blaze3d.systems.RenderSystem
+import com.mojang.blaze3d.vertex.VertexFormat
+import java.nio.ByteBuffer
+import java.nio.ByteOrder
+import java.util.OptionalDouble
+import java.util.OptionalInt
+import org.joml.Vector4f
+import net.minecraft.client.gl.Framebuffer
+import net.minecraft.client.render.BufferBuilder
+import net.minecraft.client.render.BuiltBuffer
+import net.minecraft.client.texture.AbstractTexture
+import net.minecraft.client.util.BufferAllocator
+import net.minecraft.util.Identifier
+import net.minecraft.util.math.MathHelper
+import moe.nea.firmament.util.ErrorUtil
+import moe.nea.firmament.util.MC
+
+
+class CustomRenderPassHelper(
+ val labelSupplier: () -> String,
+ val drawMode: VertexFormat.DrawMode,
+ val vertexFormat: VertexFormat,
+ val frameBuffer: Framebuffer,
+ val hasDepth: Boolean,
+) : AutoCloseable {
+ private val scope = mutableListOf<AutoCloseable>()
+ private val preparations = mutableListOf<(RenderPass) -> Unit>()
+ val device = RenderSystem.getDevice()
+ private var hasPipelineAction = false
+ private var hasSetDefaultUniforms = false
+ val commandEncoder = device.createCommandEncoder()
+ fun setPipeline(pipeline: RenderPipeline) {
+ ErrorUtil.softCheck("Already has a pipeline", !hasPipelineAction)
+ hasPipelineAction = true
+ queueAction {
+ it.setPipeline(pipeline)
+ }
+ }
+
+ fun bindSampler(name: String, texture: Identifier) {
+ bindSampler(name, MC.textureManager.getTexture(texture))
+ }
+
+ fun bindSampler(name: String, texture: AbstractTexture) {
+ queueAction { it.bindSampler(name, texture.glTextureView) }
+ }
+
+
+ fun dontSetDefaultUniforms() {
+ hasSetDefaultUniforms = true
+ }
+
+ fun setAllDefaultUniforms() {
+ hasSetDefaultUniforms = true
+ queueAction {
+ RenderSystem.bindDefaultUniforms(it)
+ }
+ setUniform(
+ "DynamicTransforms", RenderSystem.getDynamicUniforms()
+ .write(
+ RenderSystem.getModelViewMatrix(),
+ Vector4f(1.0F, 1.0F, 1.0F, 1.0F),
+ RenderSystem.getModelOffset(),
+ RenderSystem.getTextureMatrix(),
+ RenderSystem.getShaderLineWidth()
+ )
+ )
+ }
+
+ fun setUniform(name: String, slice: GpuBufferSlice) = queueAction { it.setUniform(name, slice) }
+ fun setUniform(name: String, slice: GpuBuffer) = queueAction { it.setUniform(name, slice) }
+
+ fun setUniform(name: String, size: Int, labelSupplier: () -> String = { name }, init: (Std140Builder) -> Unit) {
+ val buffer = createUniformBuffer(labelSupplier, allocateByteBuf(size, init))
+ setUniform(name, buffer)
+ }
+
+ var vertices: BuiltBuffer? = null
+
+ fun uploadVertices(size: Int, init: (BufferBuilder) -> Unit) {
+ uploadVertices(
+ BufferBuilder(queueClose(BufferAllocator(size)), drawMode, vertexFormat)
+ .also(init)
+ .end()
+ )
+ }
+
+ fun uploadVertices(buffer: BuiltBuffer) {
+ queueClose(buffer)
+ ErrorUtil.softCheck("Vertices have already been uploaded", vertices == null)
+ vertices = buffer
+ val vertexBuffer = vertexFormat.uploadImmediateVertexBuffer(buffer.buffer)
+ val indexBufferConstructor = RenderSystem.getSequentialBuffer(drawMode)
+ val indexBuffer = indexBufferConstructor.getIndexBuffer(buffer.drawParameters.indexCount)
+ queueAction {
+ it.setIndexBuffer(indexBuffer, indexBufferConstructor.indexType)
+ it.setVertexBuffer(0, vertexBuffer)
+ }
+ }
+
+ fun createUniformBuffer(labelSupplier: () -> String, buffer: ByteBuffer): GpuBuffer {
+ return queueClose(
+ device.createBuffer(
+ labelSupplier::invoke,
+ GpuBuffer.USAGE_UNIFORM or GpuBuffer.USAGE_MAP_READ,
+ buffer
+ )
+ )
+ }
+
+ fun allocateByteBuf(size: Int, init: (Std140Builder) -> Unit): ByteBuffer {
+ return Std140Builder.intoBuffer( // TODO: i really dont know about this 16 align? but it seems to be generally correct.
+ ByteBuffer
+ .allocateDirect(MathHelper.roundUpToMultiple(size, 16))
+ .order(ByteOrder.nativeOrder())
+ ).also(init).get()
+ }
+
+ fun queueAction(action: (RenderPass) -> Unit) {
+ preparations.add(action)
+ }
+
+ fun <T : AutoCloseable> queueClose(t: T): T = t.also { scope.add(it) }
+ override fun close() {
+ scope.reversed().forEach { it.close() }
+ }
+
+ object DrawToken
+
+ fun draw(): DrawToken {
+ val vertexData = (ErrorUtil.notNullOr(vertices, "No vertex data uploaded") { return DrawToken })
+ ErrorUtil.softCheck("Missing default uniforms", hasSetDefaultUniforms)
+ ErrorUtil.softCheck("Missing a pipeline", hasPipelineAction)
+ val renderPass = queueClose(
+ commandEncoder.createRenderPass(
+ labelSupplier::invoke,
+ RenderSystem.outputColorTextureOverride ?: frameBuffer.getColorAttachmentView(),
+ OptionalInt.empty(),
+ (RenderSystem.outputDepthTextureOverride
+ ?: frameBuffer.getDepthAttachmentView()).takeIf { frameBuffer.useDepthAttachment && hasDepth },
+ OptionalDouble.empty()
+ )
+ )
+ preparations.forEach { it(renderPass) }
+ renderPass.drawIndexed(
+ 0,
+ 0,
+ vertexData.drawParameters.indexCount,
+ 1
+ )
+ return DrawToken
+ }
+}
diff --git a/src/main/kotlin/util/mc/ItemUtil.kt b/src/main/kotlin/util/mc/ItemUtil.kt
index 13519cf..3cabb8e 100644
--- a/src/main/kotlin/util/mc/ItemUtil.kt
+++ b/src/main/kotlin/util/mc/ItemUtil.kt
@@ -1,20 +1,30 @@
package moe.nea.firmament.util.mc
+import kotlin.jvm.optionals.getOrNull
import net.minecraft.item.ItemStack
+import net.minecraft.nbt.NbtCompound
+import net.minecraft.nbt.NbtOps
+import net.minecraft.registry.RegistryOps
+import net.minecraft.registry.RegistryWrapper
import net.minecraft.text.Text
+import moe.nea.firmament.util.MC
fun ItemStack.appendLore(args: List<Text>) {
- if (args.isEmpty()) return
- modifyLore {
- val loreList = loreAccordingToNbt.toMutableList()
- for (arg in args) {
- loreList.add(arg)
- }
- loreList
- }
+ if (args.isEmpty()) return
+ modifyLore {
+ val loreList = loreAccordingToNbt.toMutableList()
+ for (arg in args) {
+ loreList.add(arg)
+ }
+ loreList
+ }
}
fun ItemStack.modifyLore(update: (List<Text>) -> List<Text>) {
- val loreList = loreAccordingToNbt
- loreAccordingToNbt = update(loreList)
+ val loreList = loreAccordingToNbt
+ loreAccordingToNbt = update(loreList)
+}
+
+fun loadItemFromNbt(nbt: NbtCompound, registries: RegistryWrapper.WrapperLookup = MC.defaultRegistries): ItemStack? {
+ return ItemStack.CODEC.decode(RegistryOps.of(NbtOps.INSTANCE, registries), nbt).result().getOrNull()?.first
}
diff --git a/src/main/kotlin/util/render/CustomRenderLayers.kt b/src/main/kotlin/util/render/CustomRenderLayers.kt
index 2da1de7..d88a1e4 100644
--- a/src/main/kotlin/util/render/CustomRenderLayers.kt
+++ b/src/main/kotlin/util/render/CustomRenderLayers.kt
@@ -11,7 +11,6 @@ import net.minecraft.client.render.RenderLayer
import net.minecraft.client.render.RenderPhase
import net.minecraft.client.render.VertexFormats
import net.minecraft.util.Identifier
-import net.minecraft.util.TriState
import net.minecraft.util.Util
import moe.nea.firmament.Firmament
@@ -31,7 +30,7 @@ object CustomRenderPipelines {
.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST)
.build()
val COLORED_OMNIPRESENT_QUADS =
- RenderPipeline.builder(RenderPipelines.MATRICES_COLOR_SNIPPET)// TODO: split this up to support better transparent ordering.
+ RenderPipeline.builder(RenderPipelines.TRANSFORMS_AND_PROJECTION_SNIPPET)// TODO: split this up to support better transparent ordering.
.withLocation(Firmament.identifier("colored_omnipresent_quads"))
.withVertexShader("core/position_color")
.withFragmentShader("core/position_color")
@@ -46,9 +45,9 @@ object CustomRenderPipelines {
RenderPipeline.builder(RenderPipelines.POSITION_TEX_COLOR_SNIPPET)
.withVertexFormat(VertexFormats.POSITION_TEXTURE_COLOR, DrawMode.TRIANGLES)
.withLocation(Firmament.identifier("gui_textured_overlay_tris_circle"))
- .withUniform("InnerCutoutRadius", UniformType.FLOAT)
+ .withUniform("CutoutRadius", UniformType.UNIFORM_BUFFER)
.withFragmentShader(Firmament.identifier("circle_discard_color"))
- .withBlend(BlendFunction.TRANSLUCENT)
+// .withBlend(BlendFunction.TRANSLUCENT)
.build()
val PARALLAX_CAPE_SHADER =
RenderPipeline.builder(RenderPipelines.ENTITY_SNIPPET)
@@ -57,12 +56,12 @@ object CustomRenderPipelines {
.withSampler("Sampler0")
.withSampler("Sampler1")
.withSampler("Sampler3")
- .withUniform("Animation", UniformType.FLOAT)
+ .withUniform("Animation", UniformType.UNIFORM_BUFFER)
.build()
}
object CustomRenderLayers {
- inline fun memoizeTextured(crossinline func: (Identifier) -> RenderLayer) = memoize(func)
+ inline fun memoizeTextured(crossinline func: (Identifier) -> RenderLayer.MultiPhase) = memoize(func)
inline fun <T, R> memoize(crossinline func: (T) -> R): Function<T, R> {
return Util.memoize { it: T -> func(it) }
}
@@ -73,7 +72,7 @@ object CustomRenderLayers {
RenderLayer.DEFAULT_BUFFER_SIZE,
CustomRenderPipelines.GUI_TEXTURED_NO_DEPTH_TRIS,
RenderLayer.MultiPhaseParameters.builder().texture(
- RenderPhase.Texture(texture, TriState.DEFAULT, false)
+ RenderPhase.Texture(texture, false)
)
.build(false)
)
diff --git a/src/main/kotlin/util/render/DrawContextExt.kt b/src/main/kotlin/util/render/DrawContextExt.kt
index a833c86..e63bf5f 100644
--- a/src/main/kotlin/util/render/DrawContextExt.kt
+++ b/src/main/kotlin/util/render/DrawContextExt.kt
@@ -2,26 +2,31 @@ package moe.nea.firmament.util.render
import com.mojang.blaze3d.systems.RenderSystem
import me.shedaniel.math.Color
-import org.joml.Matrix4f
+import org.joml.Vector2f
+import org.joml.Vector3f
import util.render.CustomRenderLayers
+import kotlin.math.abs
+import net.minecraft.client.gl.RenderPipelines
import net.minecraft.client.gui.DrawContext
-import net.minecraft.client.render.RenderLayer
+import net.minecraft.client.gui.ScreenRect
+import net.minecraft.client.render.VertexConsumerProvider
+import net.minecraft.client.util.math.MatrixStack
import net.minecraft.util.Identifier
import moe.nea.firmament.util.MC
fun DrawContext.isUntranslatedGuiDrawContext(): Boolean {
- return (matrices.peek().positionMatrix.properties() and Matrix4f.PROPERTY_IDENTITY.toInt()) != 0
+ return matrices.m00 == 1F && matrices.m11 == 1f && matrices.m01 == 0F && matrices.m10 == 0F && matrices.m20 == 0F && matrices.m21 == 0F
}
@Deprecated("Use the other drawGuiTexture")
fun DrawContext.drawGuiTexture(
x: Int, y: Int, z: Int, width: Int, height: Int, sprite: Identifier
-) = this.drawGuiTexture(RenderLayer::getGuiTextured, sprite, x, y, width, height)
+) = this.drawGuiTexture(RenderPipelines.GUI_TEXTURED, sprite, x, y, width, height)
fun DrawContext.drawGuiTexture(
sprite: Identifier,
x: Int, y: Int, width: Int, height: Int
-) = this.drawGuiTexture(RenderLayer::getGuiTextured, sprite, x, y, width, height)
+) = this.drawGuiTexture(RenderPipelines.GUI_TEXTURED, sprite, x, y, width, height)
fun DrawContext.drawTexture(
sprite: Identifier,
@@ -34,35 +39,130 @@ fun DrawContext.drawTexture(
textureWidth: Int,
textureHeight: Int
) {
- this.drawTexture(RenderLayer::getGuiTextured,
- sprite,
- x,
- y,
- u,
- v,
- width,
- height,
- width,
- height,
- textureWidth,
- textureHeight)
+ this.drawTexture(
+ RenderPipelines.GUI_TEXTURED,
+ sprite,
+ x,
+ y,
+ u,
+ v,
+ width,
+ height,
+ width,
+ height,
+ textureWidth,
+ textureHeight
+ )
}
-fun DrawContext.drawLine(fromX: Int, fromY: Int, toX: Int, toY: Int, color: Color) {
- // TODO: push scissors
- // TODO: use matrix translations and a different render layer
+data class LineRenderState(
+ override val x1: Int,
+ override val x2: Int,
+ override val y1: Int,
+ override val y2: Int,
+ override val scale: Float,
+ override val bounds: ScreenRect,
+ val lineWidth: Float,
+ val w: Int,
+ val h: Int,
+ val color: Int,
+ val direction: LineDirection,
+) : MultiSpecialGuiRenderState() {
+ enum class LineDirection {
+ TOP_LEFT_TO_BOTTOM_RIGHT,
+ BOTTOM_LEFT_TO_TOP_RIGHT,
+ }
+
+ override fun createRenderer(vertexConsumers: VertexConsumerProvider.Immediate): MultiSpecialGuiRenderer<out MultiSpecialGuiRenderState> {
+ return LineRenderer(vertexConsumers)
+ }
+
+ override val scissorArea = null
+}
+
+class LineRenderer(vertexConsumers: VertexConsumerProvider.Immediate) :
+ MultiSpecialGuiRenderer<LineRenderState>(vertexConsumers) {
+ override fun getElementClass(): Class<LineRenderState> {
+ return LineRenderState::class.java
+ }
+
+ override fun getYOffset(height: Int, windowScaleFactor: Int): Float {
+ return height / 2F
+ }
+
+ override fun render(
+ state: LineRenderState,
+ matrices: MatrixStack
+ ) {
+ val gr = MC.instance.gameRenderer
+ val client = MC.instance
+ gr.globalSettings
+ .set(
+ state.bounds.width,
+ state.bounds.height,
+ client.options.glintStrength.getValue(),
+ client.world?.time ?: 0L,
+ client.renderTickCounter,
+ client.options.menuBackgroundBlurrinessValue
+ )
+
+ RenderSystem.lineWidth(state.lineWidth)
+ val buf = vertexConsumers.getBuffer(CustomRenderLayers.LINES)
+ val matrix = matrices.peek()
+ val wh = state.w / 2F
+ val hh = state.h / 2F
+ val lowX = -wh
+ val lowY = if (state.direction == LineRenderState.LineDirection.BOTTOM_LEFT_TO_TOP_RIGHT) hh else -hh
+ val highX = wh
+ val highY = -lowY
+ val norm = Vector3f(highX - lowX, highY - lowY, 0F).normalize()
+ buf.vertex(matrix, lowX, lowY, 0F).color(state.color)
+ .normal(matrix, norm)
+ buf.vertex(matrix, highX, highY, 0F).color(state.color)
+ .normal(matrix, norm)
+ vertexConsumers.draw()
+ gr.globalSettings
+ .set(
+ client.window.framebufferWidth,
+ client.window.framebufferHeight,
+ client.options.glintStrength.getValue(),
+ client.world?.getTime() ?: 0L,
+ client.renderTickCounter,
+ client.options.menuBackgroundBlurrinessValue
+ )
+
+ }
+
+ override fun getName(): String? {
+ return "Firmament Line Renderer"
+ }
+}
+
+
+fun DrawContext.drawLine(fromX: Int, fromY: Int, toX: Int, toY: Int, color: Color, lineWidth: Float = 1F) {
if (toY < fromY) {
drawLine(toX, toY, fromX, fromY, color)
return
}
- RenderSystem.lineWidth(MC.window.scaleFactor.toFloat())
- draw { vertexConsumers ->
- val buf = vertexConsumers.getBuffer(CustomRenderLayers.LINES)
- val matrix = this.matrices.peek()
- buf.vertex(matrix, fromX.toFloat(), fromY.toFloat(), 0F).color(color.color)
- .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
- buf.vertex(matrix, toX.toFloat(), toY.toFloat(), 0F).color(color.color)
- .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
- }
+ val originalRect = ScreenRect(
+ minOf(fromX, toX), minOf(toY, fromY),
+ abs(toX - fromX), abs(toY - fromY)
+ ).transform(matrices)
+ val expansionFactor = 3
+ val rect = ScreenRect(
+ originalRect.left - expansionFactor,
+ originalRect.top - expansionFactor,
+ originalRect.width + expansionFactor * 2,
+ originalRect.height + expansionFactor * 2
+ )
+ // TODO: expand the bounds so that the thickness of the line can be used
+ // TODO: fix this up to work with scissorarea
+ state.addSpecialElement(
+ LineRenderState(
+ rect.left, rect.right, rect.top, rect.bottom, 1F, rect, lineWidth,
+ originalRect.width, originalRect.height, color.color,
+ if (fromX < toX) LineRenderState.LineDirection.TOP_LEFT_TO_BOTTOM_RIGHT else LineRenderState.LineDirection.BOTTOM_LEFT_TO_TOP_RIGHT
+ )
+ )
}
diff --git a/src/main/kotlin/util/render/DumpTexture.kt b/src/main/kotlin/util/render/DumpTexture.kt
new file mode 100644
index 0000000..a7b4e78
--- /dev/null
+++ b/src/main/kotlin/util/render/DumpTexture.kt
@@ -0,0 +1,34 @@
+package moe.nea.firmament.util.render
+
+import com.mojang.blaze3d.buffers.GpuBuffer
+import com.mojang.blaze3d.systems.RenderSystem
+import com.mojang.blaze3d.textures.GpuTexture
+import java.io.File
+import net.minecraft.client.texture.NativeImage
+
+fun dumpTexture(gpuTexture: GpuTexture, name: String) {
+ val w = gpuTexture.getWidth(0)
+ val h = gpuTexture.getHeight(0)
+ val buffer = RenderSystem.getDevice()
+ .createBuffer(
+ { "Dump Buffer" },
+ GpuBuffer.USAGE_COPY_DST or GpuBuffer.USAGE_MAP_READ,
+ w * h * gpuTexture.getFormat().pixelSize()
+ )
+ val commandEncoder = RenderSystem.getDevice().createCommandEncoder()
+ commandEncoder.copyTextureToBuffer(
+ gpuTexture, buffer, 0, {
+ val nativeImage = NativeImage(w, h, false)
+ commandEncoder.mapBuffer(buffer, true, false).use { mappedView ->
+ for (i in 0..<w) {
+ for (j in 0..<h) {
+ val color = mappedView.data().getInt((j + i * w) * gpuTexture.format.pixelSize())
+ nativeImage.setColor(j, h - i - 1, color)
+ }
+ }
+ }
+ buffer.close()
+ nativeImage.writeTo(File("$name.png"))
+ }, 0
+ )
+}
diff --git a/src/main/kotlin/util/render/FacingThePlayerContext.kt b/src/main/kotlin/util/render/FacingThePlayerContext.kt
index 670beb6..76270c5 100644
--- a/src/main/kotlin/util/render/FacingThePlayerContext.kt
+++ b/src/main/kotlin/util/render/FacingThePlayerContext.kt
@@ -1,11 +1,13 @@
package moe.nea.firmament.util.render
-import io.github.notenoughupdates.moulconfig.platform.next
import org.joml.Matrix4f
+import util.render.CustomRenderLayers
import net.minecraft.client.font.TextRenderer
import net.minecraft.client.render.LightmapTextureManager
import net.minecraft.client.render.RenderLayer
+import net.minecraft.client.render.RenderLayers
+import net.minecraft.client.render.TexturedRenderLayers
import net.minecraft.client.render.VertexConsumer
import net.minecraft.text.Text
import net.minecraft.util.Identifier
@@ -38,14 +40,14 @@ class FacingThePlayerContext(val worldContext: RenderInWorldContext) {
worldContext.vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough())
val matrix4f = worldContext.matrixStack.peek().positionMatrix
vertexConsumer.vertex(matrix4f, -1.0f, -1.0f, 0.0f).color(background)
- .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE)
vertexConsumer.vertex(matrix4f, -1.0f, MC.font.fontHeight.toFloat(), 0.0f).color(background)
- .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE)
vertexConsumer.vertex(matrix4f, width.toFloat(), MC.font.fontHeight.toFloat(), 0.0f)
.color(background)
- .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE)
vertexConsumer.vertex(matrix4f, width.toFloat(), -1.0f, 0.0f).color(background)
- .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE)
worldContext.matrixStack.translate(0F, 0F, 0.01F)
MC.font.draw(
@@ -70,22 +72,22 @@ class FacingThePlayerContext(val worldContext: RenderInWorldContext) {
u1: Float, v1: Float,
u2: Float, v2: Float,
) {
- val buf = worldContext.vertexConsumers.getBuffer(RenderLayer.getGuiTexturedOverlay(texture))
+ val buf = worldContext.vertexConsumers.getBuffer(CustomRenderLayers.GUI_TEXTURED_NO_DEPTH_TRIS.apply(texture)) // TODO: this is strictly an incorrect render layer
val hw = width / 2F
val hh = height / 2F
val matrix4f: Matrix4f = worldContext.matrixStack.peek().positionMatrix
buf.vertex(matrix4f, -hw, -hh, 0F)
.color(-1)
- .texture(u1, v1).next()
+ .texture(u1, v1)
buf.vertex(matrix4f, -hw, +hh, 0F)
.color(-1)
- .texture(u1, v2).next()
+ .texture(u1, v2)
buf.vertex(matrix4f, +hw, +hh, 0F)
.color(-1)
- .texture(u2, v2).next()
+ .texture(u2, v2)
buf.vertex(matrix4f, +hw, -hh, 0F)
.color(-1)
- .texture(u2, v1).next()
+ .texture(u2, v1)
worldContext.vertexConsumers.draw()
}
diff --git a/src/main/kotlin/util/render/MultiSpecialGuiRenderState.kt b/src/main/kotlin/util/render/MultiSpecialGuiRenderState.kt
new file mode 100644
index 0000000..ce56df3
--- /dev/null
+++ b/src/main/kotlin/util/render/MultiSpecialGuiRenderState.kt
@@ -0,0 +1,48 @@
+package moe.nea.firmament.util.render
+
+import org.joml.Matrix3x2f
+import net.minecraft.client.gui.ScreenRect
+import net.minecraft.client.gui.render.SpecialGuiElementRenderer
+import net.minecraft.client.gui.render.state.GuiRenderState
+import net.minecraft.client.gui.render.state.special.SpecialGuiElementRenderState
+import net.minecraft.client.render.VertexConsumerProvider
+
+abstract class MultiSpecialGuiRenderState : SpecialGuiElementRenderState {
+ // I wish i had manifolds @Self type here... Maybe i should switch to java after all :(
+ abstract fun createRenderer(vertexConsumers: VertexConsumerProvider.Immediate): MultiSpecialGuiRenderer<out MultiSpecialGuiRenderState>
+ abstract val x1: Int
+ abstract val x2: Int
+ abstract val y1: Int
+ abstract val y2: Int
+ abstract val scale: Float
+ abstract val bounds: ScreenRect?
+ abstract val scissorArea: ScreenRect?
+ override fun x1(): Int = x1
+
+ override fun x2(): Int = x2
+
+ override fun y1(): Int = y1
+
+ override fun y2(): Int = y2
+
+ override fun scale(): Float = scale
+
+ override fun scissorArea(): ScreenRect? = scissorArea
+
+ override fun bounds(): ScreenRect? = bounds
+
+}
+
+abstract class MultiSpecialGuiRenderer<T : MultiSpecialGuiRenderState>(
+ vertexConsumers: VertexConsumerProvider.Immediate
+) : SpecialGuiElementRenderer<T>(vertexConsumers) {
+ var wasUsedThisFrame = false
+ fun consumeRender(): Boolean {
+ return wasUsedThisFrame.also { wasUsedThisFrame = false }
+ }
+
+ override fun renderElement(element: T, state: GuiRenderState) {
+ wasUsedThisFrame = true
+ super.renderElement(element, state)
+ }
+}
diff --git a/src/main/kotlin/util/render/RenderCircleProgress.kt b/src/main/kotlin/util/render/RenderCircleProgress.kt
index 81dde6f..301eec4 100644
--- a/src/main/kotlin/util/render/RenderCircleProgress.kt
+++ b/src/main/kotlin/util/render/RenderCircleProgress.kt
@@ -1,25 +1,126 @@
package moe.nea.firmament.util.render
-import com.mojang.blaze3d.systems.RenderSystem
import com.mojang.blaze3d.vertex.VertexFormat
-import io.github.notenoughupdates.moulconfig.platform.next
-import java.util.OptionalInt
-import org.joml.Matrix4f
+import org.joml.Matrix3x2f
import util.render.CustomRenderLayers
import net.minecraft.client.gui.DrawContext
+import net.minecraft.client.gui.ScreenRect
import net.minecraft.client.render.BufferBuilder
import net.minecraft.client.render.RenderLayer
+import net.minecraft.client.render.VertexConsumerProvider
import net.minecraft.client.util.BufferAllocator
+import net.minecraft.client.util.math.MatrixStack
import net.minecraft.util.Identifier
import moe.nea.firmament.util.MC
import moe.nea.firmament.util.collections.nonNegligibleSubSectionsAlignedWith
import moe.nea.firmament.util.math.Projections
+import moe.nea.firmament.util.mc.CustomRenderPassHelper
object RenderCircleProgress {
+
+ data class State(
+ override val x1: Int,
+ override val x2: Int,
+ override val y1: Int,
+ override val y2: Int,
+ val layer: RenderLayer.MultiPhase,
+ val u1: Float,
+ val u2: Float,
+ val v1: Float,
+ val v2: Float,
+ val angleRadians: ClosedFloatingPointRange<Float>,
+ val color: Int,
+ val innerCutoutRadius: Float,
+ override val scale: Float,
+ override val bounds: ScreenRect?,
+ override val scissorArea: ScreenRect?,
+ ) : MultiSpecialGuiRenderState() {
+ override fun createRenderer(vertexConsumers: VertexConsumerProvider.Immediate): MultiSpecialGuiRenderer<out MultiSpecialGuiRenderState> {
+ return Renderer(vertexConsumers)
+ }
+ }
+
+ class Renderer(vertexConsumers: VertexConsumerProvider.Immediate) :
+ MultiSpecialGuiRenderer<State>(vertexConsumers) {
+ override fun render(
+ state: State,
+ matrices: MatrixStack
+ ) {
+ matrices.push()
+ matrices.translate(0F, -1F, 0F)
+ val sections = state.angleRadians.nonNegligibleSubSectionsAlignedWith((τ / 8f).toFloat())
+ .zipWithNext().toList()
+ val u1 = state.u1
+ val u2 = state.u2
+ val v1 = state.v1
+ val v2 = state.v2
+ val color = state.color
+ val matrix = matrices.peek().positionMatrix
+ BufferAllocator(state.layer.vertexFormat.vertexSize * sections.size * 3).use { allocator ->
+
+ val bufferBuilder = BufferBuilder(allocator, VertexFormat.DrawMode.TRIANGLES, state.layer.vertexFormat)
+
+ for ((sectionStart, sectionEnd) in sections) {
+ val firstPoint = Projections.Two.projectAngleOntoUnitBox(sectionStart.toDouble())
+ val secondPoint = Projections.Two.projectAngleOntoUnitBox(sectionEnd.toDouble())
+ fun ilerp(f: Float): Float =
+ ilerp(-1f, 1f, f)
+
+ bufferBuilder
+ .vertex(matrix, secondPoint.x, secondPoint.y, 0F)
+ .texture(lerp(u1, u2, ilerp(secondPoint.x)), lerp(v1, v2, ilerp(secondPoint.y)))
+ .color(color)
+
+ bufferBuilder
+ .vertex(matrix, firstPoint.x, firstPoint.y, 0F)
+ .texture(lerp(u1, u2, ilerp(firstPoint.x)), lerp(v1, v2, ilerp(firstPoint.y)))
+ .color(color)
+
+ bufferBuilder
+ .vertex(matrix, 0F, 0F, 0F)
+ .texture(lerp(u1, u2, ilerp(0F)), lerp(v1, v2, ilerp(0F)))
+ .color(color)
+
+ }
+
+ bufferBuilder.end().use { buffer ->
+ if (state.innerCutoutRadius <= 0) {
+ state.layer.draw(buffer)
+ return
+ }
+ CustomRenderPassHelper(
+ { "RenderCircleProgress" },
+ VertexFormat.DrawMode.TRIANGLES,
+ state.layer.vertexFormat,
+ MC.instance.framebuffer,
+ false,
+ ).use { renderPass ->
+ renderPass.uploadVertices(buffer)
+ renderPass.setAllDefaultUniforms()
+ renderPass.setPipeline(state.layer.pipeline)
+ renderPass.setUniform("CutoutRadius", 4) {
+ it.putFloat(state.innerCutoutRadius)
+ }
+ renderPass.draw()
+ }
+ }
+ }
+ matrices.pop()
+ }
+
+ override fun getElementClass(): Class<State> {
+ return State::class.java
+ }
+
+ override fun getName(): String {
+ return "Firmament Circle"
+ }
+ }
+
fun renderCircularSlice(
drawContext: DrawContext,
- layer: RenderLayer,
+ layer: RenderLayer.MultiPhase,
u1: Float,
u2: Float,
v1: Float,
@@ -28,58 +129,21 @@ object RenderCircleProgress {
color: Int = -1,
innerCutoutRadius: Float = 0F
) {
- drawContext.draw()
- val sections = angleRadians.nonNegligibleSubSectionsAlignedWith((τ / 8f).toFloat())
- .zipWithNext().toList()
- BufferAllocator(layer.vertexFormat.vertexSize * sections.size * 3).use { allocator ->
-
- val bufferBuilder = BufferBuilder(allocator, VertexFormat.DrawMode.TRIANGLES, layer.vertexFormat)
- val matrix: Matrix4f = drawContext.matrices.peek().positionMatrix
-
- for ((sectionStart, sectionEnd) in sections) {
- val firstPoint = Projections.Two.projectAngleOntoUnitBox(sectionStart.toDouble())
- val secondPoint = Projections.Two.projectAngleOntoUnitBox(sectionEnd.toDouble())
- fun ilerp(f: Float): Float =
- ilerp(-1f, 1f, f)
-
- bufferBuilder
- .vertex(matrix, secondPoint.x, secondPoint.y, 0F)
- .texture(lerp(u1, u2, ilerp(secondPoint.x)), lerp(v1, v2, ilerp(secondPoint.y)))
- .color(color)
- .next()
- bufferBuilder
- .vertex(matrix, firstPoint.x, firstPoint.y, 0F)
- .texture(lerp(u1, u2, ilerp(firstPoint.x)), lerp(v1, v2, ilerp(firstPoint.y)))
- .color(color)
- .next()
- bufferBuilder
- .vertex(matrix, 0F, 0F, 0F)
- .texture(lerp(u1, u2, ilerp(0F)), lerp(v1, v2, ilerp(0F)))
- .color(color)
- .next()
- }
-
- bufferBuilder.end().use { buffer ->
- // TODO: write a better utility to pass uniforms :sob: ill even take a mixin at this point
- if (innerCutoutRadius <= 0) {
- layer.draw(buffer)
- return
- }
- val vertexBuffer = layer.vertexFormat.uploadImmediateVertexBuffer(buffer.buffer)
- val indexBufferConstructor = RenderSystem.getSequentialBuffer(VertexFormat.DrawMode.TRIANGLES)
- val indexBuffer = indexBufferConstructor.getIndexBuffer(buffer.drawParameters.indexCount)
- RenderSystem.getDevice().createCommandEncoder().createRenderPass(
- MC.instance.framebuffer.colorAttachment,
- OptionalInt.empty(),
- ).use { renderPass ->
- renderPass.setPipeline(layer.pipeline)
- renderPass.setUniform("InnerCutoutRadius", innerCutoutRadius)
- renderPass.setIndexBuffer(indexBuffer, indexBufferConstructor.indexType)
- renderPass.setVertexBuffer(0, vertexBuffer)
- renderPass.drawIndexed(0, buffer.drawParameters.indexCount)
- }
- }
- }
+ val screenRect = ScreenRect(-1, -1, 2, 2).transform(drawContext.matrices)
+ drawContext.state.addSpecialElement(
+ State(
+ screenRect.left, screenRect.right,
+ screenRect.top, screenRect.bottom,
+ layer,
+ u1, u2, v1, v2,
+ angleRadians,
+ color,
+ innerCutoutRadius,
+ screenRect.width / 2F,
+ screenRect,
+ null
+ )
+ )
}
fun renderCircle(
diff --git a/src/main/kotlin/util/render/RenderInWorldContext.kt b/src/main/kotlin/util/render/RenderInWorldContext.kt
index c30ee19..0898190 100644
--- a/src/main/kotlin/util/render/RenderInWorldContext.kt
+++ b/src/main/kotlin/util/render/RenderInWorldContext.kt
@@ -1,7 +1,6 @@
package moe.nea.firmament.util.render
import com.mojang.blaze3d.systems.RenderSystem
-import io.github.notenoughupdates.moulconfig.platform.next
import java.lang.Math.pow
import org.joml.Matrix4f
import org.joml.Vector3f
@@ -28,18 +27,6 @@ class RenderInWorldContext private constructor(
private val tickCounter: RenderTickCounter,
val vertexConsumers: VertexConsumerProvider.Immediate,
) {
-
-
- @Deprecated("stateful color management is no longer a thing")
- fun color(color: me.shedaniel.math.Color) {
- color(color.red / 255F, color.green / 255f, color.blue / 255f, color.alpha / 255f)
- }
-
- @Deprecated("stateful color management is no longer a thing")
- fun color(red: Float, green: Float, blue: Float, alpha: Float) {
- RenderSystem.setShaderColor(red, green, blue, alpha)
- }
-
fun block(blockPos: BlockPos, color: Int) {
matrixStack.push()
matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat())
@@ -156,6 +143,7 @@ class RenderInWorldContext private constructor(
fun wireframeCube(blockPos: BlockPos, lineWidth: Float = 10F) {
val buf = vertexConsumers.getBuffer(RenderLayer.LINES)
matrixStack.push()
+ // TODO: add color arg to this
// TODO: this does not render through blocks (or water layers) anymore
RenderSystem.lineWidth(lineWidth / pow(camera.pos.squaredDistanceTo(blockPos.toCenterPos()), 0.25).toFloat())
matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat())
@@ -164,16 +152,16 @@ class RenderInWorldContext private constructor(
vertexConsumers.draw()
}
- fun line(vararg points: Vec3d, lineWidth: Float = 10F) {
- line(points.toList(), lineWidth)
+ fun line(vararg points: Vec3d, color: Int, lineWidth: Float = 10F) {
+ line(points.toList(), color, lineWidth)
}
- fun tracer(toWhere: Vec3d, lineWidth: Float = 3f) {
+ fun tracer(toWhere: Vec3d, color: Int, lineWidth: Float = 3f) {
val cameraForward = Vector3f(0f, 0f, -1f).rotate(camera.rotation)
- line(camera.pos.add(Vec3d(cameraForward)), toWhere, lineWidth = lineWidth)
+ line(camera.pos.add(Vec3d(cameraForward)), toWhere, color = color, lineWidth = lineWidth)
}
- fun line(points: List<Vec3d>, lineWidth: Float = 10F) {
+ fun line(points: List<Vec3d>, color: Int, lineWidth: Float = 10F) {
RenderSystem.lineWidth(lineWidth)
val buffer = vertexConsumers.getBuffer(CustomRenderLayers.LINES)
@@ -188,11 +176,11 @@ class RenderInWorldContext private constructor(
buffer.vertex(matrix.positionMatrix, a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
.color(-1)
.normal(matrix, lastNormal0.x, lastNormal0.y, lastNormal0.z)
- .next()
+
buffer.vertex(matrix.positionMatrix, b.x.toFloat(), b.y.toFloat(), b.z.toFloat())
.color(-1)
.normal(matrix, normal.x, normal.y, normal.z)
- .next()
+
}
}
@@ -215,11 +203,11 @@ class RenderInWorldContext private constructor(
buf.vertex(matrix.positionMatrix, i, j, k)
.normal(matrix, normal.x, normal.y, normal.z)
.color(-1)
- .next()
+
buf.vertex(matrix.positionMatrix, x, y, z)
.normal(matrix, normal.x, normal.y, normal.z)
.color(-1)
- .next()
+
}
@@ -287,12 +275,6 @@ class RenderInWorldContext private constructor(
}
fun renderInWorld(event: WorldRenderLastEvent, block: RenderInWorldContext. () -> Unit) {
- // TODO: there should be *no more global state*. the only thing we should be doing is render layers. that includes settings like culling, blending, shader color, and depth testing
- // For now i will let these functions remain, but this needs to go before i do a full (non-beta) release
-// RenderSystem.disableDepthTest()
-// RenderSystem.enableBlend()
-// RenderSystem.defaultBlendFunc()
-// RenderSystem.disableCull()
event.matrices.push()
event.matrices.translate(-event.camera.pos.x, -event.camera.pos.y, -event.camera.pos.z)
@@ -308,7 +290,6 @@ class RenderInWorldContext private constructor(
event.matrices.pop()
event.vertexConsumers.draw()
- RenderSystem.setShaderColor(1F, 1F, 1F, 1F)
}
}
}
diff --git a/src/main/kotlin/util/render/TranslatedScissors.kt b/src/main/kotlin/util/render/TranslatedScissors.kt
index 8f8bdcf..a091648 100644
--- a/src/main/kotlin/util/render/TranslatedScissors.kt
+++ b/src/main/kotlin/util/render/TranslatedScissors.kt
@@ -1,26 +1,27 @@
-
package moe.nea.firmament.util.render
-import org.joml.Matrix4f
+import org.joml.Matrix3x2f
+import org.joml.Vector3f
import org.joml.Vector4f
import net.minecraft.client.gui.DrawContext
fun DrawContext.enableScissorWithTranslation(x1: Float, y1: Float, x2: Float, y2: Float) {
- enableScissor(x1.toInt(), y1.toInt(), x2.toInt(), y2.toInt())
+ enableScissor(x1.toInt(), y1.toInt(), x2.toInt(), y2.toInt())
}
+
fun DrawContext.enableScissorWithoutTranslation(x1: Float, y1: Float, x2: Float, y2: Float) {
- val pMat = matrices.peek().positionMatrix.invert(Matrix4f())
- val target = Vector4f()
+ val pMat = Matrix3x2f(matrices).invert()
+ var target = Vector3f()
- target.set(x1, y1, 0f, 1f)
- target.mul(pMat)
- val scissorX1 = target.x
- val scissorY1 = target.y
+ target.set(x1, y1, 1F)
+ target.mul(pMat)
+ val scissorX1 = target.x
+ val scissorY1 = target.y
- target.set(x2, y2, 0f, 1f)
- target.mul(pMat)
- val scissorX2 = target.x
- val scissorY2 = target.y
+ target.set(x2, y2, 1F)
+ target.mul(pMat)
+ val scissorX2 = target.x
+ val scissorY2 = target.y
- enableScissor(scissorX1.toInt(), scissorY1.toInt(), scissorX2.toInt(), scissorY2.toInt())
+ enableScissor(scissorX1.toInt(), scissorY1.toInt(), scissorX2.toInt(), scissorY2.toInt())
}
diff --git a/src/main/kotlin/util/textutil.kt b/src/main/kotlin/util/textutil.kt
index cfda2e9..177b0af 100644
--- a/src/main/kotlin/util/textutil.kt
+++ b/src/main/kotlin/util/textutil.kt
@@ -179,10 +179,11 @@ fun Text.transformEachRecursively(function: (Text) -> Text): Text {
val c = this.content
if (c is TranslatableTextContent) {
return Text.translatableWithFallback(c.key, c.fallback, *c.args.map {
- (if (it is Text) it else Text.literal(it.toString())).transformEachRecursively(function)
+ (it as? Text ?: Text.literal(it.toString())).transformEachRecursively(function)
}.toTypedArray()).also { new ->
new.style = this.style
new.siblings.clear()
+ val new = function(new)
this.siblings.forEach { child ->
new.siblings.add(child.transformEachRecursively(function))
}