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-rw-r--r--src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.fsh18
-rw-r--r--src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.json17
-rw-r--r--src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh62
3 files changed, 0 insertions, 97 deletions
diff --git a/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.fsh b/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.fsh
deleted file mode 100644
index 057f31f..0000000
--- a/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.fsh
+++ /dev/null
@@ -1,18 +0,0 @@
-#version 150
-
-#moj_import <fog.glsl>
-
-uniform vec4 ColorModulator;
-uniform float FogStart;
-uniform float FogEnd;
-uniform vec4 FogColor;
-
-in float vertexDistance;
-in vec4 vertexColor;
-
-out vec4 fragColor;
-
-void main() {
- vec4 color = vertexColor * ColorModulator;
- fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor);
-}
diff --git a/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.json b/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.json
deleted file mode 100644
index 0828480..0000000
--- a/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.json
+++ /dev/null
@@ -1,17 +0,0 @@
-{
- "vertex": "firmament_rendertype_lines",
- "fragment": "firmament_rendertype_lines",
- "samplers": [
- ],
- "uniforms": [
- { "name": "ModelViewMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
- { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
- { "name": "ColorModulator", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] },
- { "name": "LineWidth", "type": "float", "count": 1, "values": [ 1.0 ] },
- { "name": "ScreenSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
- { "name": "FogStart", "type": "float", "count": 1, "values": [ 0.0 ] },
- { "name": "FogEnd", "type": "float", "count": 1, "values": [ 1.0 ] },
- { "name": "FogColor", "type": "float", "count": 4, "values": [ 0.0, 0.0, 0.0, 0.0 ] },
- { "name": "FogShape", "type": "int", "count": 1, "values": [ 0 ] }
- ]
-}
diff --git a/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh b/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh
deleted file mode 100644
index b2d0f99..0000000
--- a/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh
+++ /dev/null
@@ -1,62 +0,0 @@
-#version 150
-
-#moj_import <fog.glsl>
-
-in vec3 Position;
-in vec4 Color;
-in vec3 Normal;
-
-uniform mat4 ModelViewMat;
-uniform mat4 ProjMat;
-uniform float LineWidth;
-uniform vec2 ScreenSize;
-uniform int FogShape;
-
-out float vertexDistance;
-out vec4 vertexColor;
-
-const float VIEW_SHRINK = 1.0 - (1.0 / 256.0);
-const mat4 VIEW_SCALE = mat4(
- VIEW_SHRINK, 0.0, 0.0, 0.0,
- 0.0, VIEW_SHRINK, 0.0, 0.0,
- 0.0, 0.0, VIEW_SHRINK, 0.0,
- 0.0, 0.0, 0.0, 1.0
-);
-
-void main() {
- vec4 linePosStart = ProjMat * VIEW_SCALE * ModelViewMat * vec4(Position, 1.0);
- vec4 linePosEnd = ProjMat * VIEW_SCALE * ModelViewMat * vec4(Position + Normal, 1.0);
-
- vec3 ndc1 = linePosStart.xyz / linePosStart.w;
- vec3 ndc2 = linePosEnd.xyz / linePosEnd.w;
-
- bool linePosStartBehind = ndc1.z <= -1;
- bool linePosEndBehind = ndc2.z <= -1;
-
- if ((linePosStartBehind && linePosEndBehind)) {
- gl_Position = vec4(-2.0, -2.0, -2.0, 1.0);
- return; // I don't care for these people
- }
- if ((linePosStartBehind || linePosEndBehind) && false) {
- ndc1.z = 0.0;
- ndc2.z = 0.0;
- linePosStart.w = 1.0;
- // TODO: use mx + b to find move the two coordinates around to extend lines
- }
-
- vec2 lineScreenDirection = normalize((ndc2.xy - ndc1.xy) * ScreenSize);
- vec2 lineOffset = vec2(-lineScreenDirection.y, lineScreenDirection.x) * LineWidth / ScreenSize;
-
- if (lineOffset.x < 0.0) {
- lineOffset *= -1.0;
- }
-
- if (gl_VertexID % 2 == 0) {
- gl_Position = vec4((ndc1 + vec3(lineOffset, 0.0)) * linePosStart.w, linePosStart.w);
- } else {
- gl_Position = vec4((ndc1 - vec3(lineOffset, 0.0)) * linePosStart.w, linePosStart.w);
- }
-
- vertexDistance = fog_distance(Position, FogShape);
- vertexColor = Color;
-}