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-rw-r--r--src/main/kotlin/util/render/RenderInWorldContext.kt15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/main/kotlin/util/render/RenderInWorldContext.kt b/src/main/kotlin/util/render/RenderInWorldContext.kt
index 7faa499..775e8f3 100644
--- a/src/main/kotlin/util/render/RenderInWorldContext.kt
+++ b/src/main/kotlin/util/render/RenderInWorldContext.kt
@@ -49,6 +49,16 @@ class RenderInWorldContext private constructor(
.transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY)
.program(RenderPhase.COLOR_PROGRAM)
.build(false))
+ val LINES = RenderLayer.of("firmament_rendertype_lines",
+ VertexFormats.LINES,
+ VertexFormat.DrawMode.LINES,
+ RenderLayer.DEFAULT_BUFFER_SIZE,
+ false, false, // do we need translucent? i dont think so
+ RenderLayer.MultiPhaseParameters.builder()
+ .depthTest(RenderPhase.ALWAYS_DEPTH_TEST)
+ .program(RenderPhase.LINES_PROGRAM)
+ .build(false)
+ )
}
fun color(color: me.shedaniel.math.Color) {
@@ -149,12 +159,11 @@ class RenderInWorldContext private constructor(
}
fun tracer(toWhere: Vec3d, lineWidth: Float = 3f) {
- val cameraForward = Vector3f(0f, 0f, 1f).rotate(camera.rotation)
+ val cameraForward = Vector3f(0f, 0f, -1f).rotate(camera.rotation)
line(camera.pos.add(Vec3d(cameraForward)), toWhere, lineWidth = lineWidth)
}
fun line(points: List<Vec3d>, lineWidth: Float = 10F) {
- RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram)
RenderSystem.lineWidth(lineWidth)
val buffer = tesselator.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES)
@@ -176,7 +185,7 @@ class RenderInWorldContext private constructor(
.next()
}
- BufferRenderer.drawWithGlobalProgram(buffer.end())
+ RenderLayers.LINES.draw(buffer.end())
}
companion object {