From 4afffc77f4ac2ae220d35601fa7ff05d7ff418d1 Mon Sep 17 00:00:00 2001 From: GrahamKracker <86011515+GrahamKracker@users.noreply.github.com> Date: Thu, 14 Nov 2024 20:30:48 -0500 Subject: docs: Fix typo in texture pack docs --- docs/Texture Pack Format.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Texture Pack Format.md b/docs/Texture Pack Format.md index b0b135f..da66043 100644 --- a/docs/Texture Pack Format.md +++ b/docs/Texture Pack Format.md @@ -386,7 +386,7 @@ in game as the regular SkyBlock id, not the resource pack identifier). ### Layers The `layers` specify the multiple texture layers that will be used when rendering. For non leather armor, or armor -ignoring the leather armor ting just one layer is enough. +ignoring the leather armor tint just one layer is enough. If you want to apply armor tint to the texture you will usually want two layers. The first layer has a tint applied: -- cgit