From 76b793440756a50e48b377520894a6f740748e9c Mon Sep 17 00:00:00 2001 From: Linnea Gräf Date: Tue, 12 Nov 2024 21:56:46 +0100 Subject: docs: Add information about id replacements --- docs/Texture Pack Format.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'docs') diff --git a/docs/Texture Pack Format.md b/docs/Texture Pack Format.md index b52c038..b0b135f 100644 --- a/docs/Texture Pack Format.md +++ b/docs/Texture Pack Format.md @@ -12,8 +12,10 @@ Find the internal id of the item. This is usually stored in the ExtraAttributes keybinds). Once you found it, create an item model in a resource pack like you would for a vanilla item model, but at the coordinate `firmskyblock:`. So for an aspect of the end, this would be `firmskyblock:models/item/aspect_of_the_end.json` (or `assets/firmskyblock/models/item/aspect_of_the_end.json`). Then, -just use a normal minecraft item model. See https://github.com/romangraef/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json -as an example. +just use a normal minecraft item model. See https://github.com/nea89o/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json +as an example. The id is first turned to lower case, then gets `:` replaced with `___`, `;` with `__` and all other +characters that cannot be used in a minecraft resource location with `__XXXX` where `XXXX` is the 4 digit hex code for +the character. ## (Placed) Skulls by texture id -- cgit