From 72fed8b08ef162542060ae5e4a659e77e9e1793a Mon Sep 17 00:00:00 2001 From: Linnea Gräf Date: Sun, 10 Nov 2024 17:48:58 +0100 Subject: fix: Pickaxe ability cooldown not rendering properly --- src/main/kotlin/util/render/DrawContextExt.kt | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) (limited to 'src/main/kotlin/util/render/DrawContextExt.kt') diff --git a/src/main/kotlin/util/render/DrawContextExt.kt b/src/main/kotlin/util/render/DrawContextExt.kt index da0b0b0..a143d4d 100644 --- a/src/main/kotlin/util/render/DrawContextExt.kt +++ b/src/main/kotlin/util/render/DrawContextExt.kt @@ -8,6 +8,7 @@ import net.minecraft.client.render.RenderLayer import net.minecraft.client.render.RenderLayer.MultiPhaseParameters import net.minecraft.client.render.RenderPhase import net.minecraft.client.render.VertexFormat +import net.minecraft.client.render.VertexFormat.DrawMode import net.minecraft.client.render.VertexFormats import net.minecraft.util.Identifier import net.minecraft.util.TriState @@ -22,13 +23,26 @@ object GuiRenderLayers { val GUI_TEXTURED_NO_DEPTH = Util.memoize { texture: Identifier -> RenderLayer.of("firmament_gui_textured_no_depth", VertexFormats.POSITION_TEXTURE_COLOR, - VertexFormat.DrawMode.QUADS, - RenderLayer.CUTOUT_BUFFER_SIZE, + DrawMode.QUADS, + DEFAULT_BUFFER_SIZE, MultiPhaseParameters.builder() .texture(RenderPhase.Texture(texture, TriState.FALSE, false)) .program(RenderPhase.POSITION_TEXTURE_COLOR_PROGRAM) .transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY) - .depthTest(RenderPhase.ALWAYS_DEPTH_TEST) + .depthTest(RenderPhase.ALWAYS_DEPTH_TEST) + .build(false)) + } + val GUI_TEXTURED_TRIS = Util.memoize { texture: Identifier -> + RenderLayer.of("firmament_gui_textured_overlay_tris", + VertexFormats.POSITION_TEXTURE_COLOR, + DrawMode.TRIANGLES, + DEFAULT_BUFFER_SIZE, + MultiPhaseParameters.builder() + .texture(RenderPhase.Texture(texture, TriState.DEFAULT, false)) + .program(RenderPhase.POSITION_TEXTURE_COLOR_PROGRAM) + .transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY) + .depthTest(RenderPhase.ALWAYS_DEPTH_TEST) + .writeMaskState(RenderPhase.COLOR_MASK) .build(false)) } } -- cgit