From d2f240ff0ca0d27f417f837e706c781a98c31311 Mon Sep 17 00:00:00 2001 From: Linnea Gräf Date: Wed, 28 Aug 2024 19:04:24 +0200 Subject: Refactor source layout Introduce compat source sets and move all kotlin sources to the main directory [no changelog] --- .../kotlin/util/render/FacingThePlayerContext.kt | 101 +++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 src/main/kotlin/util/render/FacingThePlayerContext.kt (limited to 'src/main/kotlin/util/render/FacingThePlayerContext.kt') diff --git a/src/main/kotlin/util/render/FacingThePlayerContext.kt b/src/main/kotlin/util/render/FacingThePlayerContext.kt new file mode 100644 index 0000000..eb37e35 --- /dev/null +++ b/src/main/kotlin/util/render/FacingThePlayerContext.kt @@ -0,0 +1,101 @@ + +package moe.nea.firmament.util.render + +import com.mojang.blaze3d.systems.RenderSystem +import io.github.notenoughupdates.moulconfig.platform.next +import org.joml.Matrix4f +import net.minecraft.client.font.TextRenderer +import net.minecraft.client.render.BufferRenderer +import net.minecraft.client.render.GameRenderer +import net.minecraft.client.render.LightmapTextureManager +import net.minecraft.client.render.RenderLayer +import net.minecraft.client.render.Tessellator +import net.minecraft.client.render.VertexConsumer +import net.minecraft.client.render.VertexFormat +import net.minecraft.client.render.VertexFormats +import net.minecraft.text.Text +import net.minecraft.util.Identifier +import net.minecraft.util.math.BlockPos +import moe.nea.firmament.util.FirmFormatters +import moe.nea.firmament.util.MC +import moe.nea.firmament.util.assertTrueOr + +@RenderContextDSL +class FacingThePlayerContext(val worldContext: RenderInWorldContext) { + val matrixStack by worldContext::matrixStack + fun waypoint(position: BlockPos, label: Text) { + text( + label, + Text.literal("§e${FirmFormatters.formatDistance(MC.player?.pos?.distanceTo(position.toCenterPos()) ?: 42069.0)}") + ) + } + + fun text( + vararg texts: Text, + verticalAlign: RenderInWorldContext.VerticalAlign = RenderInWorldContext.VerticalAlign.CENTER, + background: Int = 0x70808080, + ) { + assertTrueOr(texts.isNotEmpty()) { return@text } + for ((index, text) in texts.withIndex()) { + worldContext.matrixStack.push() + val width = MC.font.getWidth(text) + worldContext.matrixStack.translate(-width / 2F, verticalAlign.align(index, texts.size), 0F) + val vertexConsumer: VertexConsumer = + worldContext.vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough()) + val matrix4f = worldContext.matrixStack.peek().positionMatrix + vertexConsumer.vertex(matrix4f, -1.0f, -1.0f, 0.0f).color(background) + .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() + vertexConsumer.vertex(matrix4f, -1.0f, MC.font.fontHeight.toFloat(), 0.0f).color(background) + .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() + vertexConsumer.vertex(matrix4f, width.toFloat(), MC.font.fontHeight.toFloat(), 0.0f) + .color(background) + .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() + vertexConsumer.vertex(matrix4f, width.toFloat(), -1.0f, 0.0f).color(background) + .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() + worldContext.matrixStack.translate(0F, 0F, 0.01F) + + MC.font.draw( + text, + 0F, + 0F, + -1, + false, + worldContext.matrixStack.peek().positionMatrix, + worldContext.vertexConsumers, + TextRenderer.TextLayerType.SEE_THROUGH, + 0, + LightmapTextureManager.MAX_LIGHT_COORDINATE + ) + worldContext.matrixStack.pop() + } + } + + + fun texture( + texture: Identifier, width: Int, height: Int, + u1: Float, v1: Float, + u2: Float, v2: Float, + ) { + RenderSystem.setShaderTexture(0, texture) + RenderSystem.setShader(GameRenderer::getPositionTexColorProgram) + val hw = width / 2F + val hh = height / 2F + val matrix4f: Matrix4f = worldContext.matrixStack.peek().positionMatrix + val buf = Tessellator.getInstance() + .begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE_COLOR) + buf.vertex(matrix4f, -hw, -hh, 0F) + .color(-1) + .texture(u1, v1).next() + buf.vertex(matrix4f, -hw, +hh, 0F) + .color(-1) + .texture(u1, v2).next() + buf.vertex(matrix4f, +hw, +hh, 0F) + .color(-1) + .texture(u2, v2).next() + buf.vertex(matrix4f, +hw, -hh, 0F) + .color(-1) + .texture(u2, v1).next() + BufferRenderer.drawWithGlobalProgram(buf.end()) + } + +} -- cgit