From 9428555deba85279a1bb843482c5fd7634fb8d63 Mon Sep 17 00:00:00 2001 From: Linnea Gräf Date: Tue, 4 Nov 2025 20:58:48 +0100 Subject: feat: hide huds in f1 fixes https://github.com/nea89o/Firmament/issues/317 --- src/main/kotlin/events/HudRenderEvent.kt | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'src/main') diff --git a/src/main/kotlin/events/HudRenderEvent.kt b/src/main/kotlin/events/HudRenderEvent.kt index a773a93..5919dae 100644 --- a/src/main/kotlin/events/HudRenderEvent.kt +++ b/src/main/kotlin/events/HudRenderEvent.kt @@ -1,5 +1,3 @@ - - package moe.nea.firmament.events import net.minecraft.client.gui.DrawContext @@ -10,8 +8,14 @@ import moe.nea.firmament.util.MC /** * Called when hud elements should be rendered, before the screen, but after the world. */ -data class HudRenderEvent(val context: DrawContext, val tickDelta: RenderTickCounter) : FirmamentEvent() { +data class HudRenderEvent(val context: DrawContext, val tickDelta: RenderTickCounter) : FirmamentEvent.Cancellable() { val isRenderingHud = !MC.options.hudHidden val isRenderingCursor = MC.interactionManager?.currentGameMode != GameMode.SPECTATOR && isRenderingHud - companion object : FirmamentEventBus() + + init { + if (!isRenderingHud) + cancel() + } + + companion object : FirmamentEventBus() } -- cgit