# Custom SkyBlock Items Texture Pack Format ## Items by internal id (ExtraAttributes) Find the internal id of the item. This is usually stored in the ExtraAttributes tag (i will soon-ish add a command for finding the texture pack id specifically). Once you found it, create an item model in a resource pack like you would for a vanilla item model, but at the coordinate `firmskyblock:`. So for an aspect of the end, this would be `firmskyblock:models/item/aspect_of_the_end.json` (or `assets/firmskyblock/models/item/aspect_of_the_end.json`). Then, just use a normal minecraft item model. See https://github.com/romangraef/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json as an example.