package moe.nea.firmament.compat.explosiveenhancement import com.google.auto.service.AutoService import net.superkat.explosiveenhancement.api.ExplosiveApi import net.minecraft.util.math.Vec3d import moe.nea.firmament.features.fixes.CompatibliltyFeatures import moe.nea.firmament.features.fixes.CompatibliltyFeatures.TConfig import moe.nea.firmament.util.MC import moe.nea.firmament.util.compatloader.CompatLoader @AutoService(CompatibliltyFeatures.ExplosiveApiWrapper::class) @CompatLoader.RequireMod("explosiveenhancement") class ExplosiveEnhancementSpawner : CompatibliltyFeatures.ExplosiveApiWrapper { override fun spawnParticle(vec3d: Vec3d, power: Float) { ExplosiveApi.spawnParticles(MC.world, vec3d.x, vec3d.y, vec3d.z, TConfig.explosionSize / 10F) } }