package moe.nea.firmament.events import net.minecraft.client.render.Camera import net.minecraft.client.render.GameRenderer import net.minecraft.client.render.LightmapTextureManager import net.minecraft.client.render.RenderTickCounter import net.minecraft.client.render.VertexConsumerProvider import net.minecraft.client.util.math.MatrixStack import net.minecraft.util.math.Position import net.minecraft.util.math.Vec3d /** * This event is called after all world rendering is done, but before any GUI rendering (including hand) has been done. */ data class WorldRenderLastEvent( val matrices: MatrixStack, val tickCounter: RenderTickCounter, val renderBlockOutline: Boolean, val camera: Camera, val gameRenderer: GameRenderer, val lightmapTextureManager: LightmapTextureManager, val vertexConsumers: VertexConsumerProvider.Immediate, ) : FirmamentEvent() { companion object : FirmamentEventBus() }